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The Gates of Dragonfall

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{{MapInfoBox
|MapName=The Gates of Dragonfall
|Description=A cart transporting an Eternia Crystal has collapsed outside the gates of Dragonfall. Now those gates are closed, and the Old Ones' armies seek to destroy the Crystal.
|MCores=1
|SCores=0
|GLanes=3
|ALanes=2
|MChestsDU=3600|descriptionRegion=Gates you come across before you see dragons. I guess.}}==Overview=={{MapDetails|G1=18,20,26,28,22|BG1=18,20,26,28,48|WBR1=0,0,0,3,3|O1=0,0,0,0,3|G2=30,28,32,48,57|BG2=30,28,48,32,38|K2=2,2,3,5,10|WBR2=2,2,5,6,14|O2=2,2,1,5,1|D2=2,2,4,3,7|JT2=2,2,1,4,1|W2=0,2,2,6,12|Waves=5|Diffs=2|iPWRnDiff1=?(Normal)|iPWRnDiff2=?(Normal)Dragonfall Town
}}
==[[Campaign]]==
* The first mission in the campaign.
 
==[[Incursions]]==
* [[Incursions#Griblok's_Horde|Griblok's Horde]]
* [[Prime_Incursions#Prime_I_Group|Prime I Griblok's Horde]]
==[[Mastery]]==
{| class="wikitable" style="display: inline-table; width:15%; text-align:center;"
! Chaos 1
|-
| Protect Your Jewels
|-
| Careful Planning
|-
| Under Pressure
|}
 
{| class="wikitable" style="display: inline-table; width:15%; text-align:center;"
! Chaos 2
|-
| Equal Opportunity
|-
| Protect Your Jewels
|-
| State of Decay
|}
 
{| class="wikitable" style="display: inline-table; width:15%; text-align:center;"
! Chaos 3
|-
| Master Strategist
|-
| Equal Opportunity
|-
| EMP Active
|}
 
{| class="wikitable" style="display: inline-table; width:15%; text-align:center;"
! Chaos 4
|-
| Equal Opportunity
|-
| All Lanes Open
|-
| Protect Your Jewels
|}
{| class="wikitable" style="display: inline-table; width:15%; text-align:center;"! Chaos 5|-| Equal Opportunity|-| Under Pressure|-| Careful Planning|}
[[File{| class="wikitable" style="display:Gates of Dragonfall.jpginline-table; width:15%; text-align:center;"! Chaos 6|-| Protect Your Jewels|-| Immortal|-| EMP Active|Gates of dragonfall]]}
Overview{| class="wikitable" style="display: inline-table; width:15%; text-align:center;"! Chaos 7|-| EMP Active|-Gates of Dragonfall| DiversityGround Lanes: 3 Main cores: 1|-| Goodbye Blue SkyAir Lanes: 2 Sub Cores: 0|}
The Map has 2 Enviromental Traps, one that freezes targets and other that burns Targets and the ground for a short time. This map also possesses 4 Mana Chests and 3 Spawn Points for ground units. There is a 800 Defense Limit Capacity available. This map is done from 1{| class="wikitable" style="display: inline-3 (Normal) and repeatable on 5table; width:15%; text-10 (Normal). align:center;"! Chaos 8|-| Entrapment|-| Diversity|-| Goodbye Blue Sky|}
This is the first map you'll play on in Dungeon Defenders 2, it has 5 Waves, it is unlocked in the level bracket 1{| class="wikitable" style="display: inline-3. This map gives Close to 4.3K total Experience which is enough to put one character to level 3.table; width:15%; text-align:center;"! Chaos 9|-| Entrapment|-| Diversity|-| Goodbye Blue Sky|}
Experience{| class="wikitable" style="display: 4300inline-table; width:15%; text-align:center;"! Chaos 10|-| All Lanes Open|- Defense Limit Capacity: 800| Protect Your Jewels|-| Under Pressure 4 Enemies: |}
Goblins Bomb Goblins Warboars Orcs =Environmental Traps=
Enemy Wave 1 Wave 2 Wave 3 Wave 4 Wave 5 Total ===Ice Cart Trap===Goblins 18 20 26 28 22 114 Bomb Goblins 18 20 26 28 48 140 Warboars 0 0 0 3 3 6 Orcs 0 0 0 0 3 3[[File:Ice Cart Trap.png|right|250px|thumb|<center>'''Ice Cart Trap'''</center>]]
The Ice Cart Trap in [[{{PAGENAME}}]] is on the left center of the [[Maps|map]] from the player spawn. <br>
This [[Environmental Trap|environmental trap]] deals 0 damage towards [[enemies]] when activated but will freeze them in return. <br>
This is * The Ice Cart can freeze [[enemies]] even with the first map you'll play on in Dungeon Defenders 2, it has 5 Waves, [[Mutators|Headstrong mutator]].* 30 second cooldown timer once activated before it is unlocked in the level bracket 1-3can be used again. This map gives Close to 8.2K total Experience* Will not be reflected off shields such as [[Geodes|Geode's]] shield.
Experience: 8200
Defense Limit Capacity: 800
8 Enemies:
Goblins ===Fire Cart Trap=== Bomb Goblins Kobolds Warboars Orcs Drakins Javelin Throwers Wyverns [[File:Fire Cart Trap.png|right|250px|thumb|<center>'''Fire Cart Trap'''</center>]]
The Fire Cart Trap in [[{{PAGENAME}}]] is on the right center of the [[Maps|map]] from the player spawn. <br>
This [[Environmental Trap|environmental trap]] deals magical [[Fire|fire]] damage towards [[enemies]] when activated. <br>
Enemy Wave 1 Wave 2 Wave 3 Wave 4 Wave 5 Total * The Fire Cart deals a flat 25,000 damage when fired at an [[enemies|enemy]]. <br>Goblins 30 28 32 48 57 195 : This damage is affected by resistances and does not increment off higher or lower difficulty.Bomb Goblins * 30 28 48 32 38 176 Kobolds 2 2 3 5 10 22 Warboars 2 2 5 6 14 29 Orcs 2 2 1 5 1 11 Drakins 2 2 4 3 7 18 Javelin Throwers 2 2 1 4 1 10 second cooldown timer once activated before it can be used again.Wyverns 0 2 2 6 12 22* Will not be reflected off shields such as [[Geodes|Geode's]] shield.
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