Difference between revisions of "Effects"

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'''''<u>NOTE : THIS PAGE IS STILL UNDER CONSTRUCTION. THIS IS NOT FINAL. THERE WILL BE UPDATES EVENTUALLY. </u>'''''
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#Redirect [[Status Effects]]
 
 
{|class="wikitable" style="display:; text-align:center;"
 
|-
 
! Combo Starter !! Combo Finisher !! Result
 
|-
 
|Poison || Earth  || Petrify
 
|-
 
|Drench || Storm || Electrocute
 
|-
 
|Drench || Frost || Freeze
 
|-
 
| Oil || Fire || Ignite
 
|-
 
| Freeze || Earth || Shatter
 
|}
 
=Elemental Combos=
 
 
 
===Petrify===
 
[[File:Petrify.gif|300px|right]]
 
Petrify is a stun that turns [[enemies]] into stone when earth damage comes in contact with poisoned [[Enemies|enemy]].
 
* It's approximately a 6s stun.
 
* Petrified flying mobs drop out of the air and instantly die if they land in a void, This does not work for [[Dark Assassin|Dark Assassins]].
 
* Causes the [[Enemies#Bosses|Drakenlord]] to take full damage whilst petrified even if his shield hasn't been disabled by ignite or [[Shards|burning strikes]] first.
 
* Has the best body block, petrified mobs form a physical barrier which prevents un-petrified [[Enemies|mobs]] from walking past (to a degree).
 
* Counts towards [[Mods|controller mods]].
 
* Has diminishing returns (DR).
 
 
 
<br><br><br>
 
===Electrocute===
 
[[File:Electrocute.gif|300px|right]]
 
 
 
Electrocute is a stun that shocks [[enemies]] when storm damage comes in contact with a drenched [[Enemies|enemy]].
 
* It's approximately a 6s stun.
 
* Has body block, but the body block is worse than petrify.
 
* Counts towards [[Mods|controller mods]].
 
* Counts towards [[Mutators|Controlled Burn Mutator]].
 
* Has diminishing returns (DR).
 
 
 
<br><br><br>
 
===Ignite===
 
[[File:Ignite.gif|300px|right]]
 
 
 
* Causes [[Enemies|mobs]] to take 25% more damage from all sources while ignited
 
* Burn is not ignite, [[Mods|embermount flames mod]], [[Shards|burning strikes shard]], etc are burn and do not provide the damage bonus.
 
* Oil type [[defenses]] inherently slows [[Enemies|mobs]] by a %, since the status disappears when a combo occurs , you'll lose oil and the slow once ignite procs.
 
* Ignite can't be applied to [[Enemies#Bosses|Phoenix]] or [[Enemies#Bosses|Genie King Bosses]], [[Shards|Melting Point]] can.
 
* [[Shards|Melting point]] ([[Countess]] [[shards|shard]]) is a separate form of ignite that applies a 30%~35% debuff and stacks with standard ignite.
 
 
 
<br><br><br>
 
===Freeze===
 
[[File:Freeze.gif|300px|right]]
 
 
 
* It's approximately a 4s stun.
 
* Slows [[Enemies|mobs]] by 40% for 2 seconds after the end of the stun.
 
* Cannot be applied to [[Enemies#Special Level Enemies|frost mobs]].
 
* Can drop flying mobs & void-kill like petrify. The kill does not Work against [[Dark Assassin|Dark Assassins]].
 
* Counts towards [[Mods|controller mods]].
 
* Counts towards [[Mutators|Controlled Burn Mutator]].
 
* Has diminishing returns (DR).
 
 
 
<br><br><br>
 
===Shatter===
 
[[File:Shatter.gif|300px|right]]
 
 
 
* The earth damage providing the shatter will deal 50% more damage.
 
* Slows [[Enemies|mobs]] by 40% for 2 seconds after the end of the stun.
 
* Is a 2.5s stun.
 
* Does not have DR on it's own but will get affect from it on any other stun.
 
* Counts towards [[Mods|controller mods]].
 
 
 
=Effects=
 
 
 
===Chill===
 
[[File:Chill.gif|300px|right]]
 
 
 
* Counts towards [[Mutators|Controlled Burn Mutator]].
 
* Doesn't work on unslowable [[enemies]].
 
 
 
<br><br><br>
 
===Taunt===
 
[[File:Taunt.gif|300px|right]]
 
Taunt is an effect that makes surrounding [[enemies]] agro the player.
 
* Counts towards [[Mods|controller mods]].
 
* Counts towards [[Mutators|Controlled Burn Mutator]].
 
 
 
<br><br><br>
 
===Confuse===
 
Confuse is similar to taunt but the effect makes surrounding [[enemies]] attack one another.
 
[[File:Confuse.gif|300px|right]]
 
 
 
* Counts towards [[Mods|controller mods]].
 
* Counts towards [[Mutators|Controlled Burn Mutator]].
 
 
 
<br><br><br>
 
===Drench===
 
[[File:Drench.gif|300px|right]]
 
 
 
* Counts towards [[Mutators|Controlled Burn Mutator]].
 
 
 
<br><br><br>
 
===Knockback===
 
[[File:Knockback.gif|300px|right]]
 
 
 
Knockback is an effect that pushes [[enemies]] away from the [[Defenses|defenses']]/player's position.
 
 
 
 
 
<br><br><br>
 
===Knock Up===
 
[[File:Knockup.gif|300px|right]]
 
Knockup is an effect that lifts [[enemies]] into the air briefly, disabling their movement.
 
* Counts towards [[Mutators|Controlled Burn Mutator]].
 
* Knocked up [[enemies]] will be targeted by anti-air [[defenses]] such as the [[Sky_Guard_Tower|Sky Guard Tower]].
 
* Doesn't work against flying [[enemies]].
 
<!--- Unsure about the DR  --->
 
 
 
 
 
<br><br><br>
 
===Stun===
 
[[File:Stun.gif|300px|right]]
 
 
 
* Counts towards [[Mutators|Controlled Burn Mutator]].
 
* Has diminishing returns (DR).
 

Latest revision as of 22:14, 22 May 2023

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