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Mutators

6,228 bytes added, 02:22, 13 June 2023
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* Mutators are modifiers to enemies that spawn in [[Onslaught]] and [[Incursions]]. Mutators for each lane are shown on the Schedule board.* Mutators can be either beneficial, harmful, or both.* Starting on Floor 22, lanes in [[Onslaught]] will have 2 mutators each.* [[Incursion]] mutators often change between waves while [[Onslaught]] mutators stay the entire match.* [[Prime Incursions]] do not have mutators, aswell for [[Incursions]] above [[Chaos]] 4. '''Credits to community members [[User:Arti|Arti]] and [[User:Exglint|Exglint]] for finding the numbers''' <tabber>Onslaught Mutators={| class="wikitable"! Name !! Icon !! Description !! First Floor Found on || Notes
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! Name !! Icon !! Description !! First | Headstrong || [[File:Headstrong.png|50px]] || Enemies cannot be stunned. || Floor Found 3 || Don't use stunning defenses onthese lanes.
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| Headstrong Pile it on || Example [[File:Pileiton.png|50px]] || Enemies cannot be stunnedtake increased damage per condition they are under. || Floor 3|| +25% additive extra damage if conditions are met. Conditions are the same things for Controlled Burn.
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| Pile it on Power Block || Example [[File:Powerblock.png|50px]] | Enemies | All enemies are immune to damage from Abilities, but take increased weapon damage per condition they are under . || Floor 3|| Don't use abilities. Hero Attacks deal +100% damage.
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| Example Unstoppable || Example [[File:Unstoppable.png|50px]] | Example |Enemies are immune to slow effects. | Example| Floor 3 || Don't use slowing defenses on these lanes.
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| Example Abominable || Example [[File:Abominable.png|50px]] | Example |Enemies inflict slow with their attacks. | Example| Floor 3 || Enemy attacks reduce defense rate by ~30%.
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| Example Soft Spot || Example [[File:Softspot.png|50px]] | Example |Enemies have increased resistance, but take extra weakpoint damage. | Example| Floor 3 || Deals extra damage to weakpoints, otherwise 20% less damage (defenses can't hit weakpoints).
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| Example Armored || Example [[File:Armored.png|50px]] | Example |Enemies take reduced Physical damage, and increased Magical damage. | Example| Floor 3 || Use magical defenses, +25% from magical damage, -50% if you use physical damage. When combined with Soft Spot its 60% less physical damage and normal magic damage.
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| Example Toxi-kaze || Example [[File:Toxikazi.png|50px]] | Example |When Kobolds die, they will leave an area that deals damage to players inside. | Example| Floor 6 || Kobold's death drops mushrooms that deals 2% hero's maximum health per second and each stack.
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| Example Lethargic || Example [[File:Lethargic.png|50px]] | Example |Enemies start stronger, but get weaker the longer they live. | Example| Floor 9 || Enemies deal 125% extra damage, over 25 seconds they'll deal 75% of their original damage.
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| Example Brittle || Example [[File:Brittle.png|50px]] | Example |Enemies start with higher health, but receive a damage resistance debuff every time they are hit with hero abilities. | Example| Floor 9 || Enemies gain 50% extra health. Use unique abilities to debuff them by 10%, has Additive stacking.
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| Example Wall Leech || Example [[File:Wall leech.png|50px]] | Example |Enemies heal when damaging towers. | Example| Floor 10 ||Enemies heal for 10% of their maximum health on hit.
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| Example Maximum Effort || Example [[File:Maximum Effort.png|50px]] | Example |Enemies have more health, but get weaker with each unique source of damage that hits them. | Example| Floor 10 ||Enemies gain +50% health and take 10% increased damage per unique source with additive stacking. Each source can be added through different defenses, elemental combos, attacks, pet and hero abilities.
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| Example Phased || Example [[File:Phased.png|50px]] | Example |Enemies move slower, but they can phase through blockades. | Example| Floor 10 || Enemies move at around ~65% of their original speed and no longer target blockades.
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| Example Proximity || Example [[File:Proximity.png|50px]] | Example |The closer a source of damage is to an enemy the more damage it deals. | Example| Floor 10 || +50% damage at 0 range and -50% damage at 5,000+ range.
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| Example Long Shot || Example [[File:Long Shot.png|50px]] | Example |The farther a source of damage is to an enemy the more damage it deals. | Example| Floor 10 || +50% damage at 5,000+ range and -50% damage at 0 range.
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| Example Enraged || Example [[File:Enraged.png|50px]] | Example |Enemies start weaker, but get stronger the longer they live. | Example| Floor 10 || Enemies start at 75% of their original attack damage and eventually rises to 125% over 25 seconds.
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| Example Cursi-Kaze || Example [[File:Cursi-Kaze.png|50px]] | Example |When Kobolds die, they will leave an area that debuff towers and defenses. | Example| Floor 13 || Kobold's deaths Reduces the range, damage and attack rate of the affected defenses by 25% per stack, stacks are multiplicative.
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| Example Controlled Burn || Example [[File:Controlled Burn.png|50px]] | Example |Enemies can only be damaged while drenched, oiled, frozen, poisoned, chilled or stunned. | Example| Floor 20 || Use defenses or abilities to apply one or more of the listed conditions.
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| Example Detonator || Example [[File:Detonator.png|50px]] | Example |Enemies explode when killed. | Example| Floor 20 || Explosions has knockback and deals 5% of the target's maximum health.
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| Example Bullet Sponge || Example [[File:Bullet Sponge.png|50px]] | Example |Enemies have a small anti projectile shield. | Example| Floor 20 || The shield will be removed after dealing 10% of enemy health as damage. The enemey will take damage as normal as soon as the shield is removed.
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| Example Pain Aura (Removed) || Example [[File:Pain Aura.png|50px]] | Example |Enemies deal damage around them. | Example| Floor 20 || Enemies Deal 5% of the target's maximum health as damage around them. Once per second.|-| Spellbreaker || [[File:Spell Breaker.png|50px]] || Enemies take reduced Magical damage, and increased Physical damage. || Floor 20 || +25% damage from physical damage and -50% damage from magical damage. When combined with Soft Spot its 60% less magical damage or normal physical damage.|-| Vampiric || [[File:Vampiric.png|50px]] || Enemies heal when dealing damage. || Floor 20 || Enemies heal for 5% of their maximum health on hit.|-| Bloodlust || [[File:Bloodlust.png|50px]] || Enemies on receiving damage now move at +30% speed for 5 seconds. || ? || |-| Trollblood || [[File:Trollblood.png|50px]] || Enemies now heal for +2% of their max hp every second. || ? || |- | Speed Demons || [[File:Speed Demons.png|50px]] || Enemies are faster, but slow effects last longer on them. || ? || Enemies move 50% faster.|-| Berserked || [[File:Berserked.png|50px]] || Enemies now take +50% more Damage and deal +50% more Damage. || ? || |-| Reckless || [[File:Reckless.png|50px]] || Enemies now have +50% Movement Speed and +50% Damage taken. || ? || |}|-|Incursion Mutators={| class=wikitable! Name !! Icon !! Description Chaos 1 !! Description Chaos 2 !! Description Chaos 3 !! Description Chaos 4|-| Healthy || [[File:Healthy.png|50px]] || +15% Health. || +15% Health. || +25% Health. || +35% Health.|-| Tenacious || [[File:Tenacious.png|50px]] || +35% Crowd Control Resilience. || +35% Crowd Control Resilience. || +45% Crowd Control Resilience. || +70% Crowd Control Resilience.|-| Grounded || [[File:Grounded.png|50px]] || Cannot be knocked up. || Cannot be knocked up. || Cannot be knocked up. || Cannot be knocked up.|-| Trollblood || [[File:Trollblood Incursion.png|50px]] || 3% HP Regen every 5 seconds. || 3% HP Regen every 5 seconds. || +10HP/Sec. || +150HP/Sec.|-| Mighty || [[File:Mighty.png|50px]] ||+15% Attack Damage. || +15% Attack Damage.|| +25% Attack Damage. || +35% Attack Damage.|-| Speedy || [[File:Speedy.png|50px]] || +15% Movement Speed. || +15% Movement Speed. || +25% Movement Speed. || +35% Movement Speed.
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