Difference between revisions of "Weapons"
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[[File:Main_Weapons.png|thumb|390px|The various weapons of Dungeon Defenders II]] | [[File:Main_Weapons.png|thumb|390px|The various weapons of Dungeon Defenders II]] | ||
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− | Weapons are hero-specific gear that focuses on hero damage as it's primary stat. Most heroes wields a single weapon but there are some who are able to wield two. | + | Weapons are [[Heroes|hero]]-specific gear that focuses on hero damage as it's primary stat. Most [[heroes]] wields a single weapon but there are some who are able to wield two. |
Weapons can be '''Standard''' ''(normal types of stats and features)'' or '''Unique''' | Weapons can be '''Standard''' ''(normal types of stats and features)'' or '''Unique''' | ||
− | ''(Having unique shot types or | + | ''(Having unique shot types or [[mods]])''. Most Standard weapons can be obtained through normal loot drops while Unique weapons are acquired through specific locations or vendors though there are some exceptions. |
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− | + | There are a variety of weapons for each [[heroes]] to use for combat. And also cosmetic purposes. | |
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==Types of Weapons== | ==Types of Weapons== | ||
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==Weapon Details== | ==Weapon Details== | ||
===Properties=== | ===Properties=== | ||
− | Weapons have a number of stats that effect how they work. | + | Weapons have a number of stats that effect how they work. <br> |
− | *Attack Speed | + | Certain weapon types such as [[Polearms]] and [[Daggers]] can have properties of a melee and ranged weapon. <br> |
− | *Number of projectiles | + | [[Shields]] do not have any of the following properties. |
− | + | ||
+ | [[File:Weapon Shot Speed.png|150px|right]] | ||
+ | ===Standard Ranged Properties === | ||
+ | [[File:Weapon Shot Type Example.png|150px|right]] | ||
+ | |||
+ | Ranged weapons have shot types and speeds depending on the weapon. | ||
+ | [[File:Weapon Projectile Count.png|100px|right]] | ||
+ | |||
+ | * '''Attack Speed''' - How fast the weapon can shoot per second. | ||
+ | * '''Shot Type''' - Determines the type of projectile and pattern. | ||
+ | * '''Number of Projectiles''' - The number of projectiles the weapon shoots per shot. | ||
+ | |||
+ | <br> | ||
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+ | [[File:Weapon Swing Speed.png|100px|right]] | ||
==== Standard Melee Properties ==== | ==== Standard Melee Properties ==== | ||
− | Melee weapons have different attack swings and its swing rate. | + | [[File:Light Weapon Weight.png|100px|right]] |
+ | Melee weapons have different attack swings and its swing rate per [[Heroes|hero]]. | ||
+ | [[File:Medium Weapon Weight.png|100px|right]] | ||
+ | * '''Attack Speed''' - Bonus swing speed ranging from +0% to +20%. | ||
+ | [[File:Heavy Weapon Weight.png|100px|right]] | ||
* '''Light''' - Each swing deals less damage but the weapon will be swung in a rapid rate. | * '''Light''' - Each swing deals less damage but the weapon will be swung in a rapid rate. | ||
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* '''Medium''' - Moderate damage and rate per swing. | * '''Medium''' - Moderate damage and rate per swing. | ||
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* '''Heavy''' - Deals heavy damage per swing but in a slower rate. | * '''Heavy''' - Deals heavy damage per swing but in a slower rate. | ||
− | ==== | + | |
− | ''' | + | |
− | {| class="wikitable" style="text-align:center;" | + | <br> |
− | |- | + | |
− | + | == Weapon Stat Types == | |
+ | |||
+ | Weapons can be equipped with every [[Heroes|Hero]], and has '''1 Primary stat''', <u> Hero Damage </u> and '''2 random Secondary stat''' <U>that can be Hero Health or Ability Power</u>.<br> | ||
+ | |||
+ | <gallery widths=60px heights=60px perrow=7> | ||
+ | :File:Hero Damage Icon1.png|:Hero Damage | ||
+ | :File:Hero Health Icon1.png|:Hero Health | ||
+ | :File:Ability Power Icon1.png|:Ability Power | ||
+ | |||
+ | </gallery> | ||
+ | |||
+ | ===Stat Ranges=== | ||
+ | '''Note:''' [[Shields|Shield]] stats don't apply to the following: | ||
+ | {|class="wikitable" style="text-align: center;" | ||
+ | |+All Stats Assume Max Upgrades (Minimum-Maximum stat rolls) | ||
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− | + | !Weapon !! Campaign !! Chaos 1 !! Chaos 2 !! Chaos 3 !! Chaos 4 !! Chaos 5 !! Chaos 6 !! Chaos 7 !! Chaos 8 !! Chaos 9 !! Chaos 10 | |
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− | | ''' | + | | '''Hero Damage''' || 1,138~1,270 || 1,869~2,086 || 3,400~3,795 || 5,648~6,303 || 8,611~9,610 || 12,360~13,794 || 16,719~18,658 || 23,119~25,801 || 31,201~34,820 || 39,305~43,865 || 49,513~55,257 |
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− | | ''' | + | |'''HH/AP''' || 759~854 || 1,246~1,402 || 2,267~2,550 || 3,765~4,263 || 5,741~6,458 || 8,240~9,270 || 11,146~12,539 || 15,413~17,339 || 20,801~23,401 || 26,204~29,479 || 33,009~37,135 |
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+ | ===Quality=== | ||
+ | Items Quality is represented by colors shown below from the worst to the best. | ||
+ | *<span style="color:#808080"> [[File:Worn_Icon.png|18px]] Worn </span> No Shard and Mod Slot <br> | ||
+ | *<span style="color:#808000"> [[File:Sturdy_Icon.png|18px]] Sturdy </span> No Shard and Mod Slot <br> | ||
+ | *<span style="color:#008000"> [[File:Powerful_Icon.png|18px]] Powerful </span> One Shard and Mod Slot <br> | ||
+ | *<span style="color:#3366FF"> [[File:Epic_Icon.png|18px]] Epic </span> Two Shard and Two Mod Slots <br> | ||
+ | *<span style="color:#FF00FF"> [[File:Mythical_Icon.png|18px]] Mythical </span>Three Shard and Two Mod Slots <br> | ||
+ | *<span style="color:#FF9900"> [[File:Legendary_Icon.png|18px]] Legendary </span> Three Shard and Mod Slots <br> | ||
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+ | =Bonus Elemental Effects= | ||
+ | Weapons can have their own [[Elements|Elemental Effects]], which act as bonus damage for that weapon. This also allows the attacks from that weapon to trigger combos based upon the element they are using. The additional damage is displayed as an extra line of purple numbers during attacks. Having an Element on a weapon also gives it a particle effect. This particle effect is based off the element on the weapon. | ||
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+ | {| style="text-align:center;" | ||
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− | + | |width="15%"| | |
+ | <gallery heights=300px Widths=300px> | ||
+ | File:Weapon Water Effect.gif|'''Water Element''' | ||
+ | </gallery> | ||
+ | <sub> '''Acquired from using Water Chip.''' </sub><br> | ||
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+ | |width="15%"| | ||
+ | <gallery heights=300px Widths=300px> | ||
+ | File:Weapon Storm Effect.gif|'''Storm Element''' | ||
+ | </gallery> | ||
+ | <sub> '''Acquired from using Storn Chip.''' </sub><br> | ||
+ | |||
+ | |width="15%"| | ||
+ | <gallery heights=300px Widths=300px> | ||
+ | File:Weapon Poison Effect.gif|'''Poison Element''' | ||
+ | </gallery> | ||
+ | <sub> '''Acquired from using Poison Chip.''' </sub><br> | ||
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− | | ''' | + | | |
− | + | <gallery heights=300px Widths=300px> | |
− | + | File:Weapon Earth Effect.gif|'''Earth Element''' | |
− | + | </gallery> | |
− | + | <sub> '''Acquired from using Earth Chip.''' </sub><br> | |
− | || ''' | + | |width="15%"| |
− | + | <gallery heights=300px Widths=300px> | |
+ | File:Weapon Fire Effect.gif|'''Fire Element''' | ||
+ | </gallery> | ||
+ | <sub> '''Acquired from using Fire Chip.''' </sub><br> | ||
+ | |width="15%"| | ||
+ | <gallery heights=300px Widths=300px> | ||
+ | File:Weapon Oil Effect.gif|'''Oil Element''' | ||
+ | </gallery> | ||
+ | <sub> '''Acquired from using Oil Chip.''' </sub><br> | ||
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− | + | <gallery heights=300px Widths=300px> | |
− | + | File:Weapon Frost Effect.gif|'''Frost Element''' | |
− | + | </gallery> | |
− | + | <sub> '''Acquired from using Ice Chip.''' </sub><br> | |
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[[Category:Heroes]] | [[Category:Heroes]] | ||
[[Category:Items]] | [[Category:Items]] |
Revision as of 21:21, 29 May 2023
Weapons are hero-specific gear that focuses on hero damage as it's primary stat. Most heroes wields a single weapon but there are some who are able to wield two.
Weapons can be Standard (normal types of stats and features) or Unique (Having unique shot types or mods). Most Standard weapons can be obtained through normal loot drops while Unique weapons are acquired through specific locations or vendors though there are some exceptions.
There are a variety of weapons for each heroes to use for combat. And also cosmetic purposes.
Contents
Types of Weapons
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Weapon Details
Properties
Weapons have a number of stats that effect how they work.
Certain weapon types such as Polearms and Daggers can have properties of a melee and ranged weapon.
Shields do not have any of the following properties.
Standard Ranged Properties
Ranged weapons have shot types and speeds depending on the weapon.
- Attack Speed - How fast the weapon can shoot per second.
- Shot Type - Determines the type of projectile and pattern.
- Number of Projectiles - The number of projectiles the weapon shoots per shot.
Standard Melee Properties
Melee weapons have different attack swings and its swing rate per hero.
- Attack Speed - Bonus swing speed ranging from +0% to +20%.
- Light - Each swing deals less damage but the weapon will be swung in a rapid rate.
- Medium - Moderate damage and rate per swing.
- Heavy - Deals heavy damage per swing but in a slower rate.
Weapon Stat Types
Weapons can be equipped with every Hero, and has 1 Primary stat, Hero Damage and 2 random Secondary stat that can be Hero Health or Ability Power.
Stat Ranges
Note: Shield stats don't apply to the following:
Weapon | Campaign | Chaos 1 | Chaos 2 | Chaos 3 | Chaos 4 | Chaos 5 | Chaos 6 | Chaos 7 | Chaos 8 | Chaos 9 | Chaos 10 |
---|---|---|---|---|---|---|---|---|---|---|---|
Hero Damage | 1,138~1,270 | 1,869~2,086 | 3,400~3,795 | 5,648~6,303 | 8,611~9,610 | 12,360~13,794 | 16,719~18,658 | 23,119~25,801 | 31,201~34,820 | 39,305~43,865 | 49,513~55,257 |
HH/AP | 759~854 | 1,246~1,402 | 2,267~2,550 | 3,765~4,263 | 5,741~6,458 | 8,240~9,270 | 11,146~12,539 | 15,413~17,339 | 20,801~23,401 | 26,204~29,479 | 33,009~37,135 |
Quality
Items Quality is represented by colors shown below from the worst to the best.
- Worn No Shard and Mod Slot
- Sturdy No Shard and Mod Slot
- Powerful One Shard and Mod Slot
- Epic Two Shard and Two Mod Slots
- Mythical Three Shard and Two Mod Slots
- Legendary Three Shard and Mod Slots
Bonus Elemental Effects
Weapons can have their own Elemental Effects, which act as bonus damage for that weapon. This also allows the attacks from that weapon to trigger combos based upon the element they are using. The additional damage is displayed as an extra line of purple numbers during attacks. Having an Element on a weapon also gives it a particle effect. This particle effect is based off the element on the weapon.
Acquired from using Water Chip. |
Acquired from using Storn Chip. |
Acquired from using Poison Chip. |
Acquired from using Earth Chip. |
Acquired from using Fire Chip. |
Acquired from using Oil Chip. |
Acquired from using Ice Chip. |