Mods

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M.O.D.S (Magical Offensive/Defensive Subroutines), or simply "Mods" are passives to most equipment that can be moved to equipment of the same type eg. Helmet to helmet,weapon to any weapon, but not helmet to boots. More M.o.d.s can be found in higher chaos tiers makeing it harder to find higher quality M.o.d.s. m.o.d.s are improved with each tier of chaos however gets reset with the armor during ancient power.


Chips

Name Effect Campaign Chaos 1 Chaos 2 Chaos 3 Chaos 4 Chaos 5 Chaos 6 Chaos 7 Chaos 8
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Servo

Servos are M.O.D.S for defenses only. they can be identified by having the suffix servo and being on relics

Name Effect Campaign Chaos 1 Chaos 2 Chaos 3 Chaos 4 Chaos 5 Chaos 6 Chaos 7 Chaos 8
ACCUMULATOR SERVO Deal Area Damage equal to x% damage taken in the past 10 seconds. 78 - 300% 103 - 325% 128 - 350% 153 - 375% 178 - 400% 203 - 425% 228 - 450% 253-475% 278-500%
ANTI-CHAOS SERVO +x% Damage to Chaos Enemies. 5.17 - 28.89% 9.06 - 32.78% 12.94 - 36.67% 16.83 - 40.56% 20.72 - 44.44% 24.61 - 48.33% 28.5-52.22% 32.39-56.11% 36.28-60.00%
ANTI-FROST SERVO +x% Damage to Frosty Enemies. 5.17 - 28.89% 9.06 - 32.78% 12.94 - 36.67% 16.83 - 40.56% 20.72 - 44.44% 24.61 - 48.33% 28.5-52.22% 32.39-56.11% 36.28-60.00%
ANTI-GOBU SERVO +x% Damage to Goblins. 5.17 - 28.89% 9.06 - 32.78% 12.94 - 36.67% 16.83 - 40.56% 20.72 - 44.44% 24.61 - 48.33% 28.5-52.22% 32.39-56.11% 36.28-60.00%
ANTI-MELEE SERVO +x% Damage to Melee Enemies. 5.39-29.01% 9.26-32.89% 13.13-36.76% 17.01-40.63% 20.88-44.51% 24.75-48.38% 28.63-52.25% 32.5-56.13% 36.37-60.00%
ANTI-MINIBOSS SERVO +x% Damage to Minibosses. 5.17 - 28.89% 9.06 - 32.78% 12.94 - 36.67% 16.83 - 40.56% 20.72 - 44.44% 24.61 - 48.33% 28.5-52.22% 32.39-56.11% 36.28-60.00%
ANTI-ORC SERVO +x% Damage to Orc Enemies. 5.17 - 28.89% 9.06 - 32.78% 12.94 - 36.67% 16.83 - 40.56% 20.72 - 44.44% 24.61 - 48.33% 28.5-52.22% 32.39-56.11% 36.28-60.00%
ANTI-RANGED SERVO +x% Damage to Ranged Enemies. 5.17 - 28.89% 9.06 - 32.78% 12.94 - 36.67% 16.83 - 40.56% 20.72 - 44.44% 24.61 - 48.33% 28.5-52.22% 32.39-56.11% 36.28-60.00%
ANTI-SKELETON SERVO +x% Damage to Skeleton Enemies. 5.17 - 28.89% 9.06 - 32.78% 12.94 - 36.67% 16.83 - 40.56% 20.72 - 44.44% 24.61 - 48.33% 28.5-52.22% 32.39-56.11% 36.28-60.00%
ANTI-SUPPORT SERVO +x% Damage to Support Enemies. 5.17 - 28.89% 9.06 - 32.78% 12.94 - 36.67% 16.83 - 40.56% 20.72 - 44.44% 24.61 - 48.33% 28.5-52.22% 32.39-56.11% 36.28-60.00%
ANTI-WARBOAR SERVO +x% Damage to Warboars. 5.17 - 28.89% 9.06 - 32.78% 12.94 - 36.67% 16.83 - 40.56% 20.72 - 44.44% 24.61 - 48.33% 28.5-52.22% 32.39-56.11% 36.28-60.00%
BALLISTA BITE(SQUIRE) +x Poison damage over y seconds when hit by Ballista. ExampleC Example1 Example2 Example3 Example4 Example5 Example6 Example7 example8
BOAR-BOOM SERVO Warboars explode when killed dealing around X area damage, depending on enemy type. 36,036-558,559 216,216-738,739 397,397-918.919 576,577-1,009,100 756.757-1,279,280 926.937-1,459,460 1,117,118-1,639,640 1,297,298-1,819,821 1,477,478-2,000,001
CHAOS-BOOM SERVO Chaos enemies explode when killed dealing around X area damage, depending on enemy type. 18,019-279,279 108,108-369,370 198,198-459,460 288,288-549,550 378,379-639,640 468,469-729,730 558,559-819,820 648,649-909,910 738,739-1,000,000
CONTROLLER SERVO +x% Damage to Crowd Controlled Enemies. Examplec 9.11-27.78% 13-31.67% 16.89-35.56% 20.78-39.44% 24.67-43.33% 28.56-47.22% 32.44-51.11% 36.32-55%
CRIT DAMAGE SERVO +x% Critical Damage. ExampleC 7.44-19.44 9,67-21.67% 11.89-23.89% 14.11-26.11% 16.33-28.33% 18.56-30.56% 20.78-32.78% 23-35%
CRITICAL SERVO +x Defense Critical Chance. ExampleC 2.7-14.16% 4.25-15.71% 5.8-17.26% 7.35-18.81% 8.9-20.35% 10.45-21.9% 11.99-23.45% example8
DAMAGE BUFF SERVO +x Defense Power while buffed. ExampleC 840-2,870 1,540-3,570 2,240-4,270 2,940-4,970 3,640-5,670 4,340-6,370 5,040-7,070 5,740-7.770
DEFENSE RANGE SERVO +x% Defense Attack Range. Examplec 6.83-18.33% 8.5-20% 10.17-21.67% 11.83-23.33% 13.5-25% 15.17-26.67% 16.83-28.33 18.5-30%
DEFENSE RATE SERVO +x% Defense Attack Rate. Examplec 8.06-20.56% 10.83-23.33% 13.61-26.11% 16.39-28.89% 19.17-31.67% 21.94-34.44% 24.72-37.22 27.5-40%
DIVERSE CD SERVO +x% Defense Critical Damage for each unique Defense nearby. ExampleC 2.1-8% 3.1-9% 4.1-10% 5.1-11% 6.1-12% 7.1-13% 8.1-14% example8
DIVERSE CRITICAL SERVO +x% Defense Critical Chance for each unique Defense nearby. ExampleC 1.47-6.89% 1.91-7.33% 2.36-7.78% 2.8-8.22% 3.24-8.67% 3.69-9.11% 4.13-9.56% example8
DIVERSE POWER SERVO +x Defense Power for each unique Defense nearby. ExampleC 456-1,558 836-1,938 1,216-2,318 1,596-2,698 1,976-3,078 2,356-3,458 2,736-3,838 example8
DRAIN AURA(MONK) Boost Aura damages enemies for x. ExampleC Example1 Example2 Example3 Example4 Example5 Example6 Example7 example8
EARTH SERVO Attunes a non-elemental Tower to Earth and increases Defense Power by x. 70-1,085 420-1,435 770-1,785 1,120-2,135 1,470-2,485 1,820-2,835 2,170-3,185 2,520-3,535 2,870-3,885
EMBERMOUNT FLAMES ExampleD ExampleC Example1 Example2 Example3 Example4 Example5 Example6 Example7 example8
FIRE SERVO Attunes a non-elemental Tower to Fire and increases Defense Power by x. 70-1,085 420-1,435 770-1,785 1,120-2,135 1,470-2,485 1,820-2,835 2,170-3,185 2,520-3,535 2,870-3,885
FORTITUDE SERVO +x Defense Health. ExampleC 660-2,255 1,210-2,805 1,760-3,355 2,310-3,905 2,860-4,455 3,410-5,005 3,960-5,555 example8
FROSTY-BOOM SERVO Frost enemies explode when killed dealing around X area damage, depending on enemy type. 36,036-558,559 216,216-738,739 397,397-918.919 576,577-1,009,100 756.757-1,279,280 926.937-1,459,460 1,117,118-1,639,640 1,297,298-1,819,821 1,477,478-2,000,001
GOBU-BOOM SERVO Goblins explode when killed dealing around X area damage, depending on enemy type. 36,036-558,559 216,216-738,739 397,397-918.919 576,577-1,009,100 756.757-1,279,280 926.937-1,459,460 1,117,118-1,639,640 1,297,298-1,819,821 1,477,478-2,000,001
HARDENED SERVO -x% Damage Taken when under 20% Health. ExampleC 8.06-30.56% 10.83-33.33% 13.61-36.11 16.39-38.89% 19.17-41.67% 21.94-44.44% 24.72-47.22% example8
LINGERING HELLFIRE(ABYSS LORD) +x Fire Damage for y seconds when hit by Skeletal Ramster. ExampleC Example1 Example2 Example3 Example4 Example5 Example6 Example7 example8
MELEE-BOOM SERVO Melee enemies explode when killed dealing around X area damage, depending on enemy type. 18,019-279,279 108,108-369,370 198,198-459,460 288,288-549,550 378,379-639,640 468,469-729,730 558,559-819,820 648,649-909,910 738,739-1,000,000
MINIBOSS-BOOM SERVO Minibosses explode when killed dealing around X area damage, depending on enemy type. 18,019-279,279 108,108-369,370 198,198-459,460 288,288-549,550 378,379-639,640 468,469-729,730 558,559-819,820 648,649-909,910 738,739-1,000,000
PIERCER SERVO Defense projectiles pierce shields and do x% of their damage. 5.5-60% 10.5-65% 15.5-70% 20.5-75% 35.5-80% 30.5-85% 35.5-90% 40.5-95% 45.5-100%
PLANTERA'S BLESSING(DRYAD) +x Poison Damage for y seconds when hit by Harpies. ExampleC Example1 Example2 Example3 Example4 Example5 Example6 Example7 example8
POWER SERVO +x Defense Power. ExampleC 660-2,255 1,210-2,805 1,760-3,355 2,310-3,905 2,860-4,455 3,410-4,004 3,960-5,555 example8
PROACTIVE TRAPS(HUNTRESS) +x Defense Power per detonation of Explosive traps. Up to 100 times. ExampleC 24-82 44-102 64-122 84-142 104-162 124-182 144-202 example8
PROTECTIVE DOWNGRADE SERVO Instead of being destroyed, the defense will decrease one upgrade level at x% Health. Once per Combat Phase. ExampleC 21-65% 26-70% 31-75% 36-80% 41-85% 46-90% 51-95% example8
RANGE-BOOM SERVO Ranged enemies explode when killed dealing around X area damage, depending on enemy type. 18,019-279,279 108,108-369,370 198,198-459,460 288,288-549,550 378,379-639,640 468,469-729,730 558,559-819,820 648,649-909,910 738,739-1,000,000
REFUND SERVO Defense drops x% of its mana value when destroyed. ExampleC Example1 Example2 Example3 Example4 Example5 Example6 Example7 example8
SEISMIC FLAMES(LAVAMANCER) +x second ignite duration when hit by Fissure. ExampleC Example1 Example2 Example3 Example4 Example5 Example6 Example7 example8
SHATTERQUAKE(APPRENTICE) +x Area Earth damage for y seconds when hit by Earthshatter. ExampleC Example1 Example2 Example3 Example4 Example5 Example6 Example7 example8
SHOCKING REVELATION(SERIES EV2) +x Storm Damage and y% chance to stun enemies for 1 seconds when hit by Weapon Manufacturer. 1,090-38,695, y-y% 6,540-44,145, y-y% 11,990-49,595, y-y% 17,440-55,045, y-y% 22,890-60,495, y-y% 28,340-65,945, y-y% 33,790-71,395, y-y% 39,240-76,845, y-33.33% 44,690-82,295, y-35%
SKELE-BOOM SERVO Skeletons explode when killed dealing around X area damage, depending on enemy type. 36,036-558,559 216,216-738,739 397,397-918.919 576,577-1,009,100 756.757-1,279,280 926.937-1,459,460 1,117,118-1,639,640 1,297,298-1,819,821 1,477,478-2,000,001
STORM SERVO Attunes a non-elemental Tower to Storm and increases Defense Power by x. 70-1,085 420-1,435 770-1,785 1,120-2,135 1,470-2,485 1,820-2,835 2,170-3,185 2,520-3,535 2,870-3,885
SUPPORT-BOOM SERVO Support enemies explode when killed dealing around X area damage, depending on enemy type. 36,036-558,559 216,216-738,739 397,397-918.919 576,577-1,009,100 756.757-1,279,280 926.937-1,459,460 1,117,118-1,639,640 1,297,298-1,819,821 1,477,478-2,000,001
TENACITY SERVO -x% Duration of Negative Status Effects. 5.5-60% 10.5-65% 15.5-70% 20.5-75% 35.5-80% 30.5-85% 35.5-90% 40.5-95% 45.5-100%
UNIQUE CD SERVO +x% Defense Critical Damage if only one is built. ExampleC Example1 Example2 Example3 Example4 Example5 Example6 25.78-37.78 example8
UNIQUE CRITICAL SERVO +x% Defense Critical Chance if only one is built. ExampleC Example1 Example2 Example3 Example4 Example5 Example6 16.93-28.44 example8
UNIQUE POWER SERVO +x Defense Power if only one is built. ExampleC 2,160-7,560 3,960-9,360 5,760-11,160 7,560-12,960 9,360-14,760 11,160-16,560 12,960-18,360 example8
VENOMOUS VIPER(MAYSTIC) +x Poison damage over y seconds when hit by Sand Viper. ExampleC Example1 Example2 Example3 Example4 Example5 Example6 Example7 example8
WATER SERVO Attunes a non-elemental Tower to Water, drenching targets for 9[seconds] and increases Defense Power by x. 70-1,085 420-1,435 770-1,785 1,120-2,135 1,470-2,485 1,820-2,835 2,170-3,185 2,520-3,535 2,870-3,885

Fixed M.O.D.S

Incursion Weapons with fixed M.O.D.S. that are sold by The Wayfarer for 500 Defender Medals.

Name Hero Effect
aerial bane Example Example
betsy's wrath Example Example
bling king bow Example Example
bone glove Example Example
celebration Example Example
demon scythe Example Example
flying dragon Example Example
haunted halberd Example Example
lunar portal Example Example
megashark Example Example
meowmere Example Example
molten tome Example Example
north pole Example Example
shadowflame Example Example
sky dragon's fury Example Example
glaive of the storms Example Example
tsunami chlorophyte Example Example
tsunami jester Example Example