Difference between revisions of "Ogre"

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==Strategy==
 
==Strategy==
 
The Ogre is one of the easier mini-bosses to fight since he has a very easy to see attack pattern coming, though he can still become a threat if left to break through your [[Defense|defenses]]. As usual, Melee [[Heroes]] should stay behind him when attacking. As a miniboss he has a very high amount of health.
 
The Ogre is one of the easier mini-bosses to fight since he has a very easy to see attack pattern coming, though he can still become a threat if left to break through your [[Defense|defenses]]. As usual, Melee [[Heroes]] should stay behind him when attacking. As a miniboss he has a very high amount of health.
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== Schedule Icon ==
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[[File:Ogre lane Icon.png]]
  
 
[[Category:Enemies]]
 
[[Category:Enemies]]

Revision as of 01:15, 6 January 2019

Ogre
[[|300px]]
Information
Enemy Types ?
Lane Type ?
Appearances ?
Schedule Icon Miscellaneous Enemy Icon.png


Description

The Ogre is a Special Enemy. He is a mini-boss frequently found in the Chaos Expeditions, Onslaught and Incursions maps. An Ogre looks very similar to the one from Dungeon Defenders, in which he is a large blue enemy. If a hero or Core is in line of sight but at long range he will cough up a large slime ball and throw it, if a hero is in the Area of Effect the slime ball will slow the hero for a period of time. If a hero is nearby but not quite in swinging distance the Ogre will jump into the air and slam his butt into the ground creating a shockwave Area of Effect damaging everything in range. Afterwards, he will approach and try to melee attack any hero, defense, or Core.

Strategy

The Ogre is one of the easier mini-bosses to fight since he has a very easy to see attack pattern coming, though he can still become a threat if left to break through your defenses. As usual, Melee Heroes should stay behind him when attacking. As a miniboss he has a very high amount of health.

Schedule Icon

Ogre lane Icon.png