Difference between revisions of "Stats"

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==Build Specs==
 
==Build Specs==
 
Each [[:Category:Heroes|Hero]] has their own selection of [[:Category:Specs|Specs]] to enhance their active stat build:
 
Each [[:Category:Heroes|Hero]] has their own selection of [[:Category:Specs|Specs]] to enhance their active stat build:
*[[:Category:Apprentice#Specs|Apprentice]]
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*[[:Category:Heroes|Apprentice]]
*[[:Category:Huntress#Specs|Huntress]]
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*[[:Category:Heroes|Huntress]]
*[[:Category:Monk#Specs|Monk]]
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*[[:Category:Heroes|Monk]]
*[[:Category:Squire#Specs|Squire]]
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*[[:Category:Heroes|Squire]]
  
 
==Build Passives==
 
==Build Passives==
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==Stat Allocation Data==
 
==Stat Allocation Data==
For every stat there is a [[Stat Allocation System|class specific soft cap]], after which the benefits from investing further skill points is greatly reduced.
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For every stat there is a [[Stat Allocation System|class specific soft cap]], after which the benefit from investing further skill points is greatly reduced.

Revision as of 17:28, 21 February 2017

Build Attributes

Attributes fall into one of the following groups:

  • Hero: The playable character.
  • Ability: The usable abilities of the Hero.
  • Defense: The defenses in use from that Hero.

These Attributes will also include one of the following subgroups:

The following unique attributes exist only from very specific sources:

Build Specs

Each Hero has their own selection of Specs to enhance their active stat build:

Build Passives

Certain Weapons and Relics have special Passives after a certain Quality, as another way to adjust the active stat build.

Stat Tables

The following tables compare the stats available to different heroes:

Stat Allocation Data

For every stat there is a class specific soft cap, after which the benefit from investing further skill points is greatly reduced.