Changes

Template:Hero Defense

1,850 bytes added, 19:15, 29 September 2022
Defense is a more appropriate term, as Tower only applies to a specific subset of Defenses
<includeonly>{| border="01" cellpadding="1" cellspacing="10" class="articlefloatright" width="250"|-| style="text-align: center;" |'''{{{Name}}}'''|-| style="text-align: center;" |[[File:{{{Icon}}}]]|-|{{{Description}}}|-| style="text-align: center;" |'''Defense Statistics'''|-|{| border="0" cellpadding="0" cellspacing="0" width="100%"|-| style="vertical-tablealign:top;"|''Hero:''|style="text-align: right;" |[[{{{Hero}}}]]{{#if: {{{Hero2|}}}|<br />[[{{{Hero2|}}}]]}}{{#if: {{{Hero3|}}}|<br />[[{{{DatafieldHero3|}}}]]}}{{#if: {{{PAGENAMEHero4|}}}|<br /icon>[[{{{Hero4|icon}}}]]}}<br />|-|''Defense Type:''| style="text-align: right;" |{{{Type}}} <br />|-|''Level Required:''| style="text-align: right;" |{{Datafield{Level}}} <br />|-|''Mana Cost:''| style="text-align: right;" |{{PAGENAME{Mana}}} {{#if:{{{ISpeed|}}}|<br /name>{{!}}-{{!}}''Base Attack Rate:''{{!}} style="text-align: right;" {{Datafield!}}{{{ISpeed}}}}} {{#if:{{{MaxAttSpeed|}}}|<br />{{!}}-{{!}}''Max Attack Rate:''{{PAGENAME!}}style="text-align: right;" {{!}}{{{MaxAttSpeed}}}}} {{#if:{{{Dot|}}}{{{Hot|}}}|<br /description>{{!}}-{{!}}''Tick Rate:''{{!}} style="text-align: right;" {{!}}1.00s}} {{#if:{{{BaseRange|}}}|<br />{{!}}-{{!}}''Base Range/Radius:''{{!}} style="text-align: right;" {{!}}{{{BaseRange}}}}} {{#if:{{{MaxRange|}}}|<br />{{!}}-{{!}}''Max Range/Radius:''{{!}} style="text-align: right;" {{!}}{{{MaxRange}}}}} {{#if:{{{Trigger|}}}|<br />{{!}}-{{!}}''Trigger Radius:''{{!}} style="text-align: right;" {{!}}{{{Trigger}}}}} {{#if:{{{Element|}}}|<br />{{!}}-{{!}}''Damage Type:''{{!}} style="text-align: right;" {{!}}{{{Element}}}}} {{#if:{{{Status|}}}|<br />{{!}}-{{!}}''Status Effect:''{{!}} style="text-align: right;" {{!}}{{{Status}}}}} {{#if:{{{SCombo|}}}|<br /includeonly> {{!}}-{{!}}''Combo Starter:''{{!}} style="text-align: right;" {{!}}{{{SCombo}}}}} {{#if:{{{FCombo|}}}|<br />{{!}}-{{!}}''Combo Finisher:''{{!}} style="text-align: right;" {{!}}{{{FCombo}}}}} <br />|}|} __NOTOC__
==Overview==<noinclude>Shows stat table.</noinclude><includeonly>{{Datafield|{{PAGENAME}Overview}|swap}}
{| border="01" cellspacing="10" cellpadding="1" class="article-table" style="text-align: center;"
|-
! Attribute! Base ValueTier One! Upgrade Rate Tier Two! Tier Three! Tier Four ! Tier Five {{#if: {{{Attack|}}}|<br />{{!}}-! style="text-align: center;" {{!}} {{{Attack}}} <br /> [[Defense#Power|Defense Power]] (x){{!}} {{!}} {{{A1}}}{{!}} {{!}} {{{A2}}}{{!}} {{!}} {{{A3}}}{{!}} {{!}} {{{A4}}}{{!}} {{!}} {{{A5}}} }} {{#if: {{{Crit|}}}|<br />{{!}}-! style="text-align: center;" {{!}} {{{Crit}}} <br /> [[Defense#Crit|Defense Crit Damage]] (x){{!}} {{!}} {{{C1}}}{{!}} {{!}} {{{C2}}}{{!}} {{!}} {{{C3}}}{{!}} {{!}} {{{C4}}}{{!}} {{!}} {{{C5}}} }} {{#if: {{{attackDot|}}}|<br />
{{!}}-
! style="text-align: center;" {{!}} {{{attackDot}}} <br /> [[Experience#Level|Level Based]] - [[:Category:Defense#Power|Defense Power]]{{!}} {{!}} {{Datafield|{{PAGENAME}}/power base}} DP{{!}} {{!}} {{Datafield|{{PAGENAME}}/power tier}} Each Tier (x) }} {{#if: {{{dotHot|}}}|<br />
{{!}}-
! style="text-align: center;" {{!}} {{{dotHot}}} <br /> [[Experience#Level|Level Based]] - [[:Category:Defense#Power|Defense Power]](x) }} {{#if: {{{Dot|}}}{{{Hot|}}}|<br />{{!}} {{!}} {{Datafield|{D1}}}{{!}} {{PAGENAME!}}/DoT base{{{D2}}} DP <br /> /{{Datafield|!}} {{PAGENAME!}}{{{D3}/DoT rate}}{{!}} {{!}} {{Datafield|{D4}}}{{!}} {{PAGENAME!}}/DoT tier{{{D5}}} Each Tier }} {{#if: {{{healthHealth|}}}|<br />
{{!}}-
! style="text-align: center;" {{!}} {{{healthHealth}}} <br /> [[Experience#Level|Level Based]] - [[:Category:Defense#Health|Defense Health]](x){{!}} {{!}} {{{H1}}}{{!}} {{!}} {{Datafield|{H2}}}{{!}} {{PAGENAME!}}/health base{{{H3}}} DH{{!}} {{!}} {{Datafield|{H4}}}{{!}} {{PAGENAME!}}/health tier{{{H5}}} Each Tier }} {{#if: {{{speedSpeed|}}}|<br />
{{!}}-
! style="text-align: center;" {{!}} {{{speedSpeed}}} <br /> [[Experience#Level|Level Based]] - [[:Category:Defense#Speed|Defense Speed]]{{!}} {{!}} {{Datafield|{S1}}}{{!}} {{!}} {{{S2}}}{{!}} {{PAGENAME!}}/speed base{{{S3}}} DS{{!}} {{!}} {{Datafield|{S4}}}{{!}} {{PAGENAME!}}/speed tier{{{S5}}} Each Tier }} {{#if: {{{rangeRange|}}}|<br />
{{!}}-
! style="text-align: center;" {{!}} {{{rangeRange}}} <br /> [[:Category:Defense#Special|Special]] - [[:Category:Defense#Range|Defense Range]]{{!}} {{!}} {{Datafield|{R1}}}{{!}} {{!}} {{{R2}}}{{!}} {{PAGENAME!}}{{{R3}/range base}}{{!}} {{!}} {{Datafield|{R4}}}{{!}} {{PAGENAME!}}{{{R5}/range tier}} Each Tier }} {{#if: {{{resetBoost|}}}|<br />
{{!}}-
! style="text-align: center;" {{!}} {{{resetBoost}}} <br /> [[:Category:Defense#Special|Special]] - [[:Category:Apprentice#Defenses|Wall Recharge]]{{!}} {{!}} {{Datafield|{B1}}}{{!}} {{!}} {{{B2}}}{{!}} {{PAGENAME!}}/reset base{{{B3}}}{{!}} {{!}} {{Datafield|{B4}}}{{!}} {{PAGENAME!}}/reset tier{{{B5}}} Each Tier }} {{#if: {{{triggerProtect|}}}|<br />
{{!}}-
! style="text-align: center;" {{!}} {{{triggerProtect}}} <br /> [[:Category:Defense#Special|Special]] - [[:Category:Huntress#Defenses|Trap Proximity]]{{!}} {{!}} {{Datafield|{P1}}}{{!}} {{!}} {{{P2}}}{{!}} {{PAGENAME!}}/trigger base{{{P3}}}{{!}} {{!}} {{Datafield|{P4}}}{{!}} {{PAGENAME!}}/trigger tier{{{P5}}} Each Tier }} {{#if: {{{protectreset|}}}|<br />
{{!}}-
! style="text-align: center;" {{!}} {{{protectreset}}} <br /> [[:Category:Defense#Special|Special]] - [[:Category:MonkApprentice#Defenses|Aura ProtectionWall Recharge]]{{!}} {{!}} {{DatafieldData Field|{{PAGENAME}}/protect reset base}}{{!}} {{!}} {{DatafieldData Field|{{PAGENAME}}/protect reset tier}} Each Tier }} {{#if: {{{pierce|}}}|<br />
{{!}}-
! style="text-align: center;" {{!}} {{{pierce}}} <br /> [[:Category:Defense#Special|Special]] - [[:Category:Squire#Defenses|Spear Penetration]]{{!}} {{!}} {{DatafieldData Field|{{PAGENAME}}/pierce base}}{{!}} {{!}} {{DatafieldData Field|{{PAGENAME}}/pierce tier}} Each Tier }}
|}
===Effects===</includeonly><noinclude><nowiki>*''Initial Speed:'' {{Datafield|{{PAGENAME}}/speed init}}*''Damage Type#ifeq:'' {{Datafield|{{PAGENAME}}/element}}*|''Status Effect:Page Name'' {{Datafield|{{PAGENAME}}/status}} Test_Defence|{{#ifeq: {{{combo|}PAGENAME}} | status Test Calc| *''Elemental Combo Starter:'' {{DatafieldTest_Calc_Math|{{PAGENAME:Test_Table/Data}}/combo}} using {{Datafield</nowiki><br />|{{PAGENAME}}Hero=<br /status}} >|}} {Page={#ifeq: {{{combo|1}}} <br />| element Type=<br />|Projectiles=<br />| DPS=<br />|Name=<br />|Icon=<br />|Description=<br />|Level=<br />|Mana=<br />|ISpeed=<br />|Element=<br />|Status=<br />|SCombo=<br />|FCombo=<br />|Overview=<br />|Attack=<br />|A1=<br />|A2=<br />|A3=<br />|A4=<br />|A5=<br />|CritC=<br />|Crit=<br />|C1=<br />|C2=<br />|C3=<br />|C4=<br />|C5=<br />|Dot=<br />|Hot=<br />|D1=<br />|D2=<br />|D3=<br />|D4=<br />|D5=<br />|Health=<br />|H1=<br />|H2=<br />|H3=<br />|H4=<br />|H5=<br />|Speed=<br />|S1=<br />*''Elemental Combo Finisher:'' {{Datafield|{{PAGENAME}}S2=<br /combo}} using {{Datafield>|{{PAGENAME}}S3=<br /element}} >|}} {{#ifeq: {{{comboS4=<br />|}}} S5=<br />| mix Range=<br />| R1=<br />*''Elemental Combinations:'' {{Datafield|{{PAGENAME}}R2=<br /combo}} using both {{Datafield>|{{PAGENAME}}R3=<br /status}} and {{Datafield>|{{PAGENAME}}R4=<br /element}} >|}}R5=<br />|Boost=<br />|B1=<br />|B2=<br />|B3=Requirements<br />|B4=<br />|B5=<br />|Protect=<br />*''Level Required:'' {{Datafield|{{PAGENAME}}P1=<br /level}}>*''Mana Required:'' {{Datafield|{{PAGENAME}}P2=<br /mana}}>|P3=<br /includeonly>|P4=<br />|P5=<noincludebr />}}[[Category:Templates/Visual]]{{Documentation}}</noinclude>
WikiDefender, bureaucrat, administrator
617
edits