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Stats

1,212 bytes added, 18:28, 4 September 2023
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==Stats==All attributes fall into one of the following groups:*[[File:ItemsCategory:Heroes|Hero]]: The playable character.jpg*[[:Category:Ability|thumbAbility]]: The usable abilities of the Hero.*[[:Category:Defense|Defense]]: The defenses in use from that Hero.*[[Pets]]: Equippable creatures.
==Build Specs==These Attributes will also include one of the following subgroups:Each *Power ([[:Category:Heroes#Power|Hero]] has their own selection of , [[:Category:Ability#Power|Ability]], [[:Category:SpecsDefense#Power|SpecsDefense]] ): The amount of damage possible for that source.*Critical Chance: The chance to enhance their active stat builddo additional damage.*Critical Damage:The additional damage caused by critical chance.*Health ([[:Category:Heroes#Health|ApprenticeHero]]*, [[:Category:HeroesDefense#Health|Defense]]): The total [[Health|Huntresslifespan]]of that source.*Armor: The amount of damage reduction.*Speed ([[:Category:HeroesDefense#Speed|MonkDefense]]): The attack rate of that source.*Range ([[:Category:HeroesDefense#Range|SquireDefense]]): The attack range of that source.
The following unique attributes exist only from very specific sources:*[[:Category:Heroes#Resistance|Resistance]] - Resistance reduces the general incoming damage by a certain percentage. Some heroes have base damage resistance, [[Huntress]], [[Apprentice]], [[Monk]], [[Adept]], [[Initiate]], [[Mercenary]], [[Gunwitch]] have 0% resistance while [[Dryad]], [[Engineer]], [[Lavamancer]], [[Countess]] and [[Squire]] have 20% resistance by default.*[[:Category:Elements|Elements]] - Offensive Gear: Additional [[:Category:Magical Damage|Magic Damage]] for the hero, with special effects.*Tenacity: The duration reduction of negative status effects.*Pierce: The ability to pierce shields with projectiles. ==Build PassivesMods==Certain [[:Category:Weapons#Passives|Weapons]], Armors, [[Rings]] and [[:Category:Relics#Passives|Relics]] have up to 3 special [[Passives]] after a certain [[:Category:Items#Quality|Quality]], as another way to adjust the active stat build.
==Stat Tables==
*[[Data_Table/Hero_(Stats)|Hero (Stats)]]
*[[Data_Table/Defense_(Stats)|Defense (Stats)]]
 
==Stat Allocation Data==
For every stat there is a [[Stat Allocation System|class specific soft cap]], after which the benefit from investing further skill points is greatly reduced.
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