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Monk

1,439 bytes removed, 23:16, 2 January 2019
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== Overview ==
The Monk is a hybrid hero with both melee and ranged attacks. Melee [[Primary Attack]] deals [[:Category:Physical Damage|Physical Damage]], while ranged [[Secondary Attack]] deals [[:Category:Magical Damage|Magical Damage]].
 
Unlike other heroes, Monks are primarily a support class. Their units can either boost a units stats or can be used to help perform deadly combinations with other heroes units.
 
== Information ==
<div classtabber>Abilities="tabbertab{||-borderless">{{#tag:tabberPole_Smash}}|-Abilities={{Hero SkillList|Abilities|Pole_Smash|:Chi_Blast|Heroic_Wave}} |-{{!:Heroic_Wave}}|-{{!:Heal_Self}}|}|-|Defenses={{Hero SkillList|Defenses|Lightning_Aura|Boost_Aura|Serenity_Aura|Sky_Guard_Tower}} -{{!:Flame_Aura}}|-{{!:Boost_Aura}}Specs={{Hero SkillList|Specs|Concussive_Chi|Dragon_Stance|Crane_Stance|Lightning_Damage|Boost_Blockade_Health|Empowering_Calm|}} -{{!:Sky_Guard_Tower}}|-{{!:Lightning_Strikes_Aura}}Passives|}|-|Mods={{Data FieldDatafield|Passives/Monk|swap}}}}</divtabber==Combinations/Tips==-Has great synergy with Huntress's. -Has decent synergy with Apprentice's. -Lightning Aura + Frost Bite Tower (Apprentice Tower). Frost Bite Tower slows the enemies making the enemies trapped in your Lightning Aura for longer. -Lightning Aura + Geysers (Huntress Trap). Geysers launch the enemy in the air drenching the enemy allowing the Lightning Aura to have increased damage and stun the enemy. -Sky Guard Tower + Geysers (Huntress Trap). Geysers launch the enemy into the air allowing Sky Guard Towers to attack the enemy as long as that enemy remains in the air. -Sky Guard Towers + Pole Smash. Pole smash launches the enemies into the air. This allows Sky Guard Turrets to attack the enemy. -Sky Towers + Tornado (Apprentice Skill). Tornado launches enemies into the air allowing Sky Guard Turrets to attack the enemy.
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