Weapons

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The various weapons of Dungeon Defenders II

Weapons are hero-specific gear that focuses on hero damage as it's primary stat. Most heroes wields a single weapon but there are some who are able to wield two.

Weapons can be Standard (normal types of stats and features) or Unique (Having unique shot types or M.O.D.S.). Most Standard weapons can be obtained through normal loot drops while Unique weapons are acquired through specific locations or vendors though there are some exceptions.

There are a variety of weapons for each heroes to use for combat. And also cosmetic purposes.

Weapon Uses

Alongside the primary stat of Hero Damage Icon.jpg Hero Damage, the secondary stat could either be Hero Health Icon.jpg Hero Health or Ability Power Icon.jpg Ability Power. While a weapon's primary uses is in its Hero Damage stat which allows gear loadouts that focuses on hero DPS, there are also gear loadouts that only uses it's secondary stats such as Ability Power, disregarding the need for Hero Damage as the loadouts only focuses on the heroes' abilities.

It's certainly possible to have loadouts that focus on utilizing both primary and secondary stat. By which Hero Health and Hero Damage is a loadout most utilized.

Types of Weapons

Magic Staff

Magic Staffs may be equipped by the Apprentice. They have a Hero Damage that is 160%Quick Edit of their Hero Power.

  • Primary Attack: A Ranged Magical Projectile Attack as Hero Damage. Applies the Mark Effect.Quick Edit
  • Secondary Attack: A Charged Ranged Magical Projectile Attack that Pierces through multiple enemies at full charge. Deals between 100% - 150% of regular Hero Damage.Quick Edit

Swords

Swords may be equipped by the Squire, alongside a shield, or by the Dryad by themselves, or by the Barbarian, alongside with an axe or another sword. They have a Hero Damage that is 140%Quick Edit of their Hero Power.

  • Primary Attack: A Melee Physical Slash Attack as Hero Damage.Quick Edit

Shields

Shields may be equipped by the Squire, as an offhand item. Unlike normal weapons, Shields have a Primary Stat of Hero Health.

  • Secondary Attack: A Shield Block Action which reduces incoming damage by 40%.Quick Edit

Bows

Bows may be equipped by the Huntress. They have a Hero Damage that is 180%Quick Edit of their Hero Power.

  • Primary Attack: A Ranged Physical Projectile Attack as Hero Damage.Quick Edit
  • Secondary Attack: A charged ranged physical projectile attack that applies knockback. Deals between 440% - 1750% of regular Hero Damage.Quick Edit

Polearms

Polearms are equipped by the Monk. They have a Hero Damage that is 140%Quick Edit of their Hero Power.

  • Primary Attack: A Melee Physical Slash Attack as Hero Damage.Quick Edit
  • Secondary Attack: A Ranged Magical Projectile Attack dealing 100-149% of regular Hero Damage.Quick Edit

Tomes

Tomes are equipped by the Abyss Lord. They have a Hero Damage that is 135% of their Hero Power.

  • Primary Attack: A Close Range Magical Drain Attack as Hero Damage.
  • Secondary Attack: A Range Charged Magical Projectile Attack that Pierces through multiple enemies at full charge. Deals between 100% - 500% of regular Hero Ability Power.

Canisters

Canisters are equipped by Series EV2.

  • Primary Attack: A Variable attack dependent on the Canister equipped (Sword, Bow, Staff, etc.)
  • Secondary Attack: A Variable charged attack dependent on the Canister equipped (Sword, Bow, Staff, etc.)

Guns

Guns are equipped by the Gun Witch.

Lava Arms

Lava Arms are equipped by the Lavamancer.

Daggers

Daggers are equipped by the Mystic.

Axes

Axes are equipped by the Barbarian alongside with another axe or with a sword.

Weapon Details

Properties

Weapons have a number of stats that effect how they work.

  • Attack Speed
  • Number of projectiles
  • Stance/Shot Type

Standard Melee Properties

Melee weapons have different attack swings and its swing rate.

  • Light - Each swing deals less damage but the weapon will be swung in a rapid rate.
  • Medium - Moderate damage and rate per swing.
  • Heavy - Deals heavy damage per swing but in a slower rate.

Standard Ranged Properties

Magic Staffs and Bows

Shot Type Speed Number of Projectiles Description
Single
  • I - 2/s
  • II - 2.5/s
  • III - 4/s
1 projectiles Fires a single projectile per shot.
Triple
  • I - 2/s
  • II - 2.5/s
  • III - 4/s
3 Projectiles Fires three projectiles spread in a horizontal line per shot.
Penta
  • I - 2/s
  • II - 2.5/s
  • III - 4/s
5 projectiles Fires five projectiles spread in a horizontal line per shot.
Burst Shot
  • I - 2/s
  • II - 2.5/s
  • III - 4/s
4 projectiles Fires four projectiles in a single line per shot.
Scatter Shot
  • I - 2/s
  • II - 2.5/s
  • III - 4/s
10 Projectiles Fire ten projectiles in a short-ranged spread burst per shot.

Guns

Shot Type Speed Number of Projectiles Description Weapon
Hammer
  • I - 1/s
  • II - 1.1/s
  • III - 1.3/s
1 projectile Fires snipe projectiles (A primary attack version of snipe).
  • Besom Rifle
Rail Round
  • I - 1.3/s
  • II - 1.4/s
  • III - 1.7/s
1 projectile A faster version of the Hammer shot type.
  • Bristle Broom
Controlled Burst
  • I - 1.3/s
  • II - 1.7/s
  • III - 2.5/s
1 projectile Single projectile shot per click.

Rapid projectile shots when continuously fired.

  • Wheeled Whisk-er
  • Multi-Lens Brush Rifle
Double Tap
  • I - 1.3/s
  • II - 1.5/s
  • III - 2/s
3 projectiles Fires 3 projectiles in a shotgun burst rate.
  • Blunderbuss Duster
  • Sweeper Cannon

Canisters

Shot Type Speed Number of Projectiles Description Weapon
Staff Canister
  • I -
  • II -
Example Example Example
Sword Canister
  • I -
  • II -
Example Example Example
Bow Canister
  • I -
  • II -
Example Example Example
Polearm Canister
  • I -
  • II -
Example Example Example
Tome Canister
  • I -
  • II -
Example Example Example
Meg'Manus Projector Example Example Example Example
Tinker's Mirvatronic Burster Example Example Example Example
McDooger's Rapid Shooter Example Example Example Example
Gibler's 45th Gridlocker Example Example Example Example Example
Tinkerer's Protonic Diffuser Example Example Example Example Example

Quality

Items Quality is represented by colors shown below from the worst to the best.

  • Worn
  • Sturdy
  • Powerful
  • Epic
  • Mythic
  • Legendary

Passives

Weapons, can have no passives (Worn), one passive (Powerful), two passives (Epic and Mythic), or three passives (Legendary). http://wiki.dungeondefenders2.com/wiki/Passives

Bonus Elemental Effects

Weapons can have their own Elemental Effects, which act as bonus damage for that weapon. This also allows the attacks from that weapon to trigger combos based upon the element they are using. The additional damage is displayed as an extra line of purple numbers during attacks. Having an Element on a weapon also gives it a particle effect. This particle effect is based off the element on the weapon.

Unique Weapon

Updated Weapon Drops (Devstream #60)

Table is missing Besty drops from Wyvern Den and Malthius drops from Rampart's Incursion

  1. Spooky III shoots in a triangle. Spooky IV shoots in a vertical line. Spooky VI shoots in a V shape.
  2. Spooky V shoots in a V shape
Weapon Name Hero Attack Pattern Weapon Speed Number of Projectiles Unique Passives Drop Locations
Chilling Touch Apprentice Diamond Shot 1-4/s x 4 Frost Fire - Frostbite Tower's chill increases the Defense Speed of affected defenses by +X Any Endgame Mode Map (NM1+ difficulty?)
Infernal Combuster Monk Heavy  ? - Purge Evil - Enemies defeated inside Serenity Aura explode dealing X% of defense power magical damage to nearby enemies. Enemies killed by Purge Evil also explode. Any Endgame Mode Map (NM1+ difficulty?)
Summoner's Grasp Apprentice Standard 1-4/s x 1-5 Dark Mage Slayer - Defeating a Dark Mage grants a charge. Fully-charged Secondary Attacks consume charges and summon skeletons to stun enemies for 5s. Wave 15+10n (Endgame?) Onslaught if chosen reward is weapon
Mauled Cleaver Huntress Standard 1-4/s x 1-5 Lady Orc Slayer - Defeating a Lady Orc grants a charge. Fully-charged Secondary Attacks consume a charge, unleashing a cleaver dealing 300% of your Hero Damage Stat as physical Damage. Wave 15+10n (Endgame?) Onslaught if chosen reward is weapon
Jurassic Revenge Squire - - - Drakin Slayer - Defeating a Drakin grants a charge. Blocking with your shield consumes charges, unleashing fireballs dealing 150% of your Hero Heath Stat as magical fire damage each. Wave 15+10n (Endgame?) Onslaught if chosen reward is weapon
Toxic Shock Huntress Dart Shot 1-4/s x 6 Explosive Poison - Enemies defeated while poisoned explode dealing X% of Defense Health in magical damage to nearby enemies. Bazar- Nightmare 1+
Impaling Cutter Squire Medium  ? - Splody Harpoon - Ballista projectiles detonate on each enemy hit dealing X% of Defense Health as damage around it. Griblok's Horde
Phantom Pheonix Huntress Double Shot 1-4/s x 6 Phoenix's Call - 3 seconds after the Blaze Balloon detonates a phoenix emerges from the flames dealing an extra X% of your Defense Power as damage. The Gates of Dragonfall - Nightmare 1+
Wailing Glaive Monk Medium  ? - Haunting - Melee attacks add Ghost Stacks. Ghost Stacks increase Hero Damage by 0.5%. At 10 stacks, fires Ghosts dealing X% physical Hero Damage for 3 seconds. Ghosts spawn once per 5 seconds. Any difficulty on "The Dead Road" map and "Temple of the Necrotic"
Iron Reaper Squire Heavy  ? - Howling - Attacks add Feast Stacks. Each Feast Stack increases Hero Damage by 0.5%. At 10 stacks, Howls, changing weapon speed and multiplying Hero Damage by X% until a stack falls off. Any difficulty on "The Dead Road" map and "Temple of the Necrotic"
Bow o'Lantern Huntress Spooky III / Spooky IV / Spooky VI 1 1-4/s  ? Pumpkinator - Targets hit with basic attacks are pumpkined. Defeating a pumpkined enemy causes a physical explosion dealing X% Hero Damage. Hitting a pumpkined enemy with a melee attack increase Hero Critical Chance by 5% for 5s. Any difficulty on "The Dead Road" map and "Temple of the Necrotic"
Raven's Claw Apprentice Spooky III / Spooky V 2 1-4/s  ? Ravenhost - Attacks add a Raven Stack. At 10 stacks, spends all stacks to fire a magical Raven dealing X% Hero Damage that bounces between 5 targets. Any difficulty on "The Dead Road" map and "Temple of the Necrotic"
Scarlet Enforcer Squire Heavy  ? - Inspirational - Nearby defenses gain + X Defense Power. Incursion "The Ramparts" dropped by Malthius
Armageddon Apprentice Quad Shot 1-4s  ? Weaver - Apprentice Defenses that cause damage now mark their targets. Incursion "The Ramparts" dropped by Malthius
Armored Cleanser Huntress One Shot 1-4s  ? Breaker - Reduces target's resistances by -X on hit. Incursion "The Ramparts" dropped by Malthius
Betsy Uniques (to be added)  ?  ?  ?  ?  ?  ?
Harbinger Uniques (to be added)  ?  ?  ?  ?  ?  ?