Difference between revisions of "Stats"

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[[File:Items.jpg|thumb]]
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==Stats==
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All attributes fall into one of the following groups:
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*[[:Category:Heroes|Hero]]: The playable character.
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*[[:Category:Ability|Ability]]: The usable abilities of the Hero.
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*[[:Category:Defense|Defense]]: The defenses in use from that Hero.
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*[[Pets]]: Equippable creatures.
  
==Build Specs==
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These Attributes will also include one of the following subgroups:
Each [[:Category:Heroes|Hero]] has their own selection of [[:Category:Specs|Specs]] to enhance their active stat build:
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*Power ([[:Category:Heroes#Power|Hero]], [[:Category:Ability#Power|Ability]], [[:Category:Defense#Power|Defense]]): The amount of damage possible for that source.
*[[:Category:Heroes|Apprentice]]
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*Critical Chance: The chance to do additional damage.
*[[:Category:Heroes|Huntress]]
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*Critical Damage: The additional damage caused by critical chance.
*[[:Category:Heroes|Monk]]
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*Health ([[:Category:Heroes#Health|Hero]], [[:Category:Defense#Health|Defense]]): The total [[Health|lifespan]] of that source.
*[[:Category:Heroes|Squire]]
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*Armor: The amount of damage reduction.
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*Speed ([[:Category:Defense#Speed|Defense]]): The attack rate of that source.
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*Range ([[:Category:Defense#Range|Defense]]): The attack range of that source.
  
==Build Passives==
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The following unique attributes exist only from very specific sources:
Certain [[:Category:Weapons#Passives|Weapons]] and [[:Category:Relics#Passives|Relics]] have special [[Passives]] after a certain [[:Category:Items#Quality|Quality]], as another way to adjust the active stat build.
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*[[:Category:Heroes#Resistance|Resistance]] - Resistance reduces the general incoming damage by a certain percentage. Some heroes have base damage resistance, [[Huntress]], [[Apprentice]], [[Monk]], [[Adept]], [[Initiate]], [[Mercenary]], [[Gunwitch]] have 0% resistance while [[Dryad]], [[Engineer]], [[Lavamancer]], [[Countess]] and [[Squire]] have 20% resistance by default.
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*[[:Category:Elements|Elements]] - Offensive Gear: Additional [[:Category:Magical Damage|Magic Damage]] for the hero, with special effects.
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*Tenacity: The duration reduction of negative status effects.
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*Pierce: The ability to pierce shields with projectiles.
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==Mods==
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[[:Category:Weapons#Passives|Weapons]], Armors, [[Rings]] and [[:Category:Relics#Passives|Relics]] have up to 3 special [[Passives]] after a certain [[:Category:Items#Quality|Quality]], as another way to adjust the active stat build.
  
 
==Stat Tables==
 
==Stat Tables==
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*[[Data_Table/Hero_(Stats)|Hero (Stats)]]
 
*[[Data_Table/Hero_(Stats)|Hero (Stats)]]
 
*[[Data_Table/Defense_(Stats)|Defense (Stats)]]
 
*[[Data_Table/Defense_(Stats)|Defense (Stats)]]
 
==Stat Allocation Data==
 
For every stat there is a [[Stat Allocation System|class specific soft cap]], after which the benefit from investing further skill points is greatly reduced.
 

Latest revision as of 14:28, 4 September 2023

Stats

All attributes fall into one of the following groups:

  • Hero: The playable character.
  • Ability: The usable abilities of the Hero.
  • Defense: The defenses in use from that Hero.
  • Pets: Equippable creatures.

These Attributes will also include one of the following subgroups:

  • Power (Hero, Ability, Defense): The amount of damage possible for that source.
  • Critical Chance: The chance to do additional damage.
  • Critical Damage: The additional damage caused by critical chance.
  • Health (Hero, Defense): The total lifespan of that source.
  • Armor: The amount of damage reduction.
  • Speed (Defense): The attack rate of that source.
  • Range (Defense): The attack range of that source.

The following unique attributes exist only from very specific sources:

Mods

Weapons, Armors, Rings and Relics have up to 3 special Passives after a certain Quality, as another way to adjust the active stat build.

Stat Tables

The following tables compare the stats available to different heroes: