Difference between revisions of "Stats"

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(Build Attributes)
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*[[:Category:Elements|Elements]] - Offensive Gear: Additional [[:Category:Magical Damage|Magic Damage]] for the hero, with special effects.
 
*[[:Category:Elements|Elements]] - Offensive Gear: Additional [[:Category:Magical Damage|Magic Damage]] for the hero, with special effects.
  
==Build Passives==
+
==Mods==
 
Certain [[:Category:Weapons#Passives|Weapons]] and [[:Category:Relics#Passives|Relics]] have special [[Passives]] after a certain [[:Category:Items#Quality|Quality]], as another way to adjust the active stat build.
 
Certain [[:Category:Weapons#Passives|Weapons]] and [[:Category:Relics#Passives|Relics]] have special [[Passives]] after a certain [[:Category:Items#Quality|Quality]], as another way to adjust the active stat build.
  
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*[[Data_Table/Hero_(Stats)|Hero (Stats)]]
 
*[[Data_Table/Hero_(Stats)|Hero (Stats)]]
 
*[[Data_Table/Defense_(Stats)|Defense (Stats)]]
 
*[[Data_Table/Defense_(Stats)|Defense (Stats)]]
 
==Stat Allocation Data==
 
For every stat there is a [[Stat Allocation System|class specific soft cap]], after which the benefit from investing further skill points is greatly reduced.
 

Revision as of 19:20, 23 January 2019

Stats

Attributes fall into one of the following groups:

  • Hero: The playable character.
  • Ability: The usable abilities of the Hero.
  • Defense: The defenses in use from that Hero.

These Attributes will also include one of the following subgroups:

The following unique attributes exist only from very specific sources:

Mods

Certain Weapons and Relics have special Passives after a certain Quality, as another way to adjust the active stat build.

Stat Tables

The following tables compare the stats available to different heroes: