Changes

Template:Passives

13,350 bytes added, 13:17, 22 June 2018
Updating the passives list with all the new mods and removed most of old passive that are now shards.
<small>Please Note: This information is not accurate please update</small> ''List of General [[:Category:Heroes|Hero]] [[:Category:Items|Item]] [[Passives]]'':
{| class="wikitable" style="width:80%; text-align:center;"
! rowspan="2" style="width:919%; text-align:center;" | Name ! rowspan="2" style="width:5065%; text-align:center;" | Effect
! colspan="7" style="width:21%; text-align:center;" | Item
|-
! style="width:3%;" | Weapon
! style="width:3%;" | Shield
! style="width:3%;" | Helmet! style="width:3%;" | Chest
! style="width:3%;" | Boots
! style="width:3%;" | Gloves
! style="width:3%;" | Helmet
! style="width:3%;" | Relic
|-
| Channel 20% Health Armor Boost || Increases Armor by X when under 20% Health. || {{yes}} || {{no}} || {{yes}} || {{yes}} || {{yes}} || {{yes}} || {{no}}|-| 20% Crit Chance Boost || Increases Critical Chance by % when under 20% Health. || {{yes}} || {{no}} || {{yes}} || {{yes}} || {{yes}} || {{yes}} || {{no}}|-| 20% Crit Damage Boost || Increases Critical Damage by % when under 20% Health. || {{yes}} || {{no}} || {{yes}} || {{yes}} || {{yes}} || {{yes}} || {{no}}|-| Ability Damage Increase per Cooldown || Increases Ability damage by X for each ability on Cooldown. || {{yes}} || {{no}} || {{yes}} || {{yes}} || {{yes}} || {{yes}} || {{no}}|-| Hero Crowd Control Damage Increase || Increases damage done to enemies suffering Crowd Control effects by %. || {{yes}} || {{no}} || {{yes}} || {{yes}} || {{yes}} || {{yes}} || {{no}}|-| Single Projectile Damage Increase || Increases damage by Single Projectile Weapons by %. || {{yes}} || {{no}} || {{yes}} || {{yes}} || {{yes}} || {{yes}} || {{no}}|-| Triple Projectile Damage Increase || Increases damage by Triple Projectile Weapons by %. ||| {{yes}} || {{no}} || {{yes}} || {{yes}} || {{yes}} || {{yes}} || {{no}}|-| Quintuple Projectile Damage Increase || Increases damage by Quintuple Projectile Weapons by %. || {{yes}} || {{no}} || {{yes}} || {{yes}} || {{yes}} || {{yes}} || {{no}}|-| Hero Goblin Damage Increase || Goblins explode on death, dealing X Damage Around them. || {{yes}} || {{no}} || {{yes}} || {{yes}} || {{yes}} || {{yes}} || {{no}}|-| Heavy Weapon Damage Increase || Increases damage by Heavy Weapons by X. || {{yes}} || {{no}} || {{yes}} || {{yes}} || {{yes}} || {{yes}} || {{no}}|-| Light Weapon Damage Increase || Increases damage by Light Weapons by X. || {{yes}} || {{no}} || {{yes}} || {{yes}} || {{yes}} || {{yes}} || {{no}}|-| Medium Weapon Damage Increase || Increases damage by Medium Weapons by X. || {{yes}} || {{no}} || {{yes}} || {{yes}} || {{yes}} || {{yes}} || {{no}}|-| Hero Melee Enemy Damage Increase || Increases damage done to Melee Enemies by %. || {{yes}} || {{no}} || {{yes}} || {{yes}} || {{yes}} || {{yes}} || {{no}}|-| Hero Orc Damage Increase || Increases damage done to Orcs by %. || {{yes}} || {{no}} || {{yes}} || {{yes}} || {{yes}} || {{yes}} || {{no}}|-| Hero Ranged Enemy Damage Increase || Increases damage done to Ranged Enemies by %. || {{yes}} || {{no}} || {{yes}} || {{yes}} || {{yes}} || {{yes}} || {{no}}|-| Hero Skeleton Damage Increase || Increases damage done to Skeletons by %. || {{yes}} || {{no}} || {{yes}} || {{yes}} || {{yes}} || {{yes}} || {{no}}|-| Hero Support Damage Increase || Increases damage done to Support Enemies by %. || {{yes}} || {{no}} || {{yes}} || {{yes}} || {{yes}} || {{yes}} || {{no}}|-| Hero Warboar Damage Increase || Increases damage done to Warboars by %. || {{yes}} || {{no}} || {{yes}} || {{yes}} || {{yes}} || {{yes}} || {{no}}|-| Damage Increase Weakpoint || Increases damage done to Weakpoints by %.<sup>1</sup> || {{yes}} || {{no}} || {{yes}} || {{yes}} || {{yes}} || {{yes}} || {{no}}|-| Weapon Damage Increase per Cooldown || Increases Hero damage by % for each ability mana restored on Cooldown. || {{yes}} || {{no}} || {{yes}} || {{yes}} || {{yes}} || {{yes}} || {{no}}|-| Hero Goblin EXPLOSION || Goblins explode on death, dealing X Damage Around them. || {{yes}} || {{no}} || {{yes}} || {{yes}} || {{yes}} || {{yes}} || {{no}}|-| Hero Melee EXPLOSION || Melee enemies explode on death, dealing X Damage Around them. || {{yes}} || {{no}} || {{yes}} || {{yes}} || {{yes}} || {{yes}} || {{no}}|-| Hero Orc EXPLOSION || Orcs explode on death, dealing X Damage Around them. || {{yes}} || {{no}} || {{yes}} || {{yes}} || {{yes}} || {{yes}} || {{no}}|-| Hero Ranged EXPLOSION || Ranged enemies explode on death, dealing X Damage Around them. || {{yes}} || {{no}} || {{yes}} || {{yes}} || {{yes}} || {{yes}} || {{no}}|-| Hero Skeleton EXPLOSION || Skeletons explode on death, dealing X Damage Around them. || {{yes}} || {{no}} || {{yes}} || {{yes}} || {{yes}} || {{yes}} || {{no}}|-| Hero Support EXPLOSION || Support enemies explode on death, dealing X Damage Around them. || {{yes}} || {{no}} || {{yes}} || {{yes}} || {{yes}} || {{yes}} || {{no}}|-| Hero Warboar EXPLOSION || Warboars explode on death, dealing X Damage Around them. || {{yes}} || {{no}} || {{yes}} || {{yes}} || {{yes}} || {{yes}} || {{no}}|-| Defense Critical Chance Surround Buff || Increases Defense Critical Chance by % for each unique Defense surrouding it. || {{no}} || {{no}} || {{no}} || {{no}} || {{no}} || {{no}} || {{yes}}|-| Defense Critical Damage Surround Buff || Increases Defense Critical Damage by % for each unique Defense surrouding it. || {{no}} || {{no}} || {{no}} || {{no}} || {{no}} || {{no}} || {{yes}}|-| Tower Damage Surround Buff || Increases Tower Damage by X for each unique Defense surrouding it. || {{no}} || {{no}} || {{no}} || {{no}} || {{no}} || {{no}} || {{yes}}|-| Ability Power Increase 100% Health || Increases Ability Power by X when at 100% Health || {{yes}} || {{no}} || {{yes}} || {{yes}} || {{yes}} || {{yes}} || {{no}}|-| Defense Critical Chance || Increase Defense Critical Chance by % || {{no}} || {{no}} || {{no}} || {{no}} || {{no}} || {{no}} || {{yes}}|-| Defense Critical Damage || Increase Defense Critical Damage by % || {{no}} || {{no}} || {{no}} || {{no}} || {{no}} || {{no}} || {{yes}}|-| Defense Power Buff Damage Increase || Increases Defense Power by while the defense is buffed. || {{no}} || {{no}} || {{no}} || {{no}} || {{no}} || {{no}} || {{yes}}|-| Defense Range Increase || Increases the Defense Range of the affected tower by %. || {{no}} || {{no}} || {{no}} || {{no}} || {{no}} || {{no}} || {{yes}}|-| Hero Damage Increase 100% Health || Increases Hero Damage by X when at 100% Health || {{yes}} || {{no}} || {{yes}} || {{yes}} || {{yes}} || {{yes}} || {{no}}|-| Ability Power Buff Increase || Increases Ability Power while hero is buffed. || {{yes}} || {{no}} || {{yes}} || {{yes}} || {{yes}} || {{yes}} || {{no}}|-| Hero Critical Chance || Increase Hero Critical Chance by % || {{yes}} || {{no}} || {{yes}} || {{yes}} || {{yes}} || {{yes}} || {{no}}|-| Hero Critical Damage || Increase Hero Critical Damage by % || {{yes}} || {{no}} || {{yes}} || {{yes}} || {{yes}} || {{yes}} || {{no}}|-| Hero Damage Buff Increase || Increases Hero Damage while hero is buffed || {{yes}} || {{no}} || {{yes}} || {{yes}} || {{yes}} || {{yes}} || {{no}}|-| Ability Power Charge || Increases your Ability Power by X for every 5stime your Abilities don't trigger a Critical Attack. || {{yes}} || {{no}} || {{yes}} || {{yes}} || {{yes}} || {{yes}} || {{no}}|-| Ability Power Swap Buff || Hero gains X Ability Power for 5-14 seconds after swaping into them. || {{yes}} || {{no}} || {{yes}} || {{yes}} || {{yes}} || {{yes}} || {{no}}|-| Hero Damage Swap Buff || Hero gains X Hero Damage for 5-14 seconds after swaping into them. || {{yes}} || {{no}} || {{yes}} || {{yes}} || {{yes}} || {{yes}} || {{no}}|-| Hero Damage Charge || Increases your Hero Damage by X for every time you basic Attacks don't trigger a Critical Attack. || {{yes}} || {{no}} || {{yes}} || {{yes}} || {{yes}} || {{yes}} || {{no}}|-| ATTACKING ARMOR || Increases Armor by X after attacking for 1 second || {{no}} || {{no}} || {{yes}} || {{yes}} || {{yes}} || {{yes}} || {{no}}|-| EXTRA LIFE || Once per Combat Phase when your Hero would die, they are instead returned to % Health || {{no}} || {{no}} || {{yes}} || {{yes}} || {{yes}} || {{yes}} || {{no}}|-| MANA REFUND || The Tower will now drop % of its total Mana Cost when destroyed || {{no}} || {{no}} || {{no}} || {{no}} || {{no}} || {{no}} || {{yes}}|-| INACTIVE MANA REGEN 100 || Regens X Mana while the Hero is inactive. (100 Mana Group) || {{no}} || {{no}} || {{yes}} || {{yes}} || {{yes}} || {{yes}} || {{no}}|-| INACTIVE MANA REGEN 250 || Regens X Mana while the Hero is inactive. (250 Mana Group) || {{no}} || {{no}} || {{yes}} || {{yes}} || {{yes}} || {{yes}} || {{no}}|-| Mana to Ability Power || Increases Ability Damage up to X, the less Mana you have. || {{yes}} || {{no}} || {{yes}} || {{yes}} || {{yes}} || {{yes}} || {{no}}|-| Mana to Hero Damage || Increases Hero Damage up to X, the less Mana you have. || {{yes}} || {{no}} || {{yes}} || {{yes}} || {{yes}} || {{yes}} || {{no}}|-| Hero Shield Penetration || Hero projectiles pass through shields, dealing % of its original damage || {{yes}} || {{no}} || {{yes}} || {{yes}} || {{yes}} || {{yes}} || {{no}} |-| Defense Shield Penetration || Tower projectiles pass through shields, dealing % of its original damage || {{no}} || {{no}} || {{no}} || {{no}} || {{no}} || {{no}} || {{yes}}|-| Critical Chance Unique in Map || Increases Critical Chance by X% if it's the only of its kind on the map. || {{yes}} || {{no}} || {{yes}} || {{yes}} || {{yes}} || {{yes}} || {{yes}}|-| Critical Damage Unique in Map || Increases Critical Damage by X% if it's the only of its kind on the map. || {{yes}} || {{yes}} || {{yes}} || {{yes}} || {{yes}} || {{yes}} || {{yes}}|-| Damage Unique in Map || Increases Tower Damage by X if it's the only of its kind on the map. || {{no}} || {{no}} || {{no}} || {{no}} || {{no}} || {{no}} || {{yes}}|-| Hero Chaos Damage Increase || Increases damage done to Chaos Enemies by %. || {{yes}} || {{no}} || {{yes}} || {{yes}} || {{yes}} || {{yes}} || {{no}}|-| Hero Miniboss Damage Increase || Increases damage done to Minibosses by %.<sup>2</sup> || {{yes}} || {{no}} || {{yes}} || {{yes}} || {{yes}} || {{yes}} || {{no}}|-| Hero Frosty Damage Increase || Increases damage done to Frosty Enemies by %. || {{yes}} || {{no}} || {{yes}} || {{yes}} || {{yes}} || {{yes}} || {{no}}|-| Defense Chaos Damage Increase || Increases damage done to Chaos Enemies by %. || {{no}} || {{no}} || {{no}} || {{no}} || {{no}} || {{no}} || {{yes}}|-| Defense Goblin Damage Increase || Increases damage done to Goblins by %. || {{no}} || {{no}} || {{no}} || {{no}} || {{no}} || {{no}} || {{yes}}|-| Defense Frosty Damage Increase || Increases damage done to Frosty Enemies by %. || {{no}} || {{no}} || {{no}} || {{no}} || {{no}} || {{no}} || {{yes}}|-| Defense Melee Enemy Damage Increase || Increases damage done to Melee Enemies by %. || {{no}} || {{no}} || {{no}} || {{no}} || {{no}} || {{no}} || {{yes}}|-| Defense Miniboss Damage Increase || Increases damage done to Minibosses by %.<sup>2</sup> || {{no}} || {{no}} || {{no}} || {{no}} || {{no}} || {{no}} || {{yes}}|-| Defense Orc Damage Increase || Increases damage done to Orcs by %. || {{no}} || {{no}} || {{no}} || {{no}} || {{no}} || {{no}} || {{yes}}|-| Defense Ranged Enemy Damage Increase || Increases damage done to Ranged Enemies by %. || {{no}} || {{no}} || {{no}} || {{no}} || {{no}} || {{no}} || {{yes}}|-| Defense Skeleton Damage Increase || Increases damage done to Skeletons by %. || {{no}} || {{no}} || {{no}} || {{no}} || {{no}} || {{no}} || {{yes}}|-| Defense Support Damage Increase || Increases damage done to Support Enemies by %. || {{no}} || {{no}} || {{no}} || {{no}} || {{no}} || {{no}} || {{yes}}|-| Defense Warboar Damage Increase || Increases damage done to Warboars by %. || {{no}} || {{no}} || {{no}} || {{no}} || {{no}} || {{no}} || {{yes}}|-| Hero Chaos EXPLOSION || Chaos enemies explode on death, dealing X Damage Around them. || {{yes}} || {{no}} || {{yes}} || {{yes}} || {{yes}} || {{yes}} || {{no}}|-| Hero Frosty EXPLOSION || Frosty enemies explode on death, dealing X Damage Around them. || {{yes}} || {{no}} || {{yes}} || {{yes}} || {{yes}} || {{yes}} || {{no}}|-| Hero Miniboss EXPLOSION || Minibosses explode on death, dealing X Damage Around them. || {{yes}} || {{no}} || {{yes}} || {{yes}} || {{yes}} || {{yes}} || {{no}}|-| Defense Chaos EXPLOSION || Chaos enemies explode on death, dealing X Damage Around them. || {{no}} || {{no}} || {{no}} || {{no}} || {{no}} || {{no}} || {{yes}}|-| Defense Frosty EXPLOSION || Frosty enemies explode on death, dealing X Damage Around them. || {{no}} || {{no}} || {{no}} || {{no}} || {{no}} || {{no}} || {{yes}}|-| Defense Goblin EXPLOSION || Goblins explode on death, dealing X Damage Around them. || {{no}} || {{no}} || {{no}} || {{no}} || {{no}} || {{no}} || {{yes}}|-| Defense Melee EXPLOSION || Melee enemies explode on death, dealing X Damage Around them. || {{no}} || {{no}} || {{no}} || {{no}} || {{no}} || {{no}} || {{yes}}|-| Defense Miniboss EXPLOSION || Minibosses explode on death, dealing X Damage Around them. || {{no}} || {{no}} || {{no}} || {{no}} || {{no}} || {{no}} || {{yes}}|-| Defense Orc EXPLOSION || Orcs explode on death, dealing X Damage Around them. || {{no}} || {{no}} || {{no}} || {{no}} || {{no}} || {{no}} || {{yes}}|-| Defense Ranged EXPLOSION || Ranged enemies explode on death, dealing X Damage Around them. || {{no}} || {{no}} || {{no}} || {{no}} || {{no}} || {{no}} || {{yes}}|-| Defense Skeleton EXPLOSION || Skeletons explode on death, dealing X Damage Around them. || {{no}} || {{no}} || {{no}} || {{no}} || {{no}} || {{no}} || {{yes}}
|-
| Conflagrate Defense Support EXPLOSION || 10% chance when damaged to deal Support enemies explode on death, dealing X magical fire damage to nearby enemiesDamage Around them. || {{no}} || {{no}} || {{yesno}} || {{no}} || {{no}} || {{no}} || {{noyes}}
|-
| Construction Defense Warboar EXPLOSION || Increases build rate during the Combat Phase by Warboars explode on death, dealing X%Damage Around them. || {{no}} || {{no}} || {{no}} || {{no}} || {{yesno}} || {{no}} || {{noyes}}
|-
| Defense Critical Chance Crowd Control Damage Increase || Defense Crit Chance increased Increases damage done to enemies suffering Crowd Control effects by +X%. || {{yesno}} || {{yesno}} || {{yesno}} || {{yesno}} || {{yesno}} || {{yesno}} || {{yes}}
|-
| Drown Defense Rate Increase || XIncreases the Attack Rate of the affected tower by % chance on hit to drench target for 5s. || {{yes}}<sup>13</sup> || {{no}} || {{no}} || {{no}} || {{no}} || {{no}} || {{no}} || {{yes}}
|-
| Finglonger Hero Tenacity || Increases Defense interaction range Decreases the duration of negative Status Effects on Heroes by X%. (Tenacity) || {{no}} || {{no}} || {{noyes}} || {{noyes}} || {{yes}} || {{noyes}} || {{no}}
|-
| Footloose Defense Tenacity || Movement speed increased Decreases the duration of negative Status Effects on Defenses by X%. (Tenacity) || {{no}} || {{no}} || {{no}} || {{yesno}} || {{no}} || {{no}} || {{noyes}}
|-
| Harden Earth Damage || Physical Resist increased by X. Earth Damage || {{noyes}} || {{yesno}} || {{yesno}} || {{yesno}} || {{yesno}} || {{yesno}} || {{no}}
|-
| Heavy Toe Fire Damage || 35% chance when landing after a jump to deal X magical earth damage to nearby enemies. Fire Damage || {{noyes}} || {{no}} || {{no}} || {{yesno}} || {{no}} || {{no}} || {{no}}
|-
| Hero Critical Chance Storm Damage || Hero Crit Chance increased by +X%. Storm Damage || {{yes}} || {{yesno}} || {{yesno}} || {{yesno}} || {{yesno}} || {{yesno}} || {{yesno}}
|-
| Impact Water Damage || X% chance on hit to stun target for 1s. Water Damage || {{yes}}<sup>2</sup> || {{no}} || {{no}} || {{no}} || {{no}} || {{no}} || {{no}}
|-
| Incinerate Tower Fire Damage || 5% chance on hit Attunes a non-elemental Tower to burn target for Fire and increases Defense Power by X magical fire damage each second for 4s. || {{yesno}}<sup>3</sup> || {{no}} || {{no}} || {{no}} || {{no}} || {{no}} || {{noyes}}
|-
| Leprechaun Tower Earth Damage || Attunes a non-elemental Tower to Earth and increases Defense Power by X% chance to double the gold you collect. || {{no}} || {{no}} || {{yesno}} || {{no}} || {{no}} || {{no}} || {{noyes}}
|-
| Life Leech Tower Water Damage || On hit heal for Attunes a non-elemental Tower to Water and Increases Defense Power by X. || {{yesno}} || {{no}} || {{no}} || {{no}} || {{no}} || {{no}} || {{noyes}}
|-
| Mercantile Tower Wind Damage || Enemies defeated Attunes a non-elemental Tower to Storm and Increases Defense Power by Defenses yield X% more gold. || {{no}} || {{no}} || {{yesno}} || {{yesno}} || {{yesno}} || {{yesno}} || {{noyes}}
|-
| Nullify Defense Health Increase || Magic Resist increased Increases Defense Health by X. || {{no}} || {{yesno}} || {{yesno}} || {{yesno}} || {{yesno}} || {{yesno}} || {{noyes}}
|-
| Pickpocket Defense Power Increase || Enemies defeated Increases Defense Power by Heroes yield X% more gold. || {{yesno}} || {{no}} || {{yesno}} || {{yesno}} || {{yesno}} || {{yesno}} || {{noyes}}
|-
| Regeneration Hero Ability Power Increase || Heal Increases Hero Ability Power by X health every 5s. || {{noyes}} || {{no}} || {{yes}} || {{noyes}} || {{noyes}} || {{noyes}} || {{no}}
|-
| Retribution Hero Health Increase || 20% chance when damaged to deal Increases Hero Health by X unresisted damage back. || {{noyes}} || {{yesno}} || {{yes}} || {{noyes}} || {{noyes}} || {{noyes}} || {{no}}
|-
| Service Call Hero Damage Increase || Increases repair/upgrade rate during the Combat Phase Hero Damage by X%. || {{noyes}} || {{no}} || {{noyes}} || {{noyes}} || {{yes}} || {{noyes}} || {{no}}
|-
| Superconductor Damage Defenses to Power || Ability mana costs reduced Increases Tower Damage by 24%up to X based on the amount of missing Tower Health. || {{no}} || {{no}} || {{no}} || {{no}} || {{no}} || {{yesno}} || {{yes}}
|-
| Taser Suit 20% Defense Resist Boost || 10Increases Defense Damage Reduction by X% chance when damaged to electrocute nearby enemies for 1.5sunder 20% health. || {{no}} || {{no}} || {{yesno}} || {{no}} || {{no}} || {{no}} || {{noyes}}
|-
| Vector Corrector Defense Extra Life || Increases projectile tower range by Instead of being destroyed, the defense will decrease one upgrade level at X%Health. Once Per Combat Phase. || {{no}} || {{no}} || {{yesno}} || {{yesno}} || {{yesno}} || {{yesno}} || {{noyes}}
|-
|}
1. Drown can only roll on weapons that deal Water DamageWeakpoints being things like the back a Siege Rollers.
2. Impact can only roll on weapons Minibosses being enemies that deal Earth Damagehave healthbar at the top of the screen.
3. Incinerate Defense rate is capped and you can only roll on weapons not go passed that deal Fire Damagecap.
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