Difference between revisions of "Squire"

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{{Hero Infobox
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|image = [[File:Squire_render.png|200px]]
 
|weapon = [[Swords]]
 
|test = test
 
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The Squire is a sturdy melee hero. [[Primary Attack]] deals [[:Category:Physical Damage|Physical Damage]]. [[Secondary Attack]] raises his shield and greatly reduces incoming frontal damage.
 
 
 
 
== Information ==
 
== Information ==
 
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{{:Seismic_Slam}}
 
{{:Seismic_Slam}}
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|-|Defenses=
 
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{{:Training Dummy}}
 
{{:Training Dummy}}
 
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{{SphereGrid|Squire}}
 
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{{Datafield|Passives/Squire|swap}}
 
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</tabber>

Revision as of 01:11, 14 December 2017

Squire
Squire
Primary Attack: A Melee Physical Slash Attack as Hero Damage.
Secondary Attack: Blocks with his shield, reducing incoming damage.
Usable Weapons: Swords, Axes, Shields
Lore: Noble and brave, the Squire is always the first to enter a fight and the last standing. Charging headfirst into any situation, the Squire relies upon stubborn brute strength (and perhaps a little luck) to overwhelm his enemies. The Squire's simple defenses embody his brash and bold nature by crushing, poking, skewering, and slicing, incoming enemies.
Hero Damage Scalar: 0.35
Hero Health Scalar: 1.2
Base Damage Reduction: 20%

Information

Squire swordbeam.png Sword Beam: The Squire unleashes a piercing beam that deals Magical Damage.
Squire Provoke.png Provoke: The Squire Taunts nearby Enemies, drawing their attention. During the taunt, he boosts his hero damage and speed while reducing his damage taken.
Squire seismic slam.png Seismic Slam: The Squire slams his shield into the ground, dealing crushing physical damage and stunning enemies.
Heal.png Heal Self: The hero channels healing energy, regenerating a portion of their Health each second. The channel is broken if the hero moves or takes damage.

Squire cannonball.png Cannonball Tower: Fires a massive cannonball that deals Crushing Physical Damage to one enemy.
Squire SpikedBlockade.png Spike Blockade: Blocks enemies. Attacks, dealing Physical Damage, when stuck by melee enemies. Draws extra attention from enemies.
Squire ballista.png Ballista: Fires a piercing projectile that deals Physical Damage in a line. Deals less damage to each enemy hit after the first. Can attack Flying enemies
Squire training dummy.png Training Dummy: When struck by friend or foe, the dummy spins, dealing Physical Damage to nearby enemies. Spins faster with each hit. Draws extra attention from enemies.

(M) Experience Bonus Sphere 1 : Increases experience gained by 10%.(M) Experience Bonus Sphere 2 : Increases experience gained by 20%.

Advanced EditList of Squire-specific Item Mods:

Name Effect Item
Weapon Shield Helmet Chest Boots Gloves Relic
Seismic Launch Chip +425,785~576,368 Earth damage to Seismic Slam and knocks enemies up. TickGreen.png CrossWhite.png CrossWhite.png CrossWhite.png CrossWhite.png CrossWhite.png CrossWhite.png
Prickly Shield Chip +320~450% Thorns damage on Shield Blocking. Thorns increases with Armor. TickGreen.png CrossWhite.png CrossWhite.png CrossWhite.png CrossWhite.png CrossWhite.png CrossWhite.png
Burning Bolts +11.99~20% extra Fire damage over 7.05~10 seconds when hit by Ballista and attunes the tower to Fire. CrossWhite.png CrossWhite.png CrossWhite.png CrossWhite.png CrossWhite.png CrossWhite.png TickGreen.png

List of Squire-specific Wayfarer Weapons:

Name Fixed Mod Effect
Flying Dragon Betsy Blast Attacks fire a piercing projectile that deals 68.25~90% Hero Damage as Magical Damage.
Meowmere - Squire Master of Cats Primary attacks fire a piercing Meowmere projectiles dealing 116~145% Ability Power as Magical Damage and bounce off three surfaces. Projectiles fire once per second and explode dealing 116~145% Ability Power as Magical Damage.
Terrablade - Squire Terra Wisp Fire a wisp that deals 66.7~87% Hero Damage as Magical Damage. It pierces up to 9~12 targets and fires once per second.