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Mutators

3,945 bytes added, 02:22, 13 June 2023
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* Mutators are modifiers to enemies that spawn from that particular in [[Onslaught]] and [[Incursions]]. Mutators for each laneare shown on the Schedule board. These * Mutators can be buffs either beneficial, harmful, or nerfs to both.* Starting on Floor 22, lanes in [[Onslaught]] will have 2 mutators each.* [[Incursion]] mutators often change between waves while [[Onslaught]] mutators stay the enemies or can grant additional effectsentire match. Double Mutators start at floor 22* [[Prime Incursions]] do not have mutators, aswell for [[Incursions]] above [[Chaos]] 4.
'''Credits to community members [[User:Arti|Arti]] and [[User:Exglint|Exglint]] for finding the numbers''' <tabber>Onslaught Mutators={| class="wikitable"! Name !! Icon !! Description !! First Floor Found on || Notes|-| Headstrong || [[File:Headstrong.png|50px]] || Enemies cannot be stunned. || Floor 3 || Don't use stunning defenses on these lanes.|-| Pile it on || [[File:Pileiton.png|50px]] || Enemies take increased damage per condition they are under. || Floor 3 || +25% additive extra damage if conditions are met. Conditions are the same things for Controlled Burn.|-| Power Block || [[File:Powerblock.png|50px]] || All enemies are immune to damage from Abilities, but take increased weapon damage. || Floor 3 || Don't use abilities. Hero Attacks deal +100% damage.
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! Name !! Icon !! Description !! First | Unstoppable || [[File:Unstoppable.png|50px]] || Enemies are immune to slow effects. || Floor Found on 3 || CounterDon't use slowing defenses on these lanes.
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| Headstrong Abominable || [[File:HeadstrongAbominable.png|thumb50px]] || Enemies cannot be stunnedinflict slow with their attacks. || Floor 3|| Enemy attacks reduce defense rate by ~30%.
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| Pile it on Soft Spot || Example [[File:Softspot.png|50px]] || Enemies have increased resistance, but take increased extra weakpoint damage per condition they are under . || Floor 3|| Deals extra damage to weakpoints, otherwise 20% less damage (defenses can't hit weakpoints).
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| Power Block Armored || Example [[File:Armored.png|50px]] | All enemies are immune to | Enemies take reduced Physical damage from Abilities, but take and increased weapon Magical damage . || Floor 3|| Use magical defenses, +25% from magical damage, -50% if you use physical damage. When combined with Soft Spot its 60% less physical damage and normal magic damage.
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| Unstoppable Toxi-kaze || Example [[File:Toxikazi.png|50px]] | Enemies are immune | When Kobolds die, they will leave an area that deals damage to slow effects players inside. || Floor 36 || Kobold's death drops mushrooms that deals 2% hero's maximum health per second and each stack.
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| Abominable Lethargic || Example [[File:Lethargic.png|50px]] || Enemies inflict slow with their attacks start stronger, but get weaker the longer they live. || Floor 39 || Enemies deal 125% extra damage, over 25 seconds they'll deal 75% of their original damage.
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| Soft Spot Brittle || Example [[File:Brittle.png|50px]] || Enemies have increased resistancestart with higher health, but take extra weakpoint receive a damage resistance debuff every time they are hit with hero abilities. || Floor 39 || Enemies gain 50% extra health. Use unique abilities to debuff them by 10%, has Additive stacking.
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| Armored Wall Leech || Example [[File:Wall leech.png|50px]] || Enemies take reduced Physical damage, and increased Magical damage heal when damaging towers. || Floor 310 ||Enemies heal for 10% of their maximum health on hit.
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| Lethargic Maximum Effort || Example [[File:Maximum Effort.png|50px]] || Enemies start strongerhave more health, but get weaker the longer they livewith each unique source of damage that hits them. || Floor 9 10 || Keep your Enemies gain +50% health and take 10% increased damage per unique source with additive stacking. Each source can be added through different defenses towards the end of the lane, elemental combos, attacks, pet and hero abilities.
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| Brittle Phased || Example [[File:Phased.png|50px]] || Enemies start with higher healthmove slower, but receive a damage resistance debuff every time they are hit with hero abilities can phase through blockades. || Floor 9 10 || Use your cheap hero abilities to weaken enemiesEnemies move at around ~65% of their original speed and no longer target blockades.
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| Wall Leech Proximity || Example [[File:Proximity.png|50px]] | Enemies heal when damaging towers | The closer a source of damage is to an enemy the more damage it deals. || Floor 10 || Slow +50% damage at 0 range and stun enemies so they don't reach your blockades-50% damage at 5,000+ range.
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| Maximum Effort Long Shot || Example [[File:Long Shot.png|50px]] | Enemies have more health, but get weaker with each unique | The farther a source of damage that hits them is to an enemy the more damage it deals. || Floor 10 || Stack many different defenses+50% damage at 5,000+ range and -50% damage at 0 range.
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| Phased Enraged || Example [[File:Enraged.png|50px]] || Enemies move slowerstart weaker, but get stronger the longer they can phase through blockades live. || Floor 10 || Slow Enemies start at 75% of their original attack damage and stun enemies eventually rises to make up for a lack of viable blockades125% over 25 seconds.
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| Proximity Cursi-Kaze || Example [[File:Cursi-Kaze.png|50px]] | The closer a source of damage is to | When Kobolds die, they will leave an enemy the more damage it deals area that debuff towers and defenses. || Floor 10 13 || Use traps Kobold's deaths Reduces the range, damage and auras for close damageattack rate of the affected defenses by 25% per stack, stacks are multiplicative.
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| Long Shot Controlled Burn || Example [[File:Controlled Burn.png|50px]] | The farther a source of damage is to an enemy the more damage it deals | Enemies can only be damaged while drenched, oiled, frozen, poisoned, chilled or stunned. || Floor 10 20 || Use projectile defenses from far awayor abilities to apply one or more of the listed conditions.
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| Enraged Detonator || Example [[File:Detonator.png|50px]] || Enemies start weaker, but get stronger the longer they live explode when killed. || Floor 10 20 || Place defenses at Explosions has knockback and deals 5% of the beginning of lanes to kill quicklytarget's maximum health.
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| Controlled Burn Bullet Sponge || Example [[File:Bullet Sponge.png|50px]] || Enemies can only be damaged while drenched, oiled, frozen, poisoned, chilled or stunned have a small anti projectile shield. || Floor 20|| The shield will be removed after dealing 10% of enemy health as damage. The enemey will take damage as normal as soon as the shield is removed.
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| Detonator Pain Aura (Removed) || Example [[File:Pain Aura.png|50px]] || Enemies explode deal damage around them. || Floor 20 || Enemies Deal 5% of the target's maximum health as damage around them. Once per second.|-| Spellbreaker || [[File:Spell Breaker.png|50px]] || Enemies take reduced Magical damage, and increased Physical damage. || Floor 20 || +25% damage from physical damage and -50% damage from magical damage. When combined with Soft Spot its 60% less magical damage or normal physical damage.|-| Vampiric || [[File:Vampiric.png|50px]] || Enemies heal when killed dealing damage. || Floor 20|| Enemies heal for 5% of their maximum health on hit.|-| Bloodlust || [[File:Bloodlust.png|50px]] || Enemies on receiving damage now move at +30% speed for 5 seconds. || ? || |-| Trollblood || [[File:Trollblood.png|50px]] || Enemies now heal for +2% of their max hp every second. || ? || |- | Speed Demons || [[File:Speed Demons.png|50px]] || Enemies are faster, but slow effects last longer on them. || ? || Enemies move 50% faster.|-| Berserked || [[File:Berserked.png|50px]] || Enemies now take +50% more Damage and deal +50% more Damage. || ? || |-| Reckless || [[File:Reckless.png|50px]] || Enemies now have +50% Movement Speed and +50% Damage taken. || ? || |}|-|Incursion Mutators={| class=wikitable! Name !! Icon !! Description Chaos 1 !! Description Chaos 2 !! Description Chaos 3 !! Description Chaos 4
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| Bullet Sponge Healthy || Example [[File:Healthy.png|50px]] | Enemies have a small anti projectile shield |+15% Health. | Floor 20 |+15% Health. | Use traps, auras, and anything else that doesn't shoot projectiles| +25% Health. || +35% Health.
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| Pain Aura Tenacious || Example [[File:Tenacious.png|50px]] | Enemies deal damage around them |+35% Crowd Control Resilience. | Floor 20 |+35% Crowd Control Resilience. | Keep defenses out of lanes so they don't take damage| +45% Crowd Control Resilience. || +70% Crowd Control Resilience.
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| Spellbreaker Grounded || Example [[File:Grounded.png|50px]] | Enemies take reduced Magical damage, and increased Physical damage |Cannot be knocked up. | Floor 20| Cannot be knocked up. || Cannot be knocked up. || Cannot be knocked up.
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| Cursi-Kaze Trollblood || Example [[File:Trollblood Incursion.png|50px]] | When Kobolds die, they will leave an area that debuff towers and defenses |3% HP Regen every 5 seconds. | Floor 13 |3% HP Regen every 5 seconds. | Slow and stun kobolds so they don't make it to your last line of defenses| +10HP/Sec. || +150HP/Sec.
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| Vampiric Mighty || Example [[File:Mighty.png|50px]] | Enemies heal when dealing damage |+15% Attack Damage. | Floor 20 |+15% Attack Damage.| Rely on defenses to take out enemies; keep them away from blockades| +25% Attack Damage. || +35% Attack Damage.
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| Toxi-kaze Speedy || Example [[File:Speedy.png|50px]] | When Kobolds die, they will leave an area that deals damage to players inside |+15% Movement Speed. | Floor 6 |+15% Movement Speed. | Rely on defenses to handle the lane| +25% Movement Speed. || +35% Movement Speed.
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