Difference between revisions of "Stats"

From Dungeon Defenders 2 Wiki
Jump to: navigation, search
(Build Traits)
 
(26 intermediate revisions by 9 users not shown)
Line 1: Line 1:
==Build Attributes==
+
==Stats==
Attributes fall into one of the following groups:
+
All attributes fall into one of the following groups:
 
*[[:Category:Heroes|Hero]]: The playable character.
 
*[[:Category:Heroes|Hero]]: The playable character.
 
*[[:Category:Ability|Ability]]: The usable abilities of the Hero.
 
*[[:Category:Ability|Ability]]: The usable abilities of the Hero.
 
*[[:Category:Defense|Defense]]: The defenses in use from that Hero.
 
*[[:Category:Defense|Defense]]: The defenses in use from that Hero.
 +
*[[Pets]]: Equippable creatures.
  
 
These Attributes will also include one of the following subgroups:
 
These Attributes will also include one of the following subgroups:
 
*Power ([[:Category:Heroes#Power|Hero]], [[:Category:Ability#Power|Ability]], [[:Category:Defense#Power|Defense]]): The amount of damage possible for that source.
 
*Power ([[:Category:Heroes#Power|Hero]], [[:Category:Ability#Power|Ability]], [[:Category:Defense#Power|Defense]]): The amount of damage possible for that source.
 +
*Critical Chance: The chance to do additional damage.
 +
*Critical Damage: The additional damage caused by critical chance.
 
*Health ([[:Category:Heroes#Health|Hero]], [[:Category:Defense#Health|Defense]]): The total [[Health|lifespan]] of that source.
 
*Health ([[:Category:Heroes#Health|Hero]], [[:Category:Defense#Health|Defense]]): The total [[Health|lifespan]] of that source.
 +
*Armor: The amount of damage reduction.
 
*Speed ([[:Category:Defense#Speed|Defense]]): The attack rate of that source.
 
*Speed ([[:Category:Defense#Speed|Defense]]): The attack rate of that source.
 +
*Range ([[:Category:Defense#Range|Defense]]): The attack range of that source.
  
 
The following unique attributes exist only from very specific sources:
 
The following unique attributes exist only from very specific sources:
*[[:Category:Heroes#Resistance|Resistance]] ([[:Category:Magical Damage|Magic]]/[[:Category:Physical Damage|Physical]]) - Defensive Gear: Damage Reduction of specific types for the Hero.
+
*[[:Category:Heroes#Resistance|Resistance]] - Resistance reduces the general incoming damage by a certain percentage. Some heroes have base damage resistance, [[Huntress]], [[Apprentice]], [[Monk]], [[Adept]], [[Initiate]], [[Mercenary]], [[Gunwitch]] have 0% resistance while [[Dryad]], [[Engineer]], [[Lavamancer]], [[Countess]] and [[Squire]] have 20% resistance by default.
 
*[[:Category:Elements|Elements]] - Offensive Gear: Additional [[:Category:Magical Damage|Magic Damage]] for the hero, with special effects.
 
*[[:Category:Elements|Elements]] - Offensive Gear: Additional [[:Category:Magical Damage|Magic Damage]] for the hero, with special effects.
 +
*Tenacity: The duration reduction of negative status effects.
 +
*Pierce: The ability to pierce shields with projectiles.
  
==Build Specs==
+
==Mods==
Each [[:Category:Heroes|Hero]] has their own selection of [[:Category:Specs|Specs]] to enhance their active stat build:
+
[[:Category:Weapons#Passives|Weapons]], Armors, [[Rings]] and [[:Category:Relics#Passives|Relics]] have up to 3 special [[Passives]] after a certain [[:Category:Items#Quality|Quality]], as another way to adjust the active stat build.
*[[:Category:Apprentice#Specs|Apprentice]]
 
*[[:Category:Huntress#Specs|Huntress]]
 
*[[:Category:Monk#Specs|Monk]]
 
*[[:Category:Squire#Specs|Squire]]
 
 
 
==Build Passives==
 
Certain [[:Category:Weapons#Traits|Weapons]] and [[:Category:Relics#Traits|Relics]] have special [[Passives]] after a certain [[:Category:Items#Quality|Quality]], as another way to adjust the active stat build.
 
  
 
==Stat Tables==
 
==Stat Tables==

Latest revision as of 14:28, 4 September 2023

Stats

All attributes fall into one of the following groups:

  • Hero: The playable character.
  • Ability: The usable abilities of the Hero.
  • Defense: The defenses in use from that Hero.
  • Pets: Equippable creatures.

These Attributes will also include one of the following subgroups:

  • Power (Hero, Ability, Defense): The amount of damage possible for that source.
  • Critical Chance: The chance to do additional damage.
  • Critical Damage: The additional damage caused by critical chance.
  • Health (Hero, Defense): The total lifespan of that source.
  • Armor: The amount of damage reduction.
  • Speed (Defense): The attack rate of that source.
  • Range (Defense): The attack range of that source.

The following unique attributes exist only from very specific sources:

Mods

Weapons, Armors, Rings and Relics have up to 3 special Passives after a certain Quality, as another way to adjust the active stat build.

Stat Tables

The following tables compare the stats available to different heroes: