Difference between revisions of "Template:Passives/Monk"

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| Zen Monument || [[Serenity Aura]] heal rate increased by X%. || {{no}} || {{no}} || {{no}} || {{yes}} || {{no}} || {{no}}
 
| Zen Monument || [[Serenity Aura]] heal rate increased by X%. || {{no}} || {{no}} || {{no}} || {{yes}} || {{no}} || {{no}}
 
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| Purge Evil || Enemies defeated inside [[Serenity Aura]] explode dealing X%-400% of defense power as damage to nearby enemies. Enemies killed by Purge Evil also explode. || {{yes}}<sup>1</sup> || {{no}} || {{no}} || {{no}} || {{no}} || {{no}}
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|}
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<font size=4>Special Passives that can only roll on specific weapons:</font>
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{| class="wikitable" style="width:90%; text-align:center;"
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! rowspan="1" style="width:12%; text-align:center;" | Name
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! rowspan="1" style="width:12%; text-align:center;" | Weapon
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! rowspan="1" style="width:15%; text-align:center;" | Localisation
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! rowspan="1" style="width:50%; text-align:center;" | Effect
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|-
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| Purge Evil || Infernal Combuster || Malthius Incursion || Enemies defeated inside [[Serenity Aura]] explode dealing X%-400% of defense power as damage to nearby enemies. Enemies killed by Purge Evil also explode.
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| Smiting Fists || Harbinger's Punch || Dragonfall Sewers Defense || X% chance Lightning Strikes Aura deals Y% Defense Power as damage, then Z% Defense Power as damage to nearby targets.
 
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| Haunting  || Melee attacks add Ghost Stacks. Ghost Stacks increase Hero Damage by 0.5%. At 10 stacks, fires Ghosts dealing X% physical Hero Damage for 3 seconds. Ghosts spawn once per 5 seconds. || {{yes}} || {{no}} || {{no}} || {{no}} || {{no}} || {{no}}
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| Mighty Smash || Harbinger's Punch || The Ramparts Defense || Pole Smash spawns a fist dealing X% Ability Power as damage.<br> After a short delay, another fist emerges dealing X% Ability Power as damage.
 
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| Smiting Fists || X% chance Lightning Strikes Aura deals Y% Defense Power as damage, then Z% Defense Power as damage to nearby targets. || {{yes}} || {{no}} || {{no}} || {{no}} || {{no}} || {{no}}
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| Thunderball || ? || ? || X% chance on hit secondary attacks will spawn a lighting area, dealing Y% of your Hero Damage stat as storm damage for Z seconds.
 
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| Thunderball || X% chance on hit secondary attacks will spawn a lighting area, dealing Y% of your Hero Damage stat as storm damage for Z seconds. || {{yes}} || {{no}} || {{no}} || {{no}} || {{no}} || {{no}}
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| Haunting  || ? || Random map || Melee attacks add Ghost Stacks. Ghost Stacks increase Hero Damage by 0.5%. At 10 stacks, fires Ghosts dealing X% physical Hero Damage for 3 seconds. Ghosts spawn once per 5 seconds.
 
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| Walking Tempest<br>Storm Rider || Glaive Of The Storms || Power Surge Incursion || Walking Tempest - 40% increased movement speed. Bassic attack deal X% Hero Damage as Magical Storm Damage.<br>Storm Rider - Glide on a Storm Cloud for Xs drenching enemies under you. Every 2s the Storm Cloud strikes targets for X% of Ability Power as Magical Storm Damage.<br>While griding your primary attack is ranged lighting bolts that deal X% Ability Power as Magical Storm Damage.
 
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1. Purge Evil can only roll on Infernal Combuster (found on the Ramparts Siege defense)
 

Revision as of 12:16, 3 September 2016

List of Monk-specific Item Passives:

Name Effect Item
Weapon Chest Boots Gloves Helmet Relic
Amped Up Lightning Aura attack rate increased by 1%-3%. TickGreen.png TickGreen.png TickGreen.png TickGreen.png TickGreen.png TickGreen.png
Empower Boost Aura defense power boost is increased by X%-25%. CrossWhite.png CrossWhite.png CrossWhite.png CrossWhite.png CrossWhite.png TickGreen.png
Harmony Heroic Wave healing is increased by X%. TickGreen.png CrossWhite.png CrossWhite.png CrossWhite.png CrossWhite.png TickGreen.png
Idle Flow Serenity Aura now slows enemies inside it to 95%-65% of their speed. CrossWhite.png CrossWhite.png CrossWhite.png CrossWhite.png CrossWhite.png TickGreen.png
Karma Vortex Serenity Aura's radius increased by X%-60%. CrossWhite.png CrossWhite.png CrossWhite.png TickGreen.png CrossWhite.png CrossWhite.png
Power Pole Pole Smash damage increased by X%. TickGreen.png CrossWhite.png CrossWhite.png CrossWhite.png CrossWhite.png TickGreen.png
Power Up Heroic Wave hero damage boost is increased by X%. TickGreen.png CrossWhite.png CrossWhite.png CrossWhite.png CrossWhite.png TickGreen.png
Radiance Aura radius increased by 1%-3%. CrossWhite.png TickGreen.png TickGreen.png TickGreen.png TickGreen.png TickGreen.png
Spiral Energy Chi Blast damage increased by X%. TickGreen.png TickGreen.png TickGreen.png TickGreen.png TickGreen.png TickGreen.png
Zen Monument Serenity Aura heal rate increased by X%. CrossWhite.png CrossWhite.png CrossWhite.png TickGreen.png CrossWhite.png CrossWhite.png


Special Passives that can only roll on specific weapons:

Name Weapon Localisation Effect
Purge Evil Infernal Combuster Malthius Incursion Enemies defeated inside Serenity Aura explode dealing X%-400% of defense power as damage to nearby enemies. Enemies killed by Purge Evil also explode.
Smiting Fists Harbinger's Punch Dragonfall Sewers Defense X% chance Lightning Strikes Aura deals Y% Defense Power as damage, then Z% Defense Power as damage to nearby targets.
Mighty Smash Harbinger's Punch The Ramparts Defense Pole Smash spawns a fist dealing X% Ability Power as damage.
After a short delay, another fist emerges dealing X% Ability Power as damage.
Thunderball  ?  ? X% chance on hit secondary attacks will spawn a lighting area, dealing Y% of your Hero Damage stat as storm damage for Z seconds.
Haunting  ? Random map Melee attacks add Ghost Stacks. Ghost Stacks increase Hero Damage by 0.5%. At 10 stacks, fires Ghosts dealing X% physical Hero Damage for 3 seconds. Ghosts spawn once per 5 seconds.
Walking Tempest
Storm Rider
Glaive Of The Storms Power Surge Incursion Walking Tempest - 40% increased movement speed. Bassic attack deal X% Hero Damage as Magical Storm Damage.
Storm Rider - Glide on a Storm Cloud for Xs drenching enemies under you. Every 2s the Storm Cloud strikes targets for X% of Ability Power as Magical Storm Damage.
While griding your primary attack is ranged lighting bolts that deal X% Ability Power as Magical Storm Damage.