17
edits
Changes
Updating the passives list with all the new mods and removed most of old passive that are now shards.
<small>Please Note: This information is not accurate please update</small> ''List of General [[:Category:Heroes|Hero]] [[:Category:Items|Item]] [[Passives]]'':
{| class="wikitable" style="width:80%; text-align:center;"
! rowspan="2" style="width:919%; text-align:center;" | Name ! rowspan="2" style="width:5065%; text-align:center;" | Effect
! colspan="7" style="width:21%; text-align:center;" | Item
|-
! style="width:3%;" | Weapon
! style="width:3%;" | Shield
! style="width:3%;" | Helmet! style="width:3%;" | Chest
! style="width:3%;" | Boots
! style="width:3%;" | Gloves
! style="width:3%;" | Relic
|-
| Conflagrate 20% Health Armor Boost || Increases Armor by X when under 20% Health. || {{yes}} || {{no}} || {{yes}} || {{yes}} || {{yes}} || {{yes}} || 10{{no}}|-| 20% Crit Chance Boost || Increases Critical Chance by % chance when damaged under 20% Health. || {{yes}} || {{no}} || {{yes}} || {{yes}} || {{yes}} || {{yes}} || {{no}}|-| 20% Crit Damage Boost || Increases Critical Damage by % when under 20% Health. || {{yes}} || {{no}} || {{yes}} || {{yes}} || {{yes}} || {{yes}} || {{no}}|-| Ability Damage Increase per Cooldown || Increases Ability damage by X for each ability on Cooldown. || {{yes}} || {{no}} || {{yes}} || {{yes}} || {{yes}} || {{yes}} || {{no}}|-| Hero Crowd Control Damage Increase || Increases damage done to deal enemies suffering Crowd Control effects by %. || {{yes}} || {{no}} || {{yes}} || {{yes}} || {{yes}} || {{yes}} || {{no}}|-| Single Projectile Damage Increase || Increases damage by Single Projectile Weapons by %. || {{yes}} || {{no}} || {{yes}} || {{yes}} || {{yes}} || {{yes}} || {{no}}|-| Triple Projectile Damage Increase || Increases damage by Triple Projectile Weapons by %. ||| {{yes}} || {{no}} || {{yes}} || {{yes}} || {{yes}} || {{yes}} || {{no}}|-| Quintuple Projectile Damage Increase || Increases damage by Quintuple Projectile Weapons by %. || {{yes}} || {{no}} || {{yes}} || {{yes}} || {{yes}} || {{yes}} || {{no}}|-| Hero Goblin Damage Increase || Goblins explode on death, dealing X magical fire Damage Around them. || {{yes}} || {{no}} || {{yes}} || {{yes}} || {{yes}} || {{yes}} || {{no}}|-| Heavy Weapon Damage Increase || Increases damage by Heavy Weapons by X. || {{yes}} || {{no}} || {{yes}} || {{yes}} || {{yes}} || {{yes}} || {{no}}|-| Light Weapon Damage Increase || Increases damage by Light Weapons by X. || {{yes}} || {{no}} || {{yes}} || {{yes}} || {{yes}} || {{yes}} || {{no}}|-| Medium Weapon Damage Increase || Increases damage by Medium Weapons by X. || {{yes}} || {{no}} || {{yes}} || {{yes}} || {{yes}} || {{yes}} || {{no}}|-| Hero Melee Enemy Damage Increase || Increases damage done to nearby Melee Enemies by %. || {{yes}} || {{no}} || {{yes}} || {{yes}} || {{yes}} || {{yes}} || {{no}}|-| Hero Orc Damage Increase || Increases damage done to Orcs by %. || {{yes}} || {{no}} || {{yes}} || {{yes}} || {{yes}} || {{yes}} || {{no}}|-| Hero Ranged Enemy Damage Increase || Increases damage done to Ranged Enemies by %. || {{yes}} || {{no}} || {{yes}} || {{yes}} || {{yes}} || {{yes}} || {{no}}|-| Hero Skeleton Damage Increase || Increases damage done to Skeletons by %. || {{yes}} || {{no}} || {{yes}} || {{yes}} || {{yes}} || {{yes}} || {{no}}|-| Hero Support Damage Increase || Increases damage done to Support Enemies by %. || {{yes}} || {{no}} || {{yes}} || {{yes}} || {{yes}} || {{yes}} || {{no}}|-| Hero Warboar Damage Increase || Increases damage done to Warboars by %. || {{yes}} || {{no}} || {{yes}} || {{yes}} || {{yes}} || {{yes}} || {{no}}|-| Damage Increase Weakpoint || Increases damage done to Weakpoints by %.<sup>1</sup> || {{yes}} || {{no}} || {{yes}} || {{yes}} || {{yes}} || {{yes}} || {{no}}|-| Weapon Damage Increase per Cooldown || Increases Hero damage by % for each ability on Cooldown. || {{yes}} || {{no}} || {{yes}} || {{yes}} || {{yes}} || {{yes}} || {{no}}|-| Hero Goblin EXPLOSION || Goblins explode on death, dealing X Damage Around them. || {{yes}} || {{no}} || {{yes}} || {{yes}} || {{yes}} || {{yes}} || {{no}}|-| Hero Melee EXPLOSION || Melee enemiesexplode on death, dealing X Damage Around them. || {{yes}} || {{no}} || {{yes}} || {{yes}} || {{yes}} || {{yes}} || {{no}}|-| Hero Orc EXPLOSION || Orcs explode on death, dealing X Damage Around them. || {{yes}} || {{no}} || {{yes}} || {{yes}} || {{yes}} || {{yes}} || {{no}}|-| Hero Ranged EXPLOSION || Ranged enemies explode on death, dealing X Damage Around them. || {{yes}} || {{no}} || {{yes}} || {{yes}} || {{yes}} || {{yes}} || {{no}}|-| Hero Skeleton EXPLOSION || Skeletons explode on death, dealing X Damage Around them. || {{yes}} || {{no}} || {{yes}} || {{yes}} || {{yes}} || {{yes}} || {{no}}|-| Hero Support EXPLOSION || Support enemies explode on death, dealing X Damage Around them. || {{yes}} || {{no}} || {{yes}} || {{yes}} || {{yes}} || {{yes}} || {{no}}|-| Hero Warboar EXPLOSION || Warboars explode on death, dealing X Damage Around them. || {{yes}} || {{no}} || {{yes}} || {{yes}} || {{yes}} || {{yes}} || {{no}}|-| Defense Critical Chance Surround Buff || Increases Defense Critical Chance by % for each unique Defense surrouding it. || {{no}} || {{no}} || {{no}} || {{no}} || {{no}} || {{no}} || {{yes}}|-| Defense Critical Damage Surround Buff || Increases Defense Critical Damage by % for each unique Defense surrouding it. || {{no}} || {{no}} || {{no}} || {{no}} || {{no}} || {{no}} || {{yes}}|-| Tower Damage Surround Buff || Increases Tower Damage by X for each unique Defense surrouding it. || {{no}} || {{no}} || {{no}} || {{no}} || {{no}} || {{no}} || {{yes}}|-| Ability Power Increase 100% Health || Increases Ability Power by X when at 100% Health || {{yes}} || {{no}} || {{yes}} || {{yes}} || {{yes}} || {{yes}} || {{no}}|-| Defense Critical Chance || Increase Defense Critical Chance by % || {{no}} || {{no}} || {{no}} || {{no}} || {{no}} || {{no}} || {{yes}}|-| Defense Critical Damage || Increase Defense Critical Damage by % || {{no}} || {{no}} || {{no}} || {{no}} || {{no}} || {{no}} || {{yes}}|-| Defense Power Buff Damage Increase || Increases Defense Power by while the defense is buffed. || {{no}} || {{no}} || {{no}} || {{no}} || {{no}} || {{no}} || {{yes}}|-| Defense Range Increase || Increases the Defense Range of the affected tower by %. || {{no}} || {{no}} || {{no}} || {{no}} || {{no}} || {{no}} || {{yes}}
|-
| Construction Hero Damage Increase 100% Health || Increases build rate during the Combat Phase Hero Damage by Xwhen at 100%. Health || {{noyes}} || {{no}} || {{noyes}} || {{noyes}} || {{yes}} || {{noyes}} || {{no}}
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| Defense Critical Chance Ability Power Buff Increase || Defense Crit Chance increased by +X%Increases Ability Power while hero is buffed. || {{yes}} || {{yesno}} || {{yes}} || {{yes}} || {{yes}} || {{yes}} || {{yesno}}
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| Drown Hero Critical Chance || XIncrease Hero Critical Chance by % chance on hit to drench target for 5s. || {{yes}}* || {{no}} || {{noyes}} || {{noyes}} || {{noyes}} || {{noyes}} || {{no}}
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| Finglonger Hero Critical Damage || Increases Defense interaction range Increase Hero Critical Damage by X. % || {{noyes}} || {{no}} || {{noyes}} || {{noyes}} || {{yes}} || {{noyes}} || {{no}}
|-
| Footloose Hero Damage Buff Increase || Movement speed increased by X. Increases Hero Damage while hero is buffed || {{noyes}} || {{no}} || {{noyes}} || {{yes}} || {{noyes}} || {{noyes}} || {{no}}
|-
| Harden Ability Power Charge || Physical Resist increased Increases your Ability Power by Xfor every time your Abilities don't trigger a Critical Attack. || {{noyes}} || {{yesno}} || {{yes}} || {{yes}} || {{yes}} || {{yes}} || {{no}}
|-
| Heavy Toe Ability Power Swap Buff || 35% chance when landing Hero gains X Ability Power for 5-14 seconds after a jump to deal X magical earth damage to nearby enemiesswaping into them. || {{noyes}} || {{no}} || {{noyes}} || {{yes}} || {{noyes}} || {{noyes}} || {{no}}
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| Hero Critical Chance Damage Swap Buff || Hero Crit Chance increased by +gains X%Hero Damage for 5-14 seconds after swaping into them. || {{yes}} || {{yesno}} || {{yes}} || {{yes}} || {{yes}} || {{yes}} || {{yesno}}
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| Leprechaun Hero Damage Charge || 10% chance to double the gold Increases your Hero Damage by X for every time you collectbasic Attacks don't trigger a Critical Attack. || {{noyes}} || {{no}} || {{yes}} || {{noyes}} || {{noyes}} || {{noyes}} || {{no}}
|-
| Life Leech ATTACKING ARMOR || On hit heal Increases Armor by X after attacking for X. 1 second || {{yesno}} || {{no}} || {{noyes}} || {{noyes}} || {{noyes}} || {{noyes}} || {{no}}
|-
| Mercantile EXTRA LIFE || Enemies defeated by Defenses yield XOnce per Combat Phase when your Hero would die, they are instead returned to % more gold. Health || {{no}} || {{no}} || {{yes}} || {{yes}} || {{yes}} || {{yes}} || {{no}}
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| Nullify MANA REFUND || Magic Resist increased by X. The Tower will now drop % of its total Mana Cost when destroyed || {{no}} || {{yesno}} || {{yesno}} || {{yesno}} || {{yesno}} || {{yesno}} || {{noyes}}
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| Pickpocket INACTIVE MANA REGEN 100 || Enemies defeated by Heroes yield Regens X% more goldMana while the Hero is inactive. (100 Mana Group) || {{yesno}} || {{no}} || {{noyes}} || {{noyes}} || {{noyes}} || {{noyes}} || {{no}}
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| Regeneration INACTIVE MANA REGEN 250 || Heal Regens X health every 5sMana while the Hero is inactive. (250 Mana Group) || {{no}} || {{no}} || {{yes}} || {{noyes}} || {{noyes}} || {{noyes}} || {{no}}
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| Retribution Mana to Ability Power || 20% chance when damaged Increases Ability Damage up to deal X unresisted damage back, the less Mana you have. || {{noyes}} || {{yesno}} || {{yes}} || {{noyes}} || {{noyes}} || {{noyes}} || {{no}}
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| Service Call Mana to Hero Damage || Increases repair/upgrade rate during Hero Damage up to X, the Combat Phase by X%less Mana you have. || {{noyes}} || {{no}} || {{noyes}} || {{noyes}} || {{yes}} || {{noyes}} || {{no}}
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| Superconductor Hero Shield Penetration || Ability mana costs reduced by 24Hero projectiles pass through shields, dealing %. of its original damage || {{noyes}} || {{no}} || {{noyes}} || {{noyes}} || {{noyes}} || {{yes}} || {{no}}
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| Taser Suit Defense Shield Penetration || 10Tower projectiles pass through shields, dealing % chance when damaged to electrocute nearby enemies for 1.5s. of its original damage || {{no}} || {{no}} || {{yesno}} || {{no}} || {{no}} || {{no}} || {{noyes}}
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| Vector Corrector Critical Chance Unique in Map || Increases projectile Critical Chance by X% if it's the only of its kind on the map. || {{yes}} || {{no}} || {{yes}} || {{yes}} || {{yes}} || {{yes}} || {{yes}}|-| Critical Damage Unique in Map || Increases Critical Damage by X% if it's the only of its kind on the map. || {{yes}} || {{yes}} || {{yes}} || {{yes}} || {{yes}} || {{yes}} || {{yes}}|-| Damage Unique in Map || Increases Tower Damage by X if it's the only of its kind on the map. || {{no}} || {{no}} || {{no}} || {{no}} || {{no}} || {{no}} || {{yes}}|-| Hero Chaos Damage Increase || Increases damage done to Chaos Enemies by %. || {{yes}} || {{no}} || {{yes}} || {{yes}} || {{yes}} || {{yes}} || {{no}}|-| Hero Miniboss Damage Increase || Increases damage done to Minibosses by %.<sup>2</sup> || {{yes}} || {{no}} || {{yes}} || {{yes}} || {{yes}} || {{yes}} || {{no}}|-| Hero Frosty Damage Increase || Increases damage done to Frosty Enemies by %. || {{yes}} || {{no}} || {{yes}} || {{yes}} || {{yes}} || {{yes}} || {{no}}|-| Defense Chaos Damage Increase || Increases damage done to Chaos Enemies by %. || {{no}} || {{no}} || {{no}} || {{no}} || {{no}} || {{no}} || {{yes}}|-| Defense Goblin Damage Increase || Increases damage done to Goblins by %. || {{no}} || {{no}} || {{no}} || {{no}} || {{no}} || {{no}} || {{yes}}|-| Defense Frosty Damage Increase || Increases damage done to Frosty Enemies by %. || {{no}} || {{no}} || {{no}} || {{no}} || {{no}} || {{no}} || {{yes}}|-| Defense Melee Enemy Damage Increase || Increases damage done to Melee Enemies by %. || {{no}} || {{no}} || {{no}} || {{no}} || {{no}} || {{no}} || {{yes}}|-| Defense Miniboss Damage Increase || Increases damage done to Minibosses by %.<sup>2</sup> || {{no}} || {{no}} || {{no}} || {{no}} || {{no}} || {{no}} || {{yes}}|-| Defense Orc Damage Increase || Increases damage done to Orcs by %. || {{no}} || {{no}} || {{no}} || {{no}} || {{no}} || {{no}} || {{yes}}|-| Defense Ranged Enemy Damage Increase || Increases damage done to Ranged Enemies by %. || {{no}} || {{no}} || {{no}} || {{no}} || {{no}} || {{no}} || {{yes}}|-| Defense Skeleton Damage Increase || Increases damage done to Skeletons by %. || {{no}} || {{no}} || {{no}} || {{no}} || {{no}} || {{no}} || {{yes}}|-| Defense Support Damage Increase || Increases damage done to Support Enemies by %. || {{no}} || {{no}} || {{no}} || {{no}} || {{no}} || {{no}} || {{yes}}|-| Defense Warboar Damage Increase || Increases damage done to Warboars by %. || {{no}} || {{no}} || {{no}} || {{no}} || {{no}} || {{no}} || {{yes}}|-| Hero Chaos EXPLOSION || Chaos enemies explode on death, dealing X Damage Around them. || {{yes}} || {{no}} || {{yes}} || {{yes}} || {{yes}} || {{yes}} || {{no}}|-| Hero Frosty EXPLOSION || Frosty enemies explode on death, dealing X Damage Around them. || {{yes}} || {{no}} || {{yes}} || {{yes}} || {{yes}} || {{yes}} || {{no}}|-| Hero Miniboss EXPLOSION || Minibosses explode on death, dealing X Damage Around them. || {{yes}} || {{no}} || {{yes}} || {{yes}} || {{yes}} || {{yes}} || {{no}}|-| Defense Chaos EXPLOSION || Chaos enemies explode on death, dealing X Damage Around them. || {{no}} || {{no}} || {{no}} || {{no}} || {{no}} || {{no}} || {{yes}}|-| Defense Frosty EXPLOSION || Frosty enemies explode on death, dealing X Damage Around them. || {{no}} || {{no}} || {{no}} || {{no}} || {{no}} || {{no}} || {{yes}}|-| Defense Goblin EXPLOSION || Goblins explode on death, dealing X Damage Around them. || {{no}} || {{no}} || {{no}} || {{no}} || {{no}} || {{no}} || {{yes}}|-| Defense Melee EXPLOSION || Melee enemies explode on death, dealing X Damage Around them. || {{no}} || {{no}} || {{no}} || {{no}} || {{no}} || {{no}} || {{yes}}|-| Defense Miniboss EXPLOSION || Minibosses explode on death, dealing X Damage Around them. || {{no}} || {{no}} || {{no}} || {{no}} || {{no}} || {{no}} || {{yes}}|-| Defense Orc EXPLOSION || Orcs explode on death, dealing X Damage Around them. || {{no}} || {{no}} || {{no}} || {{no}} || {{no}} || {{no}} || {{yes}}|-| Defense Ranged EXPLOSION || Ranged enemies explode on death, dealing X Damage Around them. || {{no}} || {{no}} || {{no}} || {{no}} || {{no}} || {{no}} || {{yes}}|-| Defense Skeleton EXPLOSION || Skeletons explode on death, dealing X Damage Around them. || {{no}} || {{no}} || {{no}} || {{no}} || {{no}} || {{no}} || {{yes}}|-| Defense Support EXPLOSION || Support enemies explode on death, dealing X Damage Around them. || {{no}} || {{no}} || {{no}} || {{no}} || {{no}} || {{no}} || {{yes}}|-| Defense Warboar EXPLOSION || Warboars explode on death, dealing X Damage Around them. || {{no}} || {{no}} || {{no}} || {{no}} || {{no}} || {{no}} || {{yes}}|-| Defense Crowd Control Damage Increase || Increases damage done to enemies suffering Crowd Control effects by %. || {{no}} || {{no}} || {{no}} || {{no}} || {{no}} || {{no}} || {{yes}}|-| Defense Rate Increase || Increases the Attack Rate of the affected tower range by %.<sup>3</sup> || {{no}} || {{no}} || {{no}} || {{no}} || {{no}} || {{no}} || {{yes}}|-| Hero Tenacity || Decreases the duration of negative Status Effects on Heroes by %. (Tenacity) || {{no}} || {{no}} || {{yes}} || {{yes}} || {{yes}} || {{yes}} || {{no}}|-| Defense Tenacity || Decreases the duration of negative Status Effects on Defenses by %. (Tenacity) || {{no}} || {{no}} || {{no}} || {{no}} || {{no}} || {{no}} || {{yes}}|-| Earth Damage || X Earth Damage || {{yes}} || {{no}} || {{no}} || {{no}} || {{no}} || {{no}} || {{no}}|-| Fire Damage || X Fire Damage || {{yes}} || {{no}} || {{no}} || {{no}} || {{no}} || {{no}} || {{no}}|-| Storm Damage || X Storm Damage || {{yes}} || {{no}} || {{no}} || {{no}} || {{no}} || {{no}} || {{no}}|-| Water Damage || X Water Damage || {{yes}} || {{no}} || {{no}} || {{no}} || {{no}} || {{no}} || {{no}}|-| Tower Fire Damage || Attunes a non-elemental Tower to Fire and increases Defense Power by X. || {{no}} || {{no}} || {{no}} || {{no}} || {{no}} || {{no}} || {{yes}}|-| Tower Earth Damage || Attunes a non-elemental Tower to Earth and increases Defense Power by X. || {{no}} || {{no}} || {{no}} || {{no}} || {{no}} || {{no}} || {{yes}}|-| Tower Water Damage || Attunes a non-elemental Tower to Water and Increases Defense Power by X. || {{no}} || {{no}} || {{no}} || {{no}} || {{no}} || {{no}} || {{yes}}|-| Tower Wind Damage || Attunes a non-elemental Tower to Storm and Increases Defense Power by X. || {{no}} || {{no}} || {{no}} || {{no}} || {{no}} || {{no}} || {{yes}}|-| Defense Health Increase || Increases Defense Health by X. || {{no}} || {{no}} || {{no}} || {{no}} || {{no}} || {{no}} || {{yes}}|-| Defense Power Increase || Increases Defense Power by X. || {{no}} || {{no}} || {{no}} || {{no}} || {{no}} || {{no}} || {{yes}}|-| Hero Ability Power Increase || Increases Hero Ability Power by X. || {{yes}} || {{no}} || {{yes}} || {{yes}} || {{yes}} || {{yes}} || {{no}}|-| Hero Health Increase || Increases Hero Health by X. || {{yes}} || {{no}} || {{yes}} || {{yes}} || {{yes}} || {{yes}} || {{no}}|-| Hero Damage Increase || Increases Hero Damage by X. || {{yes}} || {{no}} || {{yes}} || {{yes}} || {{yes}} || {{yes}} || {{no}}|-| Damage Defenses to Power || Increases Tower Damage by up to X based on the amount of missing Tower Health. || {{no}} || {{no}} || {{no}} || {{no}} || {{no}} || {{no}} || {{yes}}|-| 20% Defense Resist Boost || Increases Defense Damage Reduction by X%when under 20% health. || {{no}} || {{no}} || {{no}} || {{no}} || {{no}} || {{no}} || {{yes}}|-| Defense Extra Life || Instead of being destroyed, the defense will decrease one upgrade level at X% Health. Once Per Combat Phase. || {{no}} || {{no}} || {{no}} || {{no}} || {{no}} || {{no}} || {{yes}}
|-
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