Difference between revisions of "Squire"

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{{Hero Infobox
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{{ {{PAGENAME}} }}
|image = [[File:Squire_render.png|200px]]
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== Information ==
|race = Human
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<tabber>
|gender = Male
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Abilities=
|weapon = [[Swords]]/[[Shields]]
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{|
|damage = Physical
 
|dp = 250
 
|dh = 100
 
|ds = 250
 
|hd = 176
 
|hh = 880
 
|ap = 100
 
|hcd = 70
 
|dcd = 70
 
|sp-dp = 642
 
|sp-dh = 418
 
|sp-ds = 250
 
|sp-hd = 244.6
 
|sp-hh = 6760
 
|sp-ap = 149
 
|sp-hcd = 241.5
 
|sp-dcd = 241.5
 
}}
 
The Squire is a sturdy melee hero. [[Primary Attack]] deals [[:Category:Physical Damage|Physical Damage]]. [[Secondary Attack]] raises his shield and greatly reduces incoming frontal damage.
 
 
 
== Defenses ==
 
{| class="wikitable" width=65%
 
 
|-
 
|-
! Defense !! Description
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{{:Sword_Beam}}
 
|-
 
|-
| [[File:Cannonball.jpg|link=http://wiki.dungeondefenders2.com/wiki/Cannonball_Tower|100px]]|| [[Cannonball_Tower|Cannonball Tower]]: Fires a massive cannonball that deals Crushing Physical Damage to one enemy.
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{{:Provoke}}
 
|-
 
|-
| [[File:Blockade.jpg|link=http://wiki.dungeondefenders2.com/wiki/Spike_Blockade|100px]] || [[Spike_Blockade|Spike Blockade]]: Blocks enemies attacks, dealing Physical Damage, when stuck by melee enemies. Draws extra attention from enemies.
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{{:Seismic_Slam}}
 
|-
 
|-
| [[File:Ballista.jpg|link=http://wiki.dungeondefenders2.com/wiki/Ballista|100px]] || [[Ballista]]: Fires a piercing projectile that deals Physical Damage in a line. Deals less damage to each enemy hit after the first.
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{{:Heal_Self}}
|-
 
| [[File:Dummy.jpg|link=http://wiki.dungeondefenders2.com/wiki/Training_Dummy|100px]] || [[Training_Dummy|Training Dummy]]: When struck by friend or foe, the dummy spins, dealing Physical Damage to nearby enemies. Spins faster with each hit. Draws extra attention from enemies.
 
 
|}
 
|}
 
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|-|Defenses=
== Abilities ==
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{|
 
 
{| class="wikitable" width=65%
 
|-
 
! Ability !! Description
 
 
|-
 
|-
| [[File:Beam.jpg|link=http://wiki.dungeondefenders2.com/wiki/Sword_Beam|100px]]|| [[Sword_Beam|Sword Beam]]: The Squire unleashes a piercing beam that deals Magical Damage. Deals less damage to each enemy hit after the first.
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{{:Cannonball_Tower}}
 
|-
 
|-
| [[File:Provoke.jpg|link=http://wiki.dungeondefenders2.com/wiki/Provoke|100px]] || [[Provoke]]: The Squire Taunts nearby Enemies, drawing their attention. During the taunt, he boosts his Hero Damage and speed while reducing his damage taken.
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{{:Spike_Blockade}}
 
|-
 
|-
| [[File:Slam.jpg|link=http://wiki.dungeondefenders2.com/wiki/Seismic_Slam|100px]] || [[Seismic_Slam|Seismic Slam]]: The Squire slams his Shield into the ground, dealing Crushing Magical Earth Damage and Stunning enemies.
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{{:Ballista}}
 
|-
 
|-
| [[File:Heal.jpg|link=http://wiki.dungeondefenders2.com/wiki/Heal_Self|100px]] || [[Heal_Self|Heal Self]]: The hero channels healing energy, regenerating a portion of their Health each second. The channel is broken if the hero moves or takes damage.
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{{:Training Dummy}}
 
|}
 
|}
 
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|-|Spheres=
[[Category:Heroes]]
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{{SphereGrid|Squire}}
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|-|Passives=
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{{Datafield|Passives/Squire|swap}}
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</tabber>

Latest revision as of 01:11, 14 December 2017

Squire
Squire
Primary Attack: A Melee Physical Slash Attack as Hero Damage.
Secondary Attack: A Shield Block Action which reduces incoming damage..
Usable Weapons: Swords, Shields
Lore: Noble and brave, the Squire is always the first to enter a fight and the last standing. Charging headfirst into any situation, the Squire relies upon stubborn brute strength (and perhaps a little luck) to overwhelm his enemies. The Squire's simple defenses embody his brash and bold nature by crushing, poking, skewering, and slicing, incoming enemies.

Information

Squire swordbeam.png Sword Beam: The Squire unleashes a piercing beam that deals Magical Damage.
Squire Provoke.png Provoke: The Squire Taunts nearby Enemies, drawing their attention. During the taunt, he boosts his Hero Damage and speed while reducing his damage taken.
Squire seismic slam.png Seismic Slam: The Squire slams his Shield into the ground, dealing Crushing Magical Earth Damage and Stunning enemies.
Heal.png Heal Self: The hero channels healing energy, regenerating a portion of their Health each second. The channel is broken if the hero moves or takes damage.

out dated information with damage numbers see link
Squire cannonball.png Cannonball Tower: Fires a massive cannonball that deals Crushing Physical Damage to one enemy.
Squire SpikedBlockade.png Spike Blockade: Blocks enemies. Attacks, dealing Physical Damage, when stuck by melee enemies. Draws extra attention from enemies.
Squire ballista.png Ballista: Fires a piercing projectile that deals Physical Damage in a line. Deals less damage to each enemy hit after the first.
Squire training dummy.png Training Dummy: When struck by friend or foe, the dummy spins, dealing Physical Damage to nearby enemies. Spins faster with each hit. Draws extra attention from enemies.

(M) Experience Bonus Sphere 1 : Increases experience gained by 10%.(M) Experience Bonus Sphere 2 : Increases experience gained by 20%.

Advanced EditList of Squire-specific Item Passives:

Name Effect Item
Weapon Shield Helmet Chest Boots Gloves Relic
SIESMIC EARTHQUAKE Seismic Slam deals X additional Earth damage to nearby enemies and knocks them up. TickGreen.png CrossWhite.png TickGreen.png TickGreen.png TickGreen.png TickGreen.png CrossWhite.png
SHIELD reflect The Squire's Shield reflects % of its Armor as Damage to attacking enemies. TickGreen.png CrossWhite.png TickGreen.png TickGreen.png TickGreen.png TickGreen.png CrossWhite.png
Poison Ballista The Squire's Ballista poisons enemies dealing x Poison damage over x seconds. CrossWhite.png CrossWhite.png CrossWhite.png CrossWhite.png CrossWhite.png CrossWhite.png TickGreen.png


Special Passives that can only roll on specific weapons or shields:

Name Weapon Localisation Effect
Splody Harpoon Impaling Cutter Griblok’s Horde Incursion Ballista's projectiles detonate on each enemy hit dealing X%-250% of Defense Power as damage around it.
Inspirational Scarlet Enforcer Malthius Incursion
(not guaranteed)
Nearby defenses gain +X Defense Power.
Annoyance
Unholy Fire
Sword Of Unholy Fire Unholy Catacombs Incursion Annoyance - Taunts nearby enemies every 2 seconds, drawing thier attention for 3 seconds.
Unholy Fire - Blocking unleashes a flame dealing 400%-600% Ability Power as fire damage twice per second.
Null Voide Harbinger's Voidreaver The Dead Road Defense Training Dummy deals X% Defense Health as damage. 8%-20% chance per hit (dummy) to teleport enemy back to lane start.
Harbinger's Fury Harbinger's Voidreaver Forgotten Ruins Defense During Provoke hits deal X% Ability Power as damage over 3s, and Seismic Slam damage increased by X% Ability Power
Howling Crystalline Saber Random map Attacks add Feast Stacks. Each Feast Stack increases Hero Damage by 0.5%. At 10 stacks, Howls, changing weapon speed and multiplying Hero Damage by X% until a stack falls off.
Sonic Boom Flying Dragon The Wyvern Den Attacking in the air fires a sonic projectile that deals X% of your Hero Damage stat as damage.
Drakin Slayer Jurassic Revenge (shield) Weapon reward after 15 round in Onslaught Defeating a Drakin grants a charge. Blocking with your shield consumes charges, unleashing fireballs dealing 150% of your Hero Heath Stat as magical fire damage each.
Slamming Block Harbinger's Portal (shield) Boss from Harbinger's Warship Defense Shield blocks reduce the cooldown of Seismic Slam by Xs.