Changes

Template:Passives

12,668 bytes added, 13:17, 22 June 2018
Updating the passives list with all the new mods and removed most of old passive that are now shards.
''List of General [[:Category:Heroes|Hero]] [[Items]] [[Passives]]'':
{| class="wikitable" style="width:80%; text-align:center;"
! rowspan="2" style="width:919%; text-align:center;" | Name ! rowspan="2" style="width:5065%; text-align:center;" | Effect
! colspan="7" style="width:21%; text-align:center;" | Item
! colspan="3" style="width:25%; text-align:center;" | Min/Max Effect Value
|-
! style="width:3%;" | Weapon
! style="width:3%;" | Relic
|-
| Channel 20% Health Armor Boost || Increases Armor by X ability mana restored every 5swhen under 20% Health. || {{noyes}} || {{no}} || {{yes}} || {{yes}} || {{yes}} || {{yes}} || {{yesno}} || 2-3 Mana every 5 Seconds
|-
| Conflagrate 20% Crit Chance Boost || 10Increases Critical Chance by % chance when damaged to deal X magical fire damage to nearby enemiesunder 20% Health. || {{noyes}} || {{no}} || {{yes}} || {{noyes}} || {{noyes}} || {{noyes}} || {{no}} ||1300 Magical Fire Damage
|-
| Construction 20% Crit Damage Boost || Increases build,repair and upgrade rate during the Combat Phase Critical Damage by X%when under 20% Health. || {{noyes}} || {{no}} || {{noyes}} || {{noyes}} || {{noyes}} || {{yes}} || {{no}} || 10-20% faster Build/Repair/Upgrade Rate
|-
| Defense Critical Chance Ability Damage Increase per Cooldown || Defense Crit Chance increased Increases Ability damage by 1-5%X for each ability on Cooldown. || {{yes}} || {{yesno}} || {{yes}} || {{yes}} || {{yes}} || {{yes}} || {{yesno}} || 3-5% Defense Critical Chance
|-
| Drown Hero Crowd Control Damage Increase || XIncreases damage done to enemies suffering Crowd Control effects by % chance on hit to drench target for 5s. || {{yes}}<sup>1</sup> || {{no}} || {{noyes}} || {{noyes}} || {{noyes}} || {{noyes}} || {{no}} || 12 seconds of Drenched
|-
| Footloose Single Projectile Damage Increase || Movement speed increased Increases damage by XSingle Projectile Weapons by %. || {{noyes}} || {{no}} || {{noyes}} || {{noyes}} || {{yes}} || {{noyes}} || {{no}} || 150 bonus Movement Speed points
|-
| Harden Triple Projectile Damage Increase || Physical Resist increased Increases damage by XTriple Projectile Weapons by %. ||| {{noyes}} || {{yesno}} || {{yes}} || {{yes}} || {{yes}} || {{yes}} || {{no}} || 150 bonus Physical Resist Points
|-
| Heavy Toe Quintuple Projectile Damage Increase || 35Increases damage by Quintuple Projectile Weapons by % chance when landing after a jump to deal X magical earth damage to nearby enemies. || {{noyes}} || {{no}} || {{noyes}} || {{noyes}} || {{yes}} || {{noyes}} || {{no}} || 1,300 Magical Earth Damage
|-
| Hero Critical Chance Goblin Damage Increase || Hero Crit Chance increased by 1-5%Goblins explode on death, dealing X Damage Around them. || {{yes}} || {{yesno}} || {{yes}} || {{yes}} || {{yes}} || {{yes}} || {{yesno}} || 5% bonus chance to crit
|-
| Impact Heavy Weapon Damage Increase || Increases damage by Heavy Weapons by X% chance on hit to stun target for 1s. || {{yes}}<sup>2</sup> || {{no}} || {{noyes}} || {{noyes}} || {{noyes}} || {{noyes}} || {{no}} || 14% chance to stun target
|-
| Incinerate Light Weapon Damage Increase || 5% chance on hit to burn target for Increases damage by Light Weapons by X magical fire damage each second for 4s. || {{yes}}<sup>3</sup> || {{no}} || {{noyes}} || {{noyes}} || {{noyes}} || {{noyes}} || {{no}} || 700 Magical Fire Damage
|-
| Jackpot Medium Weapon Damage Increase || Increases damage by Medium Weapons by X% chance to quadruple gold dropped . || {{yes}} || {{yesno}} || {{yes}} || {{yes}} || {{yes}} || {{yes}} || {{yesno}} || 15% bonus chance
|-
| Life Leech Hero Melee Enemy Damage Increase || On hit heal for XIncreases damage done to Melee Enemies by %. || {{yes}} || {{no}} || {{noyes}} || {{noyes}} || {{noyes}} || {{noyes}} || {{no}} || 800? HP per hit
|-
| Nullify Hero Orc Damage Increase || Magic Resist increased Increases damage done to Orcs by X%. || {{noyes}} || {{yesno}} || {{yes}} || {{yes}} || {{yes}} || {{yes}} || {{no}} || 150 bonus points to Magic Resistance
|-
| Regeneration Hero Ranged Enemy Damage Increase || Heal X health every 5sIncreases damage done to Ranged Enemies by %. || {{noyes}} || {{no}} || {{noyes}} || {{yes}} || {{noyes}} || {{noyes}} || {{no}} || 900? HP healed every 5 seconds
|-
| Retribution Hero Skeleton Damage Increase || 20Increases damage done to Skeletons by % chance when damaged to deal X unresisted damage back. || {{noyes}} || {{yesno}} || {{noyes}} || {{yes}} || {{noyes}} || {{noyes}} || {{no}} || 1,300 unresisted damage
|-
| Superconductor Hero Support Damage Increase || Ability mana costs reduced Increases damage done to Support Enemies by x%. || {{noyes}} || {{no}} || {{yes}} || {{yes}} || {{yes}} || {{yes}} || {{yesno}} || 3% reduced ability mana cost
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| Taser Suit Hero Warboar Damage Increase || xIncreases damage done to Warboars by % chance when damaged to electrocute nearby enemies for 1.5s. || {{noyes}} || {{no}} || {{noyes}} || {{yes}} || {{noyes}} || {{noyes}} || {{no}} || 10% chance to electrocute nearby enemies
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| Vector Corrector Damage Increase Weakpoint || Increases projectile tower range damage done to Weakpoints by x%. <sup>1</sup> || {{noyes}} || {{no}} || {{yes}}<sup>4</sup> || {{yes}}<sup>4</sup> || {{yes}}<sup>4</sup> || {{yes}}<sup>4</sup> || {{yesno}}<sup>4</sup> || 2-3% bonus range
|-
| Storm BootsWeapon Damage Increase per Cooldown || Increases Hero damage by % for each ability on Cooldown. || {{yes}} || {{no}} || {{yes}} || {{yes}} || {{yes}} || {{yes}} || {{no}}|-| Hero Goblin EXPLOSION || Goblins explode on death, dealing X Damage Around them. || {{yes}} || {{no}} || {{yes}} || {{yes}} || {{yes}} || {{yes}} || {{no}}|-| Hero Melee EXPLOSION || Melee enemies explode on death, dealing X Damage Around them. || {{yes}} || {{no}} || {{yes}} || {{yes}} || {{yes}} || {{yes}} || {{no}}|-| Hero Orc EXPLOSION || Orcs explode on death, dealing X Damage Around them. || {{yes}} || {{no}} || {{yes}} || {{yes}} || {{yes}} || {{yes}} || {{no}}|-| Hero Ranged EXPLOSION || Ranged enemies explode on death, dealing X Damage Around them. || {{yes}} || {{no}} || {{yes}} || {{yes}} || {{yes}} || {{yes}} || {{no}}|-| Hero Skeleton EXPLOSION || Skeletons explode on death, dealing X Damage Around them. || {{yes}} || {{no}} || {{yes}} || {{yes}} || {{yes}} || {{yes}} || {{no}}|-| Hero Support EXPLOSION || Support enemies explode on death, dealing X Damage Around them. || {{yes}} || {{no}} || {{yes}} || {{yes}} || {{yes}} || {{yes}} || {{no}}|-| Hero Warboar EXPLOSION || Warboars explode on death, dealing X Damage Around them. || {{yes}} || {{no}} || {{yes}} || {{yes}} || {{yes}} || {{yes}} || {{no}}|-| Defense Critical Chance Surround Buff || Increases Defense Critical Chance by % for each unique Defense surrouding it. || {{no}} || {{no}} || {{no}} || {{no}} || {{no}} || {{no}} || {{yes}}|-| Defense Critical Damage Surround Buff || Increases Defense Critical Damage by % for each unique Defense surrouding it. || {{no}} || {{no}} || {{no}} || {{no}} || {{no}} || {{no}} || {{yes}}|-| Tower Damage Surround Buff || Increases Tower Damage by X for each unique Defense surrouding it. || {{no}} || {{no}} || {{no}} || {{no}} || {{no}} || {{no}} || {{yes}}|-| Ability Power Increase 100% Health || Increases Ability Power by X when at 100% Health || {{yes}} || {{no}} || {{yes}} || {{yes}} || {{yes}} || {{yes}} || {{no}}|-| Defense Critical Chance || Increase Defense Critical Chance by % || {{no}} || {{no}} || {{no}} || {{no}} || {{no}} || {{no}} || {{yes}}|-| Defense Critical Damage || Increase Defense Critical Damage by % || {{no}} || {{no}} || {{no}} || {{no}} || {{no}} || {{no}} || {{yes}}|-| Defense Power Buff Damage Increase || Increases Defense Power by while the defense is buffed. || {{no}} || {{no}} || {{no}} || {{no}} || {{no}} || {{no}} || {{yes}}|-| Defense Range Increase || Increases the Defense Range of the affected tower by %. || {{no}} || {{no}} || {{no}} || {{no}} || {{no}} || {{no}} || {{yes}}|-| Hero Damage Increase 100% Health || Increases Hero Damage by X when at 100% Health || {{yes}} || {{no}} || {{yes}} || {{yes}} || {{yes}} || {{yes}} || {{no}}|-| Ability Power Buff Increase || Increases Ability Power while hero is buffed. || {{yes}} || {{no}} || {{yes}} || {{yes}} || {{yes}} || {{yes}} || {{no}}|-| Hero Critical Chance || Increase Hero Critical Chance by % || {{yes}} || {{no}} || {{yes}} || {{yes}} || {{yes}} || {{yes}} || {{no}}|-| Hero Critical Damage || Increase Hero Critical Damage by % || {{yes}} || {{no}} || {{yes}} || {{yes}} || {{yes}} || {{yes}} || {{no}}|-| Hero Damage Buff Increase || Increases Hero Damage while hero is buffed || {{yes}} || {{no}} || {{yes}} || {{yes}} || {{yes}} || {{yes}} || {{no}}|-| Ability Power Charge || Increases your Ability Power by X for every time your Abilities don't trigger a Critical Attack. || {{yes}} || {{no}} || {{yes}} || {{yes}} || {{yes}} || {{yes}} || {{no}}|-| Ability Power Swap Buff || Hero gains X Ability Power for 5-14 seconds after swaping into them. || {{yes}} || {{no}} || {{yes}} || {{yes}} || {{yes}} || {{yes}} || {{no}}|-| Hero Damage Swap Buff || Hero gains X Hero Damage for 5-14 seconds after swaping into them. || {{yes}} || {{no}} || {{yes}} || {{yes}} || {{yes}} || {{yes}} || {{no}}|-| Hero Damage Charge || Increases your Hero Damage by X for every time you basic Attacks don't trigger a Critical Attack. || {{yes}} || {{no}} || {{yes}} || {{yes}} || {{yes}} || {{yes}} || {{no}}|-| ATTACKING ARMOR || Increases Armor by X after attacking for 1 second || {{no}} || {{no}} || {{yes}} || {{yes}} || {{yes}} || {{yes}} || {{no}}|-| EXTRA LIFE || Once per Combat Phase when your Hero would die, they are instead returned to % Health || {{no}} || {{no}} || {{yes}} || {{yes}} || {{yes}} || {{yes}} || {{no}}|-| MANA REFUND || The Tower will now drop % of its total Mana Cost when destroyed || {{no}} || {{no}} || {{no}} || {{no}} || {{no}} || {{no}} || {{yes}}|-| INACTIVE MANA REGEN 100 || Regens X Mana while the Hero is inactive. (100 Mana Group) || {{no}} || {{no}} || {{yes}} || {{yes}} || {{yes}} || {{yes}} || {{no}}|-| INACTIVE MANA REGEN 250 || Regens X Mana while the Hero is inactive. (250 Mana Group) || {{no}} || {{no}} || {{yes}} || {{yes}} || {{yes}} || {{yes}} || {{no}}|-| Mana to Ability Power || Increases Ability Damage up to X, the less Mana you have. || {{yes}} || {{no}} || {{yes}} || {{yes}} || {{yes}} || {{yes}} || {{no}}|-| Mana to Hero Damage || Increases Hero Damage up to X, the less Mana you have. || {{yes}} || {{no}} || {{yes}} || {{yes}} || {{yes}} || {{yes}} || {{no}}|-| Hero Shield Penetration || Hero projectiles pass through shields, dealing % of its original damage || {{yes}} || {{no}} || {{yes}} || {{yes}} || {{yes}} || {{yes}} || {{no}}|-| Defense Shield Penetration || Tower projectiles pass through shields, dealing % of its original damage || {{no}} || {{no}} || {{no}} || {{no}} || {{no}} || {{no}} || {{yes}}|-| Critical Chance Unique in Map || Increases Critical Chance by X% if it's the only of its kind on the map. || {{yes}} || {{no}} || {{yes}} || {{yes}} || {{yes}} || {{yes}} || {{yes}}|-| Critical Damage Unique in Map || Increases Critical Damage by X% if it's the only of its kind on the map. || {{yes}} || {{yes}} || {{yes}} || {{yes}} || {{yes}} || {{yes}} || {{yes}}|-| Damage Unique in Map || Increases Tower Damage by X if it's the only of its kind on the map. || {{no}} || {{no}} || {{no}} || {{no}} || {{no}} || {{no}} || {{yes}}|-| Hero Chaos Damage Increase || Increases damage done to Chaos Enemies by %. || {{yes}} || {{no}} || {{yes}} || {{yes}} || {{yes}} || {{yes}} || {{no}}|-| Hero Miniboss Damage Increase || Increases damage done to Minibosses by %.<sup>2</sup> || {{yes}} || {{no}} || {{yes}} || {{yes}} || {{yes}} || {{yes}} || {{no}}|-| Hero Frosty Damage Increase || Increases damage done to Frosty Enemies by %. || {{yes}} || {{no}} || {{yes}} || {{yes}} || {{yes}} || {{yes}} || {{no}}|-| Defense Chaos Damage Increase || Increases damage done to Chaos Enemies by %. || {{no}} || {{no}} || {{no}} || {{no}} || {{no}} || {{no}} || {{yes}}|-| Defense Goblin Damage Increase || Increases damage done to Goblins by %. || {{no}} || {{no}} || {{no}} || {{no}} || {{no}} || {{no}} || {{yes}}|-| Defense Frosty Damage Increase || Increases damage done to Frosty Enemies by %. || {{no}} || {{no}} || {{no}} || {{no}} || {{no}} || {{no}} || {{yes}}|-| Defense Melee Enemy Damage Increase || Increases damage done to Melee Enemies by %. || {{no}} || {{no}} || {{no}} || {{no}} || {{no}} || {{no}} || {{yes}}|-| Defense Miniboss Damage Increase || Increases damage done to Minibosses by %.<sup>12</sup> || ~80{{no}} || {{no}} || {{no}} || {{no}} || {{no}} || {{no}} || {{yes}}|-| Defense Orc Damage Increase || Increases damage done to Orcs by %. || {{no}} || {{no}} || {{no}} || {{no}} || {{no}} || {{no}} || {{yes}}|-| Defense Ranged Enemy Damage Increase || Increases damage done to Ranged Enemies by %. || {{no}} || {{no}} || {{no}} || {{no}} || {{no}} || {{no}} || {{yes}}|-| Defense Skeleton Damage Increase || Increases damage done to Skeletons by %. || {{no}} || {{no}} || {{no}} || {{no}} || {{no}} || {{no}} || {{yes}}|-| Defense Support Damage Increase || Increases damage done to Support Enemies by %. || {{no}} || {{no}} || {{no}} || {{no}} || {{no}} || {{no}} || {{yes}}|-| Defense Warboar Damage Increase || Increases damage done to Warboars by % chance when landing after jump . || {{no}} || {{no}} || {{no}} || {{no}} || {{no}} || {{no}} || {{yes}}|-| Hero Chaos EXPLOSION || Chaos enemies explode on death, dealing X Damage Around them. || {{yes}} || {{no}} || {{yes}} || {{yes}} || {{yes}} || {{yes}} || {{no}}|-| Hero Frosty EXPLOSION || Frosty enemies explode on death, dealing X Damage Around them. || {{yes}} || {{no}} || {{yes}} || {{yes}} || {{yes}} || {{yes}} || {{no}}|-| Hero Miniboss EXPLOSION || Minibosses explode on death, dealing X Damage Around them. || {{yes}} || {{no}} || {{yes}} || {{yes}} || {{yes}} || {{yes}} || {{no}}|-| Defense Chaos EXPLOSION || Chaos enemies explode on death, dealing X Damage Around them. || {{no}} || {{no}} || {{no}} || {{no}} || {{no}} || {{no}} || {{yes}}|-| Defense Frosty EXPLOSION || Frosty enemies explode on death, dealing X Damage Around them. || {{no}} || {{no}} || {{no}} || {{no}} || {{no}} || {{no}} || {{yes}}|-| Defense Goblin EXPLOSION || Goblins explode on death, dealing X Damage Around them. || {{no}} || {{no}} || {{no}} || {{no}} || {{no}} || {{no}} || {{yes}}|-| Defense Melee EXPLOSION || Melee enemies explode on death, dealing X Damage Around them. || {{no}} || {{no}} || {{no}} || {{no}} || {{no}} || {{no}} || {{yes}}|-| Defense Miniboss EXPLOSION || Minibosses explode on death, dealing X Damage Around them. || {{no}} || {{no}} || {{no}} || {{no}} || {{no}} || {{no}} || {{yes}}|-| Defense Orc EXPLOSION || Orcs explode on death, dealing X Damage Around them. || {{no}} || {{no}} || {{no}} || {{no}} || {{no}} || {{no}} || {{yes}}|-| Defense Ranged EXPLOSION || Ranged enemies explode on death, dealing X Damage Around them. || {{no}} || {{no}} || {{no}} || {{no}} || {{no}} || {{no}} || {{yes}}|-| Defense Skeleton EXPLOSION || Skeletons explode on death, dealing X Damage Around them. || {{no}} || {{no}} || {{no}} || {{no}} || {{no}} || {{no}} || {{yes}}|-| Defense Support EXPLOSION || Support enemies explode on death, dealing X Damage Around them. || {{no}} || {{no}} || {{no}} || {{no}} || {{no}} || {{no}} || {{yes}}|-| Defense Warboar EXPLOSION || Warboars explode on death, dealing X Damage Around them. || {{no}} || {{no}} || {{no}} || {{no}} || {{no}} || {{no}} || {{yes}}|-| Defense Crowd Control Damage Increase || Increases damage done to deal ~237enemies suffering Crowd Control effects by %. || {{no}} || {{no}} || {{no}} || {{no}} || {{no}} || {{no}} || {{yes}}|-| Defense Rate Increase || Increases the Attack Rate of the affected tower by %.<sup>3</sup> || {{no}} || {{no}} || {{no}} || {{no}} || {{no}} || {{no}} || {{yes}}|-| Hero Tenacity || Decreases the duration of negative Status Effects on Heroes by %. (Tenacity) || {{no}} || {{no}} || {{yes}} || {{yes}} || {{yes}} || {{yes}} || {{no}}|-| Defense Tenacity || Decreases the duration of negative Status Effects on Defenses by % . (Tenacity) || {{no}} || {{no}} || {{no}} || {{no}} || {{no}} || {{no}} || {{yes}}|-| Earth Damage || X Earth Damage || {{yes}} || {{no}} || {{no}} || {{no}} || {{no}} || {{no}} || {{no}}|-| Fire Damage || X Fire Damage || {{yes}} || {{no}} || {{no}} || {{no}} || {{no}} || {{no}} || {{no}}|-| Storm Damage || X Storm Damage || {{yes}} || {{no}} || {{no}} || {{no}} || {{no}} || {{no}} || {{no}}|-| Water Damage || X Water Damage || {{yes}} || {{no}} || {{no}} || {{no}} || {{no}} || {{no}} || {{no}}|-| Tower Fire Damage || Attunes a non-elemental Tower to Fire and increases Defense Power by X. || {{no}} || {{no}} || {{no}} || {{no}} || {{no}} || {{no}} || {{yes}}|-| Tower Earth Damage || Attunes a non-elemental Tower to Earth and increases Defense Power by X. || {{no}} || {{no}} || {{no}} || {{no}} || {{no}} || {{no}} || {{yes}}|-| Tower Water Damage || Attunes a non-elemental Tower to Water and Increases Defense Power by X. || {{no}} || {{no}} || {{no}} || {{no}} || {{no}} || {{no}} || {{yes}}|-| Tower Wind Damage || Attunes a non-elemental Tower to Storm and Increases Defense Power by X. || {{no}} || {{no}} || {{no}} || {{no}} || {{no}} || {{no}} || {{yes}}|-| Defense Health Increase || Increases Defense Health by X. || {{no}} || {{no}} || {{no}} || {{no}} || {{no}} || {{no}} || {{yes}}|-| Defense Power Increase || Increases Defense Power by X. || {{no}} || {{no}} || {{no}} || {{no}} || {{no}} || {{no}} || {{yes}}|-| Hero Ability Power as storm damage Increase || Increases Hero Ability Power by X. || {{yes}} || {{no}} || {{yes}} || {{yes}} || {{yes}} || {{yes}} || {{no}}|-| Hero Health Increase || Increases Hero Health by X. || {{yes}} || {{no}} || {{yes}} || {{yes}} || {{yes}} || {{yes}} || {{no}}|-| Hero Damage Increase || Increases Hero Damage by X. || {{yes}} || {{no}} || {{yes}} || {{yes}} || {{yes}} || {{yes}} || {{no}}|-| Damage Defenses to Power || Increases Tower Damage by up to nearby enemiesX based on the amount of missing Tower Health. Movement speed increased || {{no}} || {{no}} || {{no}} || {{no}} || {{no}} || {{no}} || {{yes}}|-| 20% Defense Resist Boost || Increases Defense Damage Reduction by +600~756X% when under 20% health. || {{no}} || {{no}} || {{no}} || {{no}} || {{no}} || {{no}} || {{yes}}|-| Defense Extra Life || Instead of being destroyed, the defense will decrease one upgrade level at X% Health. Once Per Combat Phase. || {{no}} || {{no}} || {{no}} || {{no}} || {{no}} || {{no}} || {{yes}}
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1. Drown can only roll on weapons that deal Water Damage. 2. Impact can only roll on weapons that deal Earth Damage. 3. Incinerate can only roll on weapons that deal Fire DamageWeakpoints being things like the back a Siege Rollers.
42. Vector Corrector can only roll on gear Minibosses being enemies that you earn while have healthbar at the squire or apprentice is in your hero decktop of the screen.
53. You Defense rate is capped and you can get storm boots only from the end chest of Defense - Nimbus Reach. It's guaranteed dropnot go passed that cap.
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