Changes

Template:Passives

13,596 bytes added, 13:17, 22 June 2018
Updating the passives list with all the new mods and removed most of old passive that are now shards.
<small>Please Note: This information is not accurate please update</small> ''List of General [[:Category:Heroes|Hero]] [[:Category:Items|Item]] [[Passives]]'':
{| class="wikitable" style="width:80%; text-align:center;"
! rowspan="2" style="width:919%; text-align:center;" | Name ! rowspan="2" style="width:5065%; text-align:center;" | Effect
! colspan="7" style="width:21%; text-align:center;" | Item
|-
! style="width:3%;" | Weapon
! style="width:3%;" | Shield
! style="width:3%;" | Helmet! style="width:3%;" | Chest
! style="width:3%;" | Boots
! style="width:3%;" | Gloves
! style="width:3%;" | Helmet
! style="width:3%;" | Relic
|-
| Channel 20% Health Armor Boost || Increases Armor by X when under 20% Health. || {{yes}} || {{no}} || {{yes}} || {{yes}} || {{yes}} || {{yes}} || {{no}}|-| 20% Crit Chance Boost || Increases Critical Chance by % when under 20% Health. || {{yes}} || {{no}} || {{yes}} || {{yes}} || {{yes}} || {{yes}} || {{no}}|-| 20% Crit Damage Boost || Increases Critical Damage by % when under 20% Health. || {{yes}} || {{no}} || {{yes}} || {{yes}} || {{yes}} || {{yes}} || {{no}}|-| Ability Damage Increase per Cooldown || Increases Ability damage by X for each ability mana restored on Cooldown. || {{yes}} || {{no}} || {{yes}} || {{yes}} || {{yes}} || {{yes}} || {{no}}|-| Hero Crowd Control Damage Increase || Increases damage done to enemies suffering Crowd Control effects by %. || {{yes}} || {{no}} || {{yes}} || {{yes}} || {{yes}} || {{yes}} || {{no}}|-| Single Projectile Damage Increase || Increases damage by Single Projectile Weapons by %. || {{yes}} || {{no}} || {{yes}} || {{yes}} || {{yes}} || {{yes}} || {{no}}|-| Triple Projectile Damage Increase || Increases damage by Triple Projectile Weapons by %. ||| {{yes}} || {{no}} || {{yes}} || {{yes}} || {{yes}} || {{yes}} || {{no}}|-| Quintuple Projectile Damage Increase || Increases damage by Quintuple Projectile Weapons by %. || {{yes}} || {{no}} || {{yes}} || {{yes}} || {{yes}} || {{yes}} || {{no}}|-| Hero Goblin Damage Increase || Goblins explode on death, dealing X Damage Around them. || {{yes}} || {{no}} || {{yes}} || {{yes}} || {{yes}} || {{yes}} || {{no}}|-| Heavy Weapon Damage Increase || Increases damage by Heavy Weapons by X. || {{yes}} || {{no}} || {{yes}} || {{yes}} || {{yes}} || {{yes}} || {{no}}|-| Light Weapon Damage Increase || Increases damage by Light Weapons by X. || {{yes}} || {{no}} || {{yes}} || {{yes}} || {{yes}} || {{yes}} || {{no}}|-| Medium Weapon Damage Increase || Increases damage by Medium Weapons by X. || {{yes}} || {{no}} || {{yes}} || {{yes}} || {{yes}} || {{yes}} || {{no}}|-| Hero Melee Enemy Damage Increase || Increases damage done to Melee Enemies by %. || {{yes}} || {{no}} || {{yes}} || {{yes}} || {{yes}} || {{yes}} || {{no}}|-| Hero Orc Damage Increase || Increases damage done to Orcs by %. || {{yes}} || {{no}} || {{yes}} || {{yes}} || {{yes}} || {{yes}} || {{no}}|-| Hero Ranged Enemy Damage Increase || Increases damage done to Ranged Enemies by %. || {{yes}} || {{no}} || {{yes}} || {{yes}} || {{yes}} || {{yes}} || {{no}}|-| Hero Skeleton Damage Increase || Increases damage done to Skeletons by %. || {{yes}} || {{no}} || {{yes}} || {{yes}} || {{yes}} || {{yes}} || {{no}}|-| Hero Support Damage Increase || Increases damage done to Support Enemies by %. || {{yes}} || {{no}} || {{yes}} || {{yes}} || {{yes}} || {{yes}} || {{no}}|-| Hero Warboar Damage Increase || Increases damage done to Warboars by %. || {{yes}} || {{no}} || {{yes}} || {{yes}} || {{yes}} || {{yes}} || {{no}}|-| Damage Increase Weakpoint || Increases damage done to Weakpoints by %.<sup>1</sup> || {{yes}} || {{no}} || {{yes}} || {{yes}} || {{yes}} || {{yes}} || {{no}}|-| Weapon Damage Increase per Cooldown || Increases Hero damage by % for each ability on Cooldown. || {{yes}} || {{no}} || {{yes}} || {{yes}} || {{yes}} || {{yes}} || {{no}}|-| Hero Goblin EXPLOSION || Goblins explode on death, dealing X Damage Around them. || {{yes}} || {{no}} || {{yes}} || {{yes}} || {{yes}} || {{yes}} || {{no}}|-| Hero Melee EXPLOSION || Melee enemies explode on death, dealing X Damage Around them. || {{yes}} || {{no}} || {{yes}} || {{yes}} || {{yes}} || {{yes}} || {{no}}|-| Hero Orc EXPLOSION || Orcs explode on death, dealing X Damage Around them. || {{yes}} || {{no}} || {{yes}} || {{yes}} || {{yes}} || {{yes}} || {{no}}|-| Hero Ranged EXPLOSION || Ranged enemies explode on death, dealing X Damage Around them. || {{yes}} || {{no}} || {{yes}} || {{yes}} || {{yes}} || {{yes}} || {{no}}|-| Hero Skeleton EXPLOSION || Skeletons explode on death, dealing X Damage Around them. || {{yes}} || {{no}} || {{yes}} || {{yes}} || {{yes}} || {{yes}} || {{no}}|-| Hero Support EXPLOSION || Support enemies explode on death, dealing X Damage Around them. || {{yes}} || {{no}} || {{yes}} || {{yes}} || {{yes}} || {{yes}} || {{no}}|-| Hero Warboar EXPLOSION || Warboars explode on death, dealing X Damage Around them. || {{yes}} || {{no}} || {{yes}} || {{yes}} || {{yes}} || {{yes}} || {{no}}|-| Defense Critical Chance Surround Buff || Increases Defense Critical Chance by % for each unique Defense surrouding it. || {{no}} || {{no}} || {{no}} || {{no}} || {{no}} || {{no}} || {{yes}}|-| Defense Critical Damage Surround Buff || Increases Defense Critical Damage by % for each unique Defense surrouding it. || {{no}} || {{no}} || {{no}} || {{no}} || {{no}} || {{no}} || {{yes}}|-| Tower Damage Surround Buff || Increases Tower Damage by X for each unique Defense surrouding it. || {{no}} || {{no}} || {{no}} || {{no}} || {{no}} || {{no}} || {{yes}}|-| Ability Power Increase 100% Health || Increases Ability Power by X when at 100% Health || {{yes}} || {{no}} || {{yes}} || {{yes}} || {{yes}} || {{yes}} || {{no}}|-| Defense Critical Chance || Increase Defense Critical Chance by % || {{no}} || {{no}} || {{no}} || {{no}} || {{no}} || {{no}} || {{yes}}|-| Defense Critical Damage || Increase Defense Critical Damage by % || {{no}} || {{no}} || {{no}} || {{no}} || {{no}} || {{no}} || {{yes}}|-| Defense Power Buff Damage Increase || Increases Defense Power by while the defense is buffed. || {{no}} || {{no}} || {{no}} || {{no}} || {{no}} || {{no}} || {{yes}}|-| Defense Range Increase || Increases the Defense Range of the affected tower by %. || {{no}} || {{no}} || {{no}} || {{no}} || {{no}} || {{no}} || {{yes}}|-| Hero Damage Increase 100% Health || Increases Hero Damage by X when at 100% Health || {{yes}} || {{no}} || {{yes}} || {{yes}} || {{yes}} || {{yes}} || {{no}}|-| Ability Power Buff Increase || Increases Ability Power while hero is buffed. || {{yes}} || {{no}} || {{yes}} || {{yes}} || {{yes}} || {{yes}} || {{no}}|-| Hero Critical Chance || Increase Hero Critical Chance by % || {{yes}} || {{no}} || {{yes}} || {{yes}} || {{yes}} || {{yes}} || {{no}}|-| Hero Critical Damage || Increase Hero Critical Damage by % || {{yes}} || {{no}} || {{yes}} || {{yes}} || {{yes}} || {{yes}} || {{no}}|-| Hero Damage Buff Increase || Increases Hero Damage while hero is buffed || {{yes}} || {{no}} || {{yes}} || {{yes}} || {{yes}} || {{yes}} || {{no}}|-| Ability Power Charge || Increases your Ability Power by X for every 5stime your Abilities don't trigger a Critical Attack. || {{yes}} || {{no}} || {{yes}} || {{yes}} || {{yes}} || {{yes}} || {{no}}|-| Ability Power Swap Buff || Hero gains X Ability Power for 5-14 seconds after swaping into them. || {{yes}} || {{no}} || {{yes}} || {{yes}} || {{yes}} || {{yes}} || {{no}}|-| Hero Damage Swap Buff || Hero gains X Hero Damage for 5-14 seconds after swaping into them. || {{yes}} || {{no}} || {{yes}} || {{yes}} || {{yes}} || {{yes}} || {{no}}|-| Hero Damage Charge || Increases your Hero Damage by X for every time you basic Attacks don't trigger a Critical Attack. || {{yes}} || {{no}} || {{yes}} || {{yes}} || {{yes}} || {{yes}} || {{no}}|-| ATTACKING ARMOR || Increases Armor by X after attacking for 1 second || {{no}} || {{no}} || {{yes}} || {{yes}} || {{yes}} || {{yes}} || {{no}} |-| EXTRA LIFE || Once per Combat Phase when your Hero would die, they are instead returned to % Health || {{no}} || {{no}} || {{yes}} || {{yes}} || {{yes}} || {{yes}} || {{no}}|-| MANA REFUND || The Tower will now drop % of its total Mana Cost when destroyed || {{no}} || {{no}} || {{no}} || {{no}} || {{no}} || {{no}} || {{yes}}|-| INACTIVE MANA REGEN 100 || Regens X Mana while the Hero is inactive. (100 Mana Group) || {{no}} || {{no}} || {{yes}} || {{yes}} || {{yes}} || {{yes}} || {{no}}|-| INACTIVE MANA REGEN 250 || Regens X Mana while the Hero is inactive. (250 Mana Group) || {{no}} || {{no}} || {{yes}} || {{yes}} || {{yes}} || {{yes}} || {{no}}|-| Mana to Ability Power || Increases Ability Damage up to X, the less Mana you have. || {{yes}} || {{no}} || {{yes}} || {{yes}} || {{yes}} || {{yes}} || {{no}}|-| Mana to Hero Damage || Increases Hero Damage up to X, the less Mana you have. || {{yes}} || {{no}} || {{yes}} || {{yes}} || {{yes}} || {{yes}} || {{no}}|-| Hero Shield Penetration || Hero projectiles pass through shields, dealing % of its original damage || {{yes}} || {{no}} || {{yes}} || {{yes}} || {{yes}} || {{yes}} || {{no}}|-| Defense Shield Penetration || Tower projectiles pass through shields, dealing % of its original damage || {{no}} || {{no}} || {{no}} || {{no}} || {{no}} || {{no}} || {{yes}}|-| Critical Chance Unique in Map || Increases Critical Chance by X% if it's the only of its kind on the map. || {{yes}} || {{no}} || {{yes}} || {{yes}} || {{yes}} || {{yes}} || {{yes}}|-| Critical Damage Unique in Map || Increases Critical Damage by X% if it's the only of its kind on the map. || {{yes}} || {{yes}} || {{yes}} || {{yes}} || {{yes}} || {{yes}} || {{yes}}|-| Damage Unique in Map || Increases Tower Damage by X if it's the only of its kind on the map. || {{no}} || {{no}} || {{no}} || {{no}} || {{no}} || {{no}} || {{yes}}|-| Hero Chaos Damage Increase || Increases damage done to Chaos Enemies by %. || {{yes}} || {{no}} || {{yes}} || {{yes}} || {{yes}} || {{yes}} || {{no}}|-| Hero Miniboss Damage Increase || Increases damage done to Minibosses by %.<sup>2</sup> || {{yes}} || {{no}} || {{yes}} || {{yes}} || {{yes}} || {{yes}} || {{no}}|-| Hero Frosty Damage Increase || Increases damage done to Frosty Enemies by %. || {{yes}} || {{no}} || {{yes}} || {{yes}} || {{yes}} || {{yes}} || {{no}}|-| Defense Chaos Damage Increase || Increases damage done to Chaos Enemies by %. || {{no}} || {{no}} || {{no}} || {{no}} || {{no}} || {{no}} || {{yes}}|-| Defense Goblin Damage Increase || Increases damage done to Goblins by %. || {{no}} || {{no}} || {{no}} || {{no}} || {{no}} || {{no}} || {{yes}}|-| Defense Frosty Damage Increase || Increases damage done to Frosty Enemies by %. || {{no}} || {{no}} || {{no}} || {{no}} || {{no}} || {{no}} || {{yes}}|-| Defense Melee Enemy Damage Increase || Increases damage done to Melee Enemies by %. || {{no}} || {{no}} || {{no}} || {{no}} || {{no}} || {{no}} || {{yes}}|-| Defense Miniboss Damage Increase || Increases damage done to Minibosses by %.<sup>2</sup> || {{no}} || {{no}} || {{no}} || {{no}} || {{no}} || {{no}} || {{yes}}|-| Defense Orc Damage Increase || Increases damage done to Orcs by %. || {{no}} || {{no}} || {{no}} || {{no}} || {{no}} || {{no}} || {{yes}}
|-
| Conflagrate Defense Ranged Enemy Damage Increase || 10% chance when damaged to deal X magical fire Increases damage done to nearby enemiesRanged Enemies by %. || {{no}} || {{no}} || {{yesno}} || {{no}} || {{no}} || {{no}} || {{noyes}}
|-
| Construction Defense Skeleton Damage Increase || Increases build rate during the Combat Phase damage done to Skeletons by X%. || {{no}} || {{no}} || {{no}} || {{no}} || {{yesno}} || {{no}} || {{noyes}}
|-
| Defense Critical Chance Support Damage Increase || Defense Crit Chance increased Increases damage done to Support Enemies by +X%. || {{yesno}} || {{yesno}} || {{yesno}} || {{yesno}} || {{yesno}} || {{yesno}} || {{yes}}
|-
| Drown Defense Warboar Damage Increase || XIncreases damage done to Warboars by % chance on hit to drench target for 5s. || {{yesno}}<sup>1</sup> || {{no}} || {{no}} || {{no}} || {{no}} || {{no}} || {{noyes}}
|-
| Finglonger Hero Chaos EXPLOSION || Increases Defense interaction range by Chaos enemies explode on death, dealing XDamage Around them. || {{noyes}} || {{no}} || {{noyes}} || {{noyes}} || {{yes}} || {{noyes}} || {{no}}
|-
| Footloose Hero Frosty EXPLOSION || Movement speed increased by Frosty enemies explode on death, dealing XDamage Around them. || {{noyes}} || {{no}} || {{noyes}} || {{yes}} || {{noyes}} || {{noyes}} || {{no}}
|-
| Harden Hero Miniboss EXPLOSION || Physical Resist increased by Minibosses explode on death, dealing XDamage Around them. || {{noyes}} || {{yesno}} || {{yes}} || {{yes}} || {{yes}} || {{yes}} || {{no}}
|-
| Heavy Toe Defense Chaos EXPLOSION || 35% chance when landing after a jump to deal Chaos enemies explode on death, dealing X magical earth damage to nearby enemiesDamage Around them. || {{no}} || {{no}} || {{no}} || {{yesno}} || {{no}} || {{no}} || {{noyes}}
|-
| Hero Critical Chance Defense Frosty EXPLOSION || Hero Crit Chance increased by +Frosty enemies explode on death, dealing X%Damage Around them. || {{yesno}} || {{yesno}} || {{yesno}} || {{yesno}} || {{yesno}} || {{yesno}} || {{yes}}
|-
| Impact Defense Goblin EXPLOSION || Goblins explode on death, dealing X% chance on hit to stun target for 1sDamage Around them. || {{yesno}}<sup>2</sup> || {{no}} || {{no}} || {{no}} || {{no}} || {{no}} || {{noyes}}
|-
| Leprechaun Defense Melee EXPLOSION || Melee enemies explode on death, dealing X% chance to double the gold you collectDamage Around them. || {{no}} || {{no}} || {{yesno}} || {{no}} || {{no}} || {{no}} || {{noyes}}
|-
| Life Leech Defense Miniboss EXPLOSION || On hit heal for Minibosses explode on death, dealing XDamage Around them. || {{yesno}} || {{no}} || {{no}} || {{no}} || {{no}} || {{no}} || {{noyes}}
|-
| Mercantile Defense Orc EXPLOSION || Enemies defeated by Defenses yield Orcs explode on death, dealing X% more goldDamage Around them. || {{no}} || {{no}} || {{yesno}} || {{yesno}} || {{yesno}} || {{yesno}} || {{noyes}}
|-
| Nullify Defense Ranged EXPLOSION || Magic Resist increased by Ranged enemies explode on death, dealing XDamage Around them. || {{no}} || {{yesno}} || {{yesno}} || {{yesno}} || {{yesno}} || {{yesno}} || {{noyes}}
|-
| Pickpocket Defense Skeleton EXPLOSION || Enemies defeated by Heroes yield Skeletons explode on death, dealing X% more goldDamage Around them. || {{yesno}} || {{no}} || {{yesno}} || {{yesno}} || {{yesno}} || {{yesno}} || {{noyes}}
|-
| Regeneration Defense Support EXPLOSION || Heal Support enemies explode on death, dealing X health every 5sDamage Around them. || {{no}} || {{no}} || {{yesno}} || {{no}} || {{no}} || {{no}} || {{noyes}}
|-
| Retribution Defense Warboar EXPLOSION || 20% chance when damaged to deal Warboars explode on death, dealing X unresisted damage backDamage Around them. || {{no}} || {{yesno}} || {{yesno}} || {{no}} || {{no}} || {{no}} || {{noyes}}
|-
| Service Call Defense Crowd Control Damage Increase || Increases repair/upgrade rate during the Combat Phase damage done to enemies suffering Crowd Control effects by X%. || {{no}} || {{no}} || {{no}} || {{no}} || {{yesno}} || {{no}} || {{noyes}}
|-
| Superconductor Defense Rate Increase || Ability mana costs reduced Increases the Attack Rate of the affected tower by 24%. <sup>3</sup> || {{no}} || {{no}} || {{no}} || {{no}} || {{no}} || {{yesno}} || {{yes}}
|-
| Taser Suit Hero Tenacity || 10Decreases the duration of negative Status Effects on Heroes by % chance when damaged to electrocute nearby enemies for 1.5s. (Tenacity) || {{no}} || {{no}} || {{yes}} || {{noyes}} || {{noyes}} || {{noyes}} || {{no}}
|-
| Vector Corrector Defense Tenacity || Decreases the duration of negative Status Effects on Defenses by %. (Tenacity) || {{no}} || {{no}} || {{no}} || {{no}} || {{no}} || {{no}} || {{yes}}|-| Earth Damage || X Earth Damage || {{yes}} || {{no}} || {{no}} || {{no}} || {{no}} || {{no}} || {{no}}|-| Fire Damage || X Fire Damage || {{yes}} || {{no}} || {{no}} || {{no}} || {{no}} || {{no}} || {{no}}|-| Storm Damage || X Storm Damage || {{yes}} || {{no}} || {{no}} || {{no}} || {{no}} || {{no}} || {{no}}|-| Water Damage || X Water Damage || {{yes}} || {{no}} || {{no}} || {{no}} || {{no}} || {{no}} || {{no}}|-| Tower Fire Damage || Attunes a non-elemental Tower to Fire and increases Defense Power by X. || {{no}} || {{no}} || {{no}} || {{no}} || {{no}} || {{no}} || {{yes}}|-| Tower Earth Damage || Attunes a non-elemental Tower to Earth and increases Defense Power by X. || {{no}} || {{no}} || {{no}} || {{no}} || {{no}} || {{no}} || {{yes}}|-| Tower Water Damage || Attunes a non-elemental Tower to Water and Increases Defense Power by X. || {{no}} || {{no}} || {{no}} || {{no}} || {{no}} || {{no}} || {{yes}}|-| Tower Wind Damage || Attunes a non-elemental Tower to Storm and Increases projectile tower range Defense Power by X. || {{no}} || {{no}} || {{no}} || {{no}} || {{no}} || {{no}} || {{yes}}|-| Defense Health Increase || Increases Defense Health by X. || {{no}} || {{no}} || {{no}} || {{no}} || {{no}} || {{no}} || {{yes}}|-| Defense Power Increase || Increases Defense Power by X. || {{no}} || {{no}} || {{no}} || {{no}} || {{no}} || {{no}} || {{yes}}|-| Hero Ability Power Increase || Increases Hero Ability Power by X. || {{yes}} || {{no}} || {{yes}} || {{yes}} || {{yes}} || {{yes}} || {{no}}|-| Hero Health Increase || Increases Hero Health by X. || {{yes}} || {{no}} || {{yes}} || {{yes}} || {{yes}} || {{yes}} || {{no}}|-| Hero Damage Increase || Increases Hero Damage by X. || {{yes}} || {{no}} || {{yes}} || {{yes}} || {{yes}} || {{yes}} || {{no}}|-| Damage Defenses to Power || Increases Tower Damage by up to X based on the amount of missing Tower Health. || {{no}} || {{no}} || {{no}} || {{no}} || {{no}} || {{no}} || {{yes}}|-| 20% Defense Resist Boost || Increases Defense Damage Reduction by X%when under 20% health. || {{no}} || {{no}} || {{no}} || {{no}} || {{no}} || {{no}} || {{yes}}|-| Defense Extra Life || Instead of being destroyed, the defense will decrease one upgrade level at X% Health. Once Per Combat Phase. || {{no}} || {{no}} || {{no}} || {{no}} || {{no}} || {{no}} || {{yes}}
|-
|}
1. Drown can only roll on weapons Weakpoints being things like the back a Siege Rollers. 2. Minibosses being enemies that deal Water Damagehave healthbar at the top of the screen.
23. Impact Defense rate is capped and you can only roll on weapons not go passed that deal Earth Damagecap.
17
edits