Difference between revisions of "Sub Objectives"

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(Sub Objective Mechanics)
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==Overview==
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#REDIRECT [[Maps#Sub Objective Mechanics]]
[[File:Grey Shield.png|thumb|right]]
 
Sub Objectives or Sub Cores are defense points on maps that, if destroyed, open up a new spawn point for [[Enemies]] in the next wave.
 
 
 
==Sub Objective Mechanics==
 
*Sub Objectives can be identified by the spinning Grey shield above them.
 
*Sub Objectives are marked on the mini-map with a Grey Shield Icon.[[File:Grey Shield Icon.png]]
 
*Sub Objectives have a Health Pool. This gets fully healed at the start of each build phase. If the Health Pool is reduced to 0, the Sub Objective is destroyed.
 
*The Wave after a Sub Objective is destroyed will spawn [[Enemies]] from an additional spawn point.
 
*Having a Sub Objective get destroyed does not end the map.
 
*[[Billboard|Billboards]] for these additional spawn points do not appear until the connected Sub Objective is destroyed.
 
*Sub Objectives and the extra spawn points they open are fixed for each map and wont change.
 
*Sub Objectives have the highest target priority for the [[Aggression]] of nearby [[Enemies]]
 

Revision as of 13:47, 18 April 2015