Dungeon Defenders II is set in the fictional world of Etheria, specifically within the Kingdom of Dragonfall. Etheria is Starting from The Private [[Tavern]] or in The Heroes [[Marketplace]] - the outdoor HUB, players will be able to head into various locations broken down into regions, and in each region, there are playable maps to explore. Each map is an arena with set enemy spawners and objectives to defendby accessing the Wartable.
==RegionsWhat does a map contain ==There are currently two playable regions:*Dragonfall*Gambler's Pass
===Lobby===Before beginning a match, [[Heroes]] get Each map is an instance laid out like an arena containing lanes leading to rest in the [[Tavern]].===Regions===The various matches against the [[Enemies|Old Ones]] takes place in the area surrounding [[Dragonfall|Dragonfall Castle]]objectives which will be required to defend.
==Objectives==* '''Lanes''':This is how most enemies travels within a map. Each lane starts from an enemy spawner and ends where an objective is. While most lanes are separated to a singular path, some lanes will converge creating a chokepoint. There are two types of Objectives enemy lanes - a ground lane for Heroes to be concerned with. The Main Objectives or Main Cores are defense points on maps that, if destroyed, end the current map. The Sub Objectives or Sub Cores are defense points on maps that, if destroyed, open up most regular enemies and a new spawn point flyer lane for [[Enemies]] in the next waveflying-type enemies.
==Main Objective Mechanics==[[File:Red Shield.png|thumb|right]]*Main '''Objectives can be identified by the spinning red trimmed yellow shield above them.'''*Main :Objectives are marked on the mini-main thing to defend in every map with a red trimmed yellow Shield Icon.[[File:Red Shield Iconof Dungeon Defenders 2.png]]*Main Objectives have Each core has a Health Pool. This gets fully healed at the start specific amount of each build phase. If the Health Pool is reduced to 0health, the Main Objective is destroyedso they can be damaged by enemies.*The players lose if There are two types of objectives - the Main Objective is main core (game over when destroyed.*Main Objectives are fixed for each map ) and wont changea sub-objective (opening new lanes or disabling environmental traps when destroyed).*Main Objectives have the highest target priority for the [[Aggression]] Maps can either contain only main cores or both types of nearby [[Enemies]]objectives.
* '''Environmental Traps''': ==Maps== ===Dragonfall Town=== [[File:Dragonfall_Town_Region_Icon.png|right|100px]] <gallery widths=100px heights=120px mode="packed">File:TheGatesofDragonfall_MapIcon.png|none|link=The Gates of Dragonfall|''[[The Gates of Dragonfall]]''File:DragonfallBazaar_MapIcon.png|left|link=Dragonfall Bazaar|''[[Dragonfall Bazaar]]''File:GreystonePlaza_MapIcon.png|link=Greystone Plaza|''[[Greystone Plaza]]''File:LittleHornValley_MapIcon.png|link=Little-Horn Valley|''[[Little-Horn Valley]]''</gallery> ===Dragonfall Castle===[[File:Dragonfall_Castle_Region_Icon.png|right|100px]] <gallery widths=100px heights=120px mode="packed">File:TheRamparts_MapIcon.png|link=The Ramparts|''[[The Ramparts]]''File:TheThroneRoom_MapIcon.png|link=The Throne Room|''[[The Throne Room]]''File:RampartsSiege_MapIcon.png|link=Ramparts Siege|''[[Ramparts Siege]]''File:AssaultOnThroneRoom_MapIcon.png|link=Assault On Throne Room|''[[Assault On Throne Room]]''File:Malakai's Sewer MapIcon.png|link=Malakai's Sewer|''[[Malakai's Sewer]]''File:Malakai's Manor MapIcon.png|link=Malakai's Manor|''[[Malakai's Manor]]''</gallery> ===The Liferoot=Sub Objective Mechanics==[[File:Grey ShieldThe_Liferoot_Region_Icon.png|right|100px]] <gallery widths=100px heights=120px mode="packed">File:ForestCrossroads_MapIcon.png|link=Forest Crossroads|''[[Forest Crossroads]]''File:LiferootForest_MapIcon.png|link=Liferoot Forest|''[[Liferoot Forest]]''File:Forest_Biome_IconLowRes.png|thumblink=Forest Biome|''[[Forest Biome]]''</gallery> ===Ancient Ruins===[[File:Ancient_Ruins_Region_Icon.png|right|100px]]*Sub Objectives can be identified by the spinning Grey shield above them <gallery widths=100px heights=120px mode="packed">File:ForgottenRuins_MapIcon.png|link=Forgotten Ruins|''[[Forgotten Ruins]]''File:NimbusReach_MapIcon.png|link=Nimbus Reach|''[[Nimbus Reach]]''</gallery> ===Rotting Ravine===[[File:Rotting_Ravine_Region_Icon.png|right|100px]] <gallery widths=100px heights=120px mode="packed">File:SiphonSiteD_MapIcon.png|link=Siphon Site D|''[[Siphon Site D]]''File:DragonfallSewers_MapIcon.png|link=Dragonfall Sewers|''[[Dragonfall Sewers]]''File:TheDeadRoad_MapIcon.png|link=The Dead Road|''[[The Dead Road]]''File:TempleOfTheNecrotic_MapIcon.png|link=Temple Of The Necrotic|''[[Temple Of The Necrotic]]''</gallery> ===Lost Dungeons===[[File:Lost_Dungeons_Region_Icon.png|right|100px]] <gallery widths=100px heights=120px mode="packed">File:UnholyCatacombs_MapIcon.png|link=Unholy Catacombs|''[[Unholy Catacombs]]''File:BuriedBastille_MapIcon.png|link=Buried Bastille|''[[Buried Bastille]]''File:MoltenCitadel_MapIcon.png|link=Molten Citadel|''[[Molten Citadel]]''File:Crumbled_Bulwark_IconLowRes.png|link=Crumbled Bulwark|''[[Crumbled Bulwark]]''File:Embermount_Volcano_IconLowRes.png|link=Embermount Volcano|''[[Embermount Volcano]]''</gallery> ===The High Seas===[[File:The_High_Seas_Region_Icon.png|right|100px]] <gallery widths=100px heights=120px mode="packed">*Sub Objectives are marked on the mini-map with a Grey Shield IconFile:The_Jacked_Sparrow_Icon.png|link=The Jacked Sparrow|''[[The Jacked Sparrow]]''File:Grey Shield IconPlunderer%27s_Paradise_IconLowRes.png|link=Plunderer's Paradise|''[[Plunderer's Paradise]]''</gallery>*Sub Objectives have a Health Pool===Drakenfrost===[[File:Drakenfrost_Region_Icon. This gets fully healed at the start of each build phasepng|right|100px]] <gallery widths=100px heights=120px mode="packed">File:Drakenfrost_Resort_Icon. If the Health Pool is reduced to 0, the Sub Objective is destroyedpng|link=Drakenfrost Resort|''[[Drakenfrost Resort]]''File:Drakenfrost_Keep_IconLowRes.png|link=Drakenfrost Keep|''[[Drakenfrost Keep]]''*</gallery> ===The Wave after a Sub Objective is destroyed will spawn Wild West===[[EnemiesFile:The_Wild_West_Region_Icon.png|right|100px]] from an additional spawn point <gallery widths=100px heights=120px mode="packed">File:Wildest_West_IconLowRes.png|link=Wildest West|''[[Wildest West]]''*Having a Sub Objective get destroyed does not end the mapFile:Wild_Westival_Icon.png|link=Wild Westival|''[[Wild Westival]]''</gallery> ===Tornado Valley===[[File:Tornado_Valley_Region_Icon.png|right|100px]] <gallery widths=100px heights=120px mode="packed">File:Tornado_Canyons_IconLowRes.png|link=Tornado Canyons|''[[Tornado Canyon]]''File:Tornado_Highlands_IconLowRes.png|link=Tornado Highlands|''[[Tornado Highlands]]''</gallery> ===Hidden Caverns===*[[BillboardFile:Hidden_Caverns_Region_Icon.png|right|Billboards100px]] for these additional spawn points do not appear until the connected Sub Objective is destroyed <gallery widths=100px heights=120px mode="packed">File:Crystal Mine Icon.png|link=Crystal Mine|''[[Crystal Mine]]''*Sub Objectives and the extra spawn points they open File:Lava Caverns Icon.png|link=Lava Caverns|''[[Lava Caverns]]''</gallery> ===Others===''These maps are fixed for each map and wont changeavailable only in very specific gamemodes unlike most common maps.''<gallery widths=100px heights=120px mode="packed">File:TheWyvernDen_MapIcon.png|link=The Wyvern Den|''[[The Wyvern Den]]''*Sub Objectives have the highest target priority for the File:HarbingersWarship_MapIcon.png|link=Harbinger's Warship|''[[AggressionHarbinger's Warship]] of nearby ''File:TheLostTemple_MapIcon.png|link=The Lost Temple|''[[EnemiesThe Lost Temple]]''</gallery>
[[Category:Dungeon Defenders 2]]