Difference between revisions of "Sub Objectives"

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(Created page with "==Overview== left Sub Objectives or Sub Cores are defense points on maps that, if destroyed, open up a new spawn point for Enemies in the ne...")
 
(Sub Objective Mechanics)
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==Sub Objective Mechanics==
 
==Sub Objective Mechanics==
 
*Sub Objectives can be identified by the spinning Grey shield above them.
 
*Sub Objectives can be identified by the spinning Grey shield above them.
*Sub Objectives are marked on the map with a Grey Shield Icon.[[File:Grey Shield Icon.png]]
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*Sub Objectives are marked on the mini-map with a Grey Shield Icon.[[File:Grey Shield Icon.png]]
 
*Sub Objectives have a Health Pool. This gets fully healed at the start of each build phase. If the Health Pool is reduced to 0, the Sub Objective is destroyed.
 
*Sub Objectives have a Health Pool. This gets fully healed at the start of each build phase. If the Health Pool is reduced to 0, the Sub Objective is destroyed.
 
*The Wave after a Sub Objective is destroyed will spawn [[Enemies]] from an additional spawn point.
 
*The Wave after a Sub Objective is destroyed will spawn [[Enemies]] from an additional spawn point.

Revision as of 13:19, 18 April 2015

Overview

Sub Objectives or Sub Cores are defense points on maps that, if destroyed, open up a new spawn point for Enemies in the next wave.

Sub Objective Mechanics

  • Sub Objectives can be identified by the spinning Grey shield above them.
  • Sub Objectives are marked on the mini-map with a Grey Shield Icon.Grey Shield Icon.png
  • Sub Objectives have a Health Pool. This gets fully healed at the start of each build phase. If the Health Pool is reduced to 0, the Sub Objective is destroyed.
  • The Wave after a Sub Objective is destroyed will spawn Enemies from an additional spawn point.
  • Billboards for these additional spawn points do not appear until the connected Sub Objective is destroyed.
  • Sub Objectives and the extra spawn points they open are fixed for each map and wont change.
  • Sub Objectives have the highest target priority for the Aggression of nearby Enemies