Difference between revisions of "Nimbus Reach"

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==Trials==
 
==Trials==
  
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==[[Mastery]]==
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{| class="wikitable"
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|-
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! C1 !! C2 !! C3 !! C4 !! C5 !! C6 !! C7
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|-
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| Diversity <br /> All Lanes Open <br /> Master Strategist || Not Even a Scratch <br /> State of Decay <br /> You're Grounded || Think Fast <br /> Under Pressure <br /> Goodbye Blue Sky || Broken Links <br /> Budget Cuts <br /> Under Pressure || Immortal <br /> Diversity <br /> Master Strategist || Think Fast <br /> All Lanes Open <br /> Broken Links || Think Fast <br /> Under Pressure <br /> Diversity
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|}

Latest revision as of 16:10, 12 March 2019

Minimap default.jpg

Nimbus Reach

Map Planner / All Plans


Main Cores 2
Sub Cores 1
Ground Lanes 6
Air Lanes 2
Mana Chests  ?
Defense Units 800

Powered by pure, unfiltered light, the wards of Nimbus Reach combine to seal off an ancient door. Now the Old Ones' armies seek to break the seals and release the evil lurking within.

— Tavern Keeper

Adventures

Trials

Mastery

C1 C2 C3 C4 C5 C6 C7
Diversity
All Lanes Open
Master Strategist
Not Even a Scratch
State of Decay
You're Grounded
Think Fast
Under Pressure
Goodbye Blue Sky
Broken Links
Budget Cuts
Under Pressure
Immortal
Diversity
Master Strategist
Think Fast
All Lanes Open
Broken Links
Think Fast
Under Pressure
Diversity