Difference between revisions of "Weapons"

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File:Default Apprentice and Adept Magic Staffs.png|'''Staffs'''|link=Magic Staffs
 
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File:Default_Squire_Sword.png|'''Swords'''|link=Swords
 
File:Default_Squire_Sword.png|'''Swords'''|link=Swords
 
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<span style="color:#FF9900"> [[Squire]], [[Barbarian]], [[Dryad]], & [[Countess]] </span> <br>
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File:Default Squire Shield.png|'''Shields'''|link=Shields
 
File:Default Squire Shield.png|'''Shields'''|link=Shields
 
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File:Default_Huntress_Bow.png|'''Bows'''|link=Bows
 
File:Default_Huntress_Bow.png|'''Bows'''|link=Bows
 
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File:Default Monk and Initiate_Polearms.png|'''Polearms'''|link=Polearms
 
File:Default Monk and Initiate_Polearms.png|'''Polearms'''|link=Polearms
 
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File:Default Abyss Lord Tome.png|'''Tomes'''|link=Tomes
 
File:Default Abyss Lord Tome.png|'''Tomes'''|link=Tomes
 
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File:Prime VI Extra - Crystalline Crucible.png|'''Canisters'''|link=Canisters
 
File:Prime VI Extra - Crystalline Crucible.png|'''Canisters'''|link=Canisters
 
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File:Default Gunwitch Gunbroom.png|'''Guns'''|link=Guns
 
File:Default Gunwitch Gunbroom.png|'''Guns'''|link=Guns
 
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File:Lavamancer Lava Arm.png|'''Lava Arms'''|link=Lava Arms
 
File:Lavamancer Lava Arm.png|'''Lava Arms'''|link=Lava Arms
 
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File:Default Mystic Dagger.png|'''Daggers'''|link=Daggers
 
File:Default Mystic Dagger.png|'''Daggers'''|link=Daggers
 
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File:Barb_Default_Axes.png|'''Axes'''|link=Axes
 
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<span style="color:#FF9900"> [[Squire]], [[Barbarian]], & [[Countess]] <span> <br>
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[[File:Squire icon trans.png|35px|link=Squire]] [[File:Chibi barb copy.png|35px|link=Barbarian]] [[File:Countess_icon_trans.png|35px|link=Countess]]
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Revision as of 17:58, 29 October 2023

The various weapons of Dungeon Defenders II


Weapons are hero-specific gear that focuses on hero damage as it's primary stat. Most heroes wields a single weapon but there are some who are able to wield two.

Weapons can be Standard (normal types of stats and features) or Unique (Having unique shot types or mods). Most Standard weapons can be obtained through normal loot drops while Unique weapons are acquired through specific locations or vendors though there are some exceptions.

There are a variety of weapons for each heroes to use for combat. And also cosmetic purposes.


Types of Weapons

Equippable for:

Apprentice & Adept
Apprentice icon trans.png Adept icon trans.png


Equippable for:

Squire, Barbarian, Dryad, & Countess
Squire icon trans.png Chibi barb copy.png Dryad icon trans.png Countess icon trans.png


Equippable for:

Squire & Countess
Squire icon trans.png Countess icon trans.png


Equippable for:

Huntress & Hunter
Huntress icon trans.png Hunter HeadIcon.png

Equippable for:

Monk & Initiate
Monk icon trans.png Initiate icon trans.png


Equippable for:

Abyss Lord
AbyssLord icon trans.png


Equippable for:

Series EV2 & Engineer
SeriesEV2 icon trans.png Engineer Icon.png


Equippable for:

Gunwitch
Gunwitch icon trans.png

Equippable for:

Lavamancer
Lavamancer icon trans.png


Equippable for:

Mystic & Mercenary
Mystic icon trans.png Mercenary icon trans.png


Equippable for:

Squire, Barbarian, & Countess
Squire icon trans.png Chibi barb copy.png Countess icon trans.png

Weapon Details

Properties

Weapons have a number of stats that effect how they work.
Certain weapon types such as Polearms and Daggers can have properties of a melee and ranged weapon.
Shields do not have any of the following properties.

Weapon Shot Speed.png

Standard Ranged Properties

Weapon Shot Type Example.png

Ranged weapons have shot types and speeds depending on the weapon.

Weapon Projectile Count.png
  • Attack Speed - How fast the weapon can shoot per second.
  • Shot Type - Determines the type of projectile and pattern.
  • Number of Projectiles - The number of projectiles the weapon shoots per shot.


Weapon Swing Speed.png

Standard Melee Properties

Light Weapon Weight.png

Melee weapons have different attack swings and its swing rate per hero.

Medium Weapon Weight.png
  • Attack Speed - Bonus swing speed ranging from +0% to +20%.
Heavy Weapon Weight.png
  • Light - Each swing deals less damage but the weapon will be swung in a rapid rate.
  • Medium - Moderate damage and rate per swing.
  • Heavy - Deals heavy damage per swing but in a slower rate.



Weapon Stat Types

Weapons can be equipped with every Hero, and has 1 Primary stat, Hero Damage and 2 random Secondary stat that can be Hero Health or Ability Power.

Stat Ranges

Note: Shield stats don't apply to the following:

All Stats Assume Max Upgrades (Minimum-Maximum stat rolls)
Weapon Campaign Chaos 1 Chaos 2 Chaos 3 Chaos 4 Chaos 5 Chaos 6 Chaos 7 Chaos 8 Chaos 9 Chaos 10
Hero Damage 1,138~1,270 1,869~2,086 3,400~3,795 5,648~6,303 8,611~9,610 12,360~13,794 16,719~18,658 23,119~25,801 31,201~34,820 39,305~43,865 49,513~55,257
HH/AP 759~854 1,246~1,402 2,267~2,550 3,765~4,263 5,741~6,458 8,240~9,270 11,146~12,539 15,413~17,339 20,801~23,401 26,204~29,479 33,009~37,135



Quality

Items Quality is represented by colors shown below from the worst to the best.

  • Worn Icon.png Worn No Shard and Mod Slot
  • Sturdy Icon.png Sturdy No Shard and Mod Slot
  • Powerful Icon.png Powerful One Shard and Mod Slot
  • Epic Icon.png Epic Two Shard and Two Mod Slots
  • Mythical Icon.png Mythical Three Shard and Two Mod Slots
  • Legendary Icon.png Legendary Three Shard and Mod Slots
  • Godly Icon.png Godly Three Shard and Mod Slots

Bonus Elemental Effects

Weapons may have their own Elemental Effects, which act as bonus damage for that weapon. This also allows the attacks from that weapon to trigger combos based upon the element they are using. The additional damage is displayed as an extra line of purple numbers during attacks.
Having an Element on a weapon also gives it visual effect. This visual effect is based off the element on the weapon and is different depending on the weapon.