Changes

Jump to: navigation, search

Squire

47 bytes added, 20:51, 21 August 2015
no edit summary
! Defense !! Description
|-
| [[File:Cannonball.jpg|link=http://wiki.dungeondefenders2.com/wiki/Cannonball_Tower|100px]]|| [[Cannonball_Tower|Cannonball Tower]]: Fires a massive cannonball that deals Crushing Physical Damage to one enemy.
|-
| [[File:Blockade.jpg|link=http://wiki.dungeondefenders2.com/wiki/Spike_Blockade|100px]] || [[Spike_Blockade|Spike Blockade]]: Blocks enemies attacks, dealing Physical Damage, when stuck by melee enemies. Draws extra attention from enemies.
|-
| [[File:Ballista.jpg|link=http://wiki.dungeondefenders2.com/wiki/Ballista|100px]] || [[Ballista]]: Fires a piercing projectile that deals Physical Damage in a line. Deals less damage to each enemy hit after the first.
|-
| [[File:Dummy.jpg|link=http://wiki.dungeondefenders2.com/wiki/Training_Dummy|100px]] || [[Training_Dummy|Training Dummy]]: When struck by friend or foe, the dummy spins, dealing Physical Damage to nearby enemies. Spins faster with each hit. Draws extra attention from enemies.
|}
== Abilities ==
{| class="wikitable" width=10078%
|-
! Defense !! Description
|-
| [[File:Beam.jpg|link=http://wiki.dungeondefenders2.com/wiki/Sword_Beam|100px]]|| [[Sword_Beam|Sword Beam]]: The Squire unleashes a piercing beam that deals Magical Damage. Deals less damage to each enemy hit after the first.
|-
| [[File:Provoke.jpg|link=http://wiki.dungeondefenders2.com/wiki/Provoke|100px]] || [[Provoke]]: The Squire Taunts nearby Enemies, drawing their attention. During the taunt, he boosts his Hero Damage and speed while reducing his damage taken.
|-
| [[File:Slam.jpg|link=http://wiki.dungeondefenders2.com/wiki/Seismic_Slam|100px]] || [[Seismic_Slam|Seismic Slam]]: The Squire slams his Shield into the ground, dealing Crushing Magical Earth Damage and Stunning enemies.
|-
| [[File:Heal.jpg|link=http://wiki.dungeondefenders2.com/wiki/Heal_Self|100px]] || [[Heal_Self|Heal Self]]: The hero channels healing energy, regenerating a portion of their Health each second. The channel is broken if the hero moves or takes damage.
|}
543
edits

Navigation menu