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Stats

1,236 bytes added, 18:28, 4 September 2023
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==Stats==
All attributes fall into one of the following groups:
*[[:Category:Heroes|Hero]]: The playable character.
*[[:Category:Ability|Ability]]: The usable abilities of the Hero.
*[[:Category:Defense|Defense]]: The defenses in use from that Hero.
*[[Pets]]: Equippable creatures.
These Attributes will also include one of the following subgroups:
*Power ([[:Category:Heroes#Power|Hero]], [[:Category:Ability#Power|Ability]], [[:Category:Defense#Power|Defense]]): The amount of damage possible for that source.
*Critical Chance: The chance to do additional damage.
*Critical Damage: The additional damage caused by critical chance.
*Health ([[:Category:Heroes#Health|Hero]], [[:Category:Defense#Health|Defense]]): The total [[Health|lifespan]] of that source.
*Armor: The amount of damage reduction.
*Speed ([[:Category:Defense#Speed|Defense]]): The attack rate of that source.
*Range ([[:Category:Defense#Range|Defense]]): The attack range of that source.
==Build Specs==The following unique attributes exist only from very specific sources:Each *[[:Category:Heroes#Resistance|HeroResistance]] has their own selection of - Resistance reduces the general incoming damage by a certain percentage. Some heroes have base damage resistance, [[:Category:Specs|SpecsHuntress]] to enhance their active stat build:*, [[:Category:Heroes|Apprentice]], [[Monk]], [[Adept]], [[Initiate]], [[Mercenary]], [[Gunwitch]] have 0% resistance while [[Dryad]], [[Engineer]], [[Lavamancer]], [[Countess]] and [[Squire]] have 20% resistance by default.*[[:Category:HeroesElements|HuntressElements]]*- Offensive Gear: Additional [[:Category:HeroesMagical Damage|MonkMagic Damage]]for the hero, with special effects.*[[Tenacity:CategoryThe duration reduction of negative status effects.*Pierce:Heroes|Squire]]The ability to pierce shields with projectiles.
==Build PassivesMods==Certain [[:Category:Weapons#Passives|Weapons]], Armors, [[Rings]] and [[:Category:Relics#Passives|Relics]] have up to 3 special [[Passives]] after a certain [[:Category:Items#Quality|Quality]], as another way to adjust the active stat build.
==Stat Tables==
*[[Data_Table/Hero_(Stats)|Hero (Stats)]]
*[[Data_Table/Defense_(Stats)|Defense (Stats)]]
 
==Stat Allocation Data==
For every stat there is a [[Stat Allocation System|class specific soft cap]], after which the benefit from investing further skill points is greatly reduced.
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