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Mutators

385 bytes added, 02:22, 13 June 2023
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* Mutators are modifiers to enemies that spawn in the [[Onslaught|Onslaught game mode]] and [[Incursions]]. You will be able to see with what lanes get x modifier(s) before startingMutators for each lane are shown on the Schedule board. These * Mutators can be an advantage or disadvantage to the you or the enemies either beneficial, harmful, or can grant additional effectsboth.* Onslaught Double Mutators start at floor Starting on Floor 22.* As of the Shifting Sands Update Pain Aura has been removed due to poor performance. To compensate, Bloodlust, Trollblood, Speed Demons, Berserked, and Reckless has been added to the game for lanes in [[Onslaught]] will have 2 mutators each.* [[Incursion ]] mutators often change between waves while onslaught [[Onslaught]] mutators stay the entire match.* [[Prime Incursions]] do not have mutators, aswell for [[Incursions]] above [[Chaos]] 4.
'''Credits to community members [[User:Arti |Arti]] and [[User:Exglint|Exglint ]] for finding the numbers'''
<tabber>Onslaught Mutators={| class=wikitable
|}
|-|Incursion Mutators={| class=wikitable
! Name !! Icon !! Description Chaos 1 !! Description Chaos 2 !! Description Chaos 3 !! Description Chaos 4
|-
| Healthy || [[File:Healthy.png|50px]] || +15% Health. || +15% Health. || +25% Health. || +35% Health.
|-
| Tenacious || [[File:Tenacious.png|50px]] || +35% Crowd Control Resilience. || +35% Crowd Control Resilience. || +45% Crowd Control Resilience. || +70% Crowd Control Resilience.
|-
| Grounded || [[File:Grounded.png|50px]] || Cannot be knocked up. || Cannot be knocked up. || Cannot be knocked up. || Cannot be knocked up.
|-
| Trollblood || [[File:Trollblood Incursion.png|50px]] || 3% HP Regen every 5 seconds. || 3% HP Regen every 5 seconds. || +10HP/Sec. || +150HP/Sec.
|-
| Mighty || [[File:Mighty.png|50px]] ||+15% Attack Damage. || +15% Attack Damage.|| +25% Attack Damage. || +35% Attack Damage.
|-
| Speedy || [[File:Speedy.png|50px]] || +15% Movement Speed. || +15% Movement Speed. || +25% Movement Speed. || +35% Movement Speed.
|}
</tabber>
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