Difference between revisions of "Defense"

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(Grammar)
(Entering tower unlock levels into a table to be more organized and easily readable.)
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=====Build Unlock Levels=====
 
=====Build Unlock Levels=====
 
Each Defense is unlocked at specific levels:
 
Each Defense is unlocked at specific levels:
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 +
{| class="wikitable"
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|-
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! Unlock Level !! Apprentice !! Huntress !! Monk !! Squire
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|-
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| 1 || [[Flameburst Tower]] || [[Explosive Trap]] || [[Lightning Aura]] || [[Cannonball Tower]]
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|-
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| 2 || [[Arcane Barrier]] || [[Geyser Trap]] || [[Boost Aura]] || [[Spike Blockade]]
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|-
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| 7 || [[Frostbite Tower]] || [[Poison Dart Tower]] || [[Serenity Aura]] || [[Ballista]]
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|-
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| 14 || [[Earthshatter Tower]] || [[Blaze Balloon]] || [[ Sky Guard Tower]] || [[Training Dummy]]
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|}
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#Level 1: [[Cannonball Tower]] {{!}} [[Flameburst Tower]] {{!}} [[Lightning Aura]] {{!}} [[Explosive Trap]]
 
#Level 1: [[Cannonball Tower]] {{!}} [[Flameburst Tower]] {{!}} [[Lightning Aura]] {{!}} [[Explosive Trap]]
 
#Level 2: [[Spike Blockade]] {{!}} [[Arcane Barrier]] {{!}} [[Boost Aura]] {{!}} [[Geyser Trap]]
 
#Level 2: [[Spike Blockade]] {{!}} [[Arcane Barrier]] {{!}} [[Boost Aura]] {{!}} [[Geyser Trap]]

Revision as of 11:27, 26 October 2015

Defense Interaction
Heroes can interact with defenses in a few particular ways: Building, Repairing, and Upgrading. The base range a hero must be to interact with a defense is 1500 unreal units, or 28.57m.

Build

Each Defense costs a specific amount of Green Mana to Build. The Mana consumed to build a defense is also reduced from the current Defense Limit Capacity. The Defense Limit lost from building a defense is refunded when the defense is either lost or sold.

Build Unlock Levels

Each Defense is unlocked at specific levels:

{