Difference between revisions of "Template:Passives/Monk"

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| Amped Up || [[Lightning Aura]] and [[Lightning Strikes Aura]] attack rate increased by 1%-3%. || {{yes}} || {{yes}} || {{yes}} || {{yes}} || {{yes}} || {{yes}}
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| Chi Stomp Height || Chi Stomp deals greater Damage the higher it's activated. Approx. +% at double jump height. || {{yes}} || {{yes}} || {{yes}} || {{yes}} || {{yes}} || {{no}}
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| Empower || [[Boost Aura]] defense power boost is increased by X%-25%. || {{no}} || {{no}} || {{no}} || {{no}} || {{no}} || {{yes}}
 
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| Harmony || [[Heroic Wave]] healing and Shielding Wave Shield is increased by X%. || {{yes}} || {{no}} || {{no}} || {{no}} || {{no}} || {{yes}}
 
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| Idle Flow || [[Serenity Aura]] now slows enemies inside it to 95%-65% of their speed. || {{no}} || {{no}} || {{no}} || {{no}} || {{no}} || {{yes}}
 
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| Karma Vortex || [[Serenity Aura]]'s radius increased by X%-60%. || {{no}} || {{no}} || {{no}} || {{yes}} || {{no}} || {{no}}
 
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| Power Pole || [[Pole Smash]] damage increased by 1%-3%. || {{yes}} || {{yes}} || {{yes}} || {{yes}} || {{yes}} || {{yes}}
 
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| Power Up || [[Heroic Wave]] hero damage boost is increased by X%. || {{yes}} || {{no}} || {{no}} || {{no}} || {{no}} || {{yes}}
 
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| Radiance || [[Aura]] radius increased by 1%-3%. || {{no}} || {{yes}} || {{yes}} || {{yes}} || {{yes}} || {{yes}}
 
 
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| Spiral Energy || [[Chi Blast]] damage increased by X%-19%. || {{yes}} || {{no}} || {{no}} || {{no}} || {{no}} || {{yes}}
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| STOMP STUN || Chi Stomp stuns enemies for X seconds. || {{yes}} || {{yes}} || {{yes}} || {{yes}} || {{yes}} || {{no}}
 
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| Zen Monument || [[Serenity Aura]] heal rate increased by X%. || {{no}} || {{no}} || {{no}} || {{yes}} || {{no}} || {{no}}
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| Boost Aura Damage || Boost Aura deals x to enemies around it. || {{no}} || {{no}} || {{no}} || {{no}} || {{no}} || {{yes}}
 
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Revision as of 08:31, 22 June 2018

List of Monk-specific Item Passives:

Name Effect Item
Weapon Helmet Chest Boots Gloves Relic
Chi Stomp Height Chi Stomp deals greater Damage the higher it's activated. Approx. +% at double jump height. TickGreen.png TickGreen.png TickGreen.png TickGreen.png TickGreen.png CrossWhite.png
STOMP STUN Chi Stomp stuns enemies for X seconds. TickGreen.png TickGreen.png TickGreen.png TickGreen.png TickGreen.png CrossWhite.png
Boost Aura Damage Boost Aura deals x to enemies around it. CrossWhite.png CrossWhite.png CrossWhite.png CrossWhite.png CrossWhite.png TickGreen.png


Special Passives that can only roll on specific weapons:

Name Weapon Localisation Effect
Purge Evil Infernal Combuster Malthius Incursion Enemies defeated inside Serenity Aura explode dealing 200%-400% of defense power as damage to nearby enemies. Enemies killed by Purge Evil also explode.
Smiting Fists Harbinger's Punch Dragonfall Sewers Defense X% chance Lightning Strikes Aura deals Y% Defense Power as damage, then Z% Defense Power as damage to nearby targets.
Mighty Smash Harbinger's Punch The Ramparts Defense Pole Smash spawns a fist dealing X% Ability Power as damage.
After a short delay, another fist emerges dealing X% Ability Power as damage.
Haunting Wailing Glaive Random map Melee attacks add Ghost Stacks. Ghost Stacks increase Hero Damage by 0.5%. At 10 stacks, fires Ghosts dealing X% physical Hero Damage for 3 seconds. Ghosts spawn once per 5 seconds.
Walking Tempest
Storm Rider
Glaive Of The Storms Power Surge Incursion Walking Tempest - 40% increased movement speed. Basic attack deal ~36% Hero Damage as Magical Storm Damage.
Storm Rider - Glide on a Storm Cloud for ~28s drenching enemies under you. Every 2s the Storm Cloud strikes targets for ~1,380% of Ability Power as Magical Storm Damage.
While gliding, your primary attack is ranged lighting bolts that deal ~338% Ability Power as Magical Storm Damage.
Thunderball Sky Dragon's Fury The Wyvern Den X% chance on hit secondary attacks will spawn a lighting area, dealing Y% of your Hero Damage stat as storm damage for Z seconds.