Difference between revisions of "Skeleton"

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(Summoned Enemy)
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==Summoned Enemy==
 
==Summoned Enemy==
Skeletons are a type of monster summoned by the Witch Doctor monster. They drop no loot and yield no mana gems. Often times defenses can be overwhelmed by a Witch Doctor staying away from the turrets and summoning swarms of skeletons to overrun the defenses.
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Skeletons are a type of monster summoned by the Witch Doctor monster. Specifically, they come from the corpses of fallen enemies that haven't dissipated.
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These skeletons generally come in 2 different types: The smaller, human-like skeletons, and the larger, Orc-like ones.  
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Skeletons are dangerous because they spawn where they previously died, giving them a head-start walking towards defenses and distracting your defenses from more important enemies like Javelin Throwers and Witch Doctors. They overwhelm defenses very quickly, but AoE Sources of damage can hold them off.
  
 
[[Category:Enemies]]
 
[[Category:Enemies]]

Revision as of 17:17, 7 July 2016

Summoned Enemy

Skeletons are a type of monster summoned by the Witch Doctor monster. Specifically, they come from the corpses of fallen enemies that haven't dissipated. These skeletons generally come in 2 different types: The smaller, human-like skeletons, and the larger, Orc-like ones.

Skeletons are dangerous because they spawn where they previously died, giving them a head-start walking towards defenses and distracting your defenses from more important enemies like Javelin Throwers and Witch Doctors. They overwhelm defenses very quickly, but AoE Sources of damage can hold them off.