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Onslaught

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Map Pools
Onslaught is one of the gamemodes in Dungeon Defenders 2, which features stronger enemies as you progress. It is available as soon as you complete the [[Campaign]].
== Features Overview==Onslaught has many special rules that aren't present is one of the gamemodes in other gamemodesDungeon Defenders 2, which features stronger [[enemies]] as you progress. Here <br> Onslaught is a list of available as soon as you complete the special ruleset:[[Campaign]]. You'll start on floor 1, begining your journey to floor 999!
=== Rule 1 Features ===The further you progress through floors Onslaught has many special features that aren't present in Onslaught, the higher level enemies will becomeother gamemodes. This seems straightforward on Here is a list of the surface, but you can end up with enemies far stronger than in [[Chaos|chaos 7]] difficulty on floors 30+.special features:
=== Rule 2 ===* The further you progress through floors in Onslaught, the higher level [[enemies]] will become. <br> Every lane has special conditions as to which monsters can spawn from it. :The name [[Enemies|enemy]] level scaling of onslaught is rather low at 172.5 levels per floor (floor 36-945). <br>:After completing floor 945 the lane will also change as well scaling starts to indicate what will spawn therego up exponentially at 402,500 levels per floor (floor 946-999). <br>:Shortly into the exponential scaling, all [[enemies|enemies']] health gradually reaches the [https://en.wikipedia. A list of common names for lanes is listed beloworg/wiki/32-bit_computing 32bit Interger limit] and decides to cap at a flat 2 billion HP.
=== Rule 3 ===
Enemies can be affected by lane mutators. You will probably encounter your first lane mutator at floor 3. Lane mutators can be viewed by holding shift and will appear below the list of enemies. The further you go in Onslaught, the more mutators that will appear in each game. Each lane is limited to 2 mutators at a time, and which mutators appear is completely random (re-rolling an onslaught floor will re-roll mutators again). A list of lane mutators can also be found below.
== Spawning Conditions ==* Every lane has special conditions as to which [[enemies|monsters]] can spawn from it. The name of the lane will also change as well to indicate what will spawn there. <br>These are common :Lanes will have set prefixes, suffixes, and or names that will appear on a lane and determine what spawns from it. e.g. '''Cy =''' [[Cybork|cyborks]], '''Frost =''' [[BossesFrost Enemies]] are not affected by special spawning conditions.: '''Main Article:''' '''[[Onslaught Lane Schedules]]'''
* [[Enemies]] can be affected by [[Mutators|lane mutators]]. You will probably encounter your first [[Mutators|lane mutator]] at floor 3.
:[[Mutators|Lane mutators]] can be viewed by [[Controls|holding shift]] and will appear below the list of [[enemies]]. The further you go in Onslaught, the more [[mutators]] that will appear in each game.
:Each lane is limited to 2 [[mutators]] at a time, [[Mutators|double mutators]] start at floor 22. Re-rolling an onslaught floor will re-roll the [[mutators]], lanes and [[Maps|map]].
: '''Main Article:''' '''[[Mutators]]'''
'''The first category determines what type of non-[[Chaos|chaos]] monsters will spawn.'''
=== Fodder ===* Each floor has a [[Maps|map]] pool (listed below) and a forced [[Maps|map]], [[The Lost Temple]] that every player needs to do when pushing their onslaught floors. Temple will occur every 10 floors starting from 34 and has unique mechanics to overcome. <br>Any monsters can spawn in this lane.: '''Main Article:''' '''[[The Lost Temple]]'''
==Chaos Level = Wompers ===Only melee monsters can spawn here, like [[Warboars]] and [[Orcs]].
=== Throwers ===Only ranged monsters Each floor has a difficulty associated with it that determines what [[chaos]] [[enemies]] can spawn here, like as well as what kinds of rewards can drop in terms of equipment, [[Javelin Throwersshards]] , [[Crafting Materials|crafting materials]], and [[Drakinsmods]]. <br>'''Note:''' Completing an [[Expeditions|expedition]] will automatically set your floor to the minimum floor in it's range. This does not apply to [[Expeditions|Chaos 10 expeditions]].<br> In order to access a specific chaos tier to skip some Onslaught floors through [[expeditions]], a minimum [[Champion Score|champion score]] must be met.{| class="wikitable" style="text-align:center;"|-! Chaos Level !! Floor Equivalent !! Floor Unlock !! Champion Score|-| Campaign || 1~2 || 1 || 0|-| Chaos 1 || 3~4 || 3 || 335|-| Chaos 2 || 5~8 || 5 || 580|-| Chaos 3 || 9~11 || 9 || 1,050|-| Chaos 4 || 12~16 || 12 || 1,740|-| Chaos 5 || 17~21 || 17 || 2,750|-| Chaos 6 || 22~27 || 22 || 3,800|-| Chaos 7 || 28~98 || 28 || 5,300|-| Chaos 8 || 99~299 || 99 || 7,850|-| Chaos 9 || 300~699 || 300 || 9,850|-| Chaos 10 || 700~999 || N/A || 12,750|}
=== Healers =Map Pools==Onslaught has a [[Dark MagesMaps|map]] pool system per floor. Each floor's pool can be identified with the last digit of the floor number. <br>e.g. floor 105 will spawn herebe one of the [[maps]] in it's category below. <br>The last digit rule applies floor 33+, groups stay the same always but before then the last digit rule doesn't work.
{| class="wikitable" style="text-align:center;" |-! style= Crippling =="text-align:center;" colspan="4" | Onslaught Map Reroll List[[Witherbeasts|Wither Beasts]] will spawn here.  -| '''Ones, Twos, Sixes, Sevens''' || '''Threes, Eights, Nines''' || '''Zeros and Fives'''The following will determine what [[Chaos|chaos]] monsters will spawn. The prefixes/suffixes/names must be listed in a lane in order for said monster to spawn:| '''Fours''' === Vanguard / |-Guard ===| [[VanguardsForgotten Ruins]] will spawn from this lane. || [[Cannonball Tower|Cannonball Towers,Crumbled Bulwark]] || [[Poison Dart Tower|Poison Dart Towers,The Gates of Dragonfall]] and other projectile-based towers will not be very effective against them in these lanes. Consider using traps, auras, AOE towers, or even || [[Earthshatter Tower|Earthshatter TowersThe Lost Temple]] if you need long-range targeting. === Cy|- ===| [[CyborksGreystone Plaza]] will appear. Auras, traps, and nodes used in this lane are at risk of being disabled. If you wish to use any of them, a tenacity || [[ModsForest Biome]] |servo| [[The Ramparts]] can help mitigate stuns.|| === Geo|- ===| [[GeodesSiphon Site D]] will spawn here. They protect all enemies within its barrier from projectile attacks. Counter them in a similar way that you would deal with || [[Vanguards|vanguards.Dragonfall Sewers]] === Zerker- ===|| [[Berserker OrcsDragonfall Bazaar]] will charge out of the lane and will usually run in front of the pack. It is fairly common for them to escape crowd control builds and leak through your defenses. [[Cannonball Tower|Cannonball Towers]] are a great method for dealing with leaks.| === Stabby|- ===This only appears in a flyer lane. | [[Assassins|Dark AssassinsThe Throne Room]] will spawn and try to assassinate you. They never appear alone in a flyer lane, so don't ignore anti-air defenses! === Hex- ===|| [[Hex ThrowersBuried Bastille]] will appear. These guys are great at sniping your towers, and in some maps, can even snipe a core or sub-objective from the spawn. A || [[Reflect BeamLiferoot Forest]] is great at protecting anything vulnerable to snipers, and can also cause them to waste time trying to pick off their target.|| === EMP|- ===These guys also only appear in flyer lanes. Just like | [[Kobold Flier|Kobold Flyers,Assault on Throne Room]] || [[KoboltsPlunderer's Paradise]] will attempt to dive-bomb any nearby defenses or anything if their health drops too low. Traps, auras, and nodes cannot be stunned by kobolts, but multiple || [[Sky Guard Tower|Sky Guard TowersForest Crossroads]] can take them out before they have the chance to dive-bomb. Extra range on your sky guards can reduce the chance of a successful dive-bomb attempt.|| === Frosty|- ===Any | [[Frost EnemyThe Dead Road]] |frost enemies| [[Nimbus Reach]] can be seen here. This will only appear around floor 30 and beyond. The Yeti || [[Incursions|incursionMolten Citadel]] will introduce you to these mobs.|| === Lava|- ===| [[Lava GuardiansWild Westival]] will spawn here. This also only appears around floor 30+. If you are having trouble dealing with these guys, they can also be found in the Demon Lord || [[Incursions|incursionThe Jacked Sparrow]].   '''The third category contains names that appear in flyer lanes:''' === Dargons ===|| [[WyvernsUnholy Catacombs]] will spawn here. If the name were corrected to "dragons", these lanes would probably be a lot scarier.|||-=== Zappers ===| [[Lightning BugsEmbermount Volcano]] will appear. They prefer to destroy your towers and blockades rather than head straight for your cores. === Kami- / Kamikaze ===|| [[Kobold Flier|Kobold FlyersDrakenfrost Resort]] will spawn and attempt to dive-bomb your defenses.   '''The last category has special names that heavily change spawning conditions for the lane. None of the names above will be combined with any of these names:''' === Floppy Arms and Pig Bois ===Only Goblin enemies and || [[WarboarsRamparts Siege]] will appear here. This name is usually only present in lower-level floors of Onslaught.|| === Air Raid ===Hence the name, this will only appear in flyer lanes. This causes all types of enemies to spawn |- usually in a larger quantity than usual. Heavy anti-air is highly recommended, but careful not to spend too many Defense Units! === Orcish Horde ===Any assortment of mobs can spawn here, but only if they're orcs. This ranges from [[Orcs|regular orcs]] to [[CyborksTornado Highlands]] to || [[Berserker OrcsTemple of the Necrotic]]. || The anti-orc or orc-boom [[Mods|servos]] are great counters for these lanes.||-=== Dreadbones' Crew ===A random assortment of monsters will spawn with pirate outfits. | [[Captain DreadbonesTornado Canyon]] will also spawn here every wave. === Timmy's Revenge ===A random assortment of monsters will spawn. || [[TimmyLittle-Horn Valley]] also spawns once every wave.|| |||-=== Game Ogre ===Only | [[OgresLava Caverns]] will spawn in this lane. Unlike most ogres, these guys can range from smaller ogres to regular-sized ogres. Because nothing else spawns in this lane, [[Cannonball Tower|Cannonball Towers]] or other single-targeting defenses work well. === Just Timmy ===| [[TimmyThe Wildest West]] spawns multiple times. || Just like with Game|||-Ogre, single-targeting defenses are great for handling this lane. == Lane Mutators =='''Lane mutators can change enemy mechanics, such as health, resistances, and even immunities. Lane mutators usually don't appear until floor 3, but the further you go in Onslaught, the more mutators you will see. Each lane may have a maximum of 2 mutators altering it.''' '''Here is a list of the possible mutators that can be found:''' === Proximity ===The closer your hero or your defense is to an enemy with this mutator, the more damage said hero/defense deals. Traps are extremely effective in these lanes due to most of them requiring close proximity, but auras and nodes can do some decent work, too. If you're in an earlier onslaught floor, blockades also work well. === Long Shot ===This is the opposite of Proximity - the farther you or your defense is from an enemy, the more damage the enemy will take. Towers benefit most from this mutator. | [[Poison Dart Tower|Poison Dart TowersCrystal Mine]] and [[Earthshatter Tower|Earthshatter Towers]] make a great combo for Long Shot lanes as you can | [[Petrify|petrifyDrakenfrost Keep]] enemies while hitting them from a long distance. === Armored ===This mutator causes enemies to take less physical damage, but more magical damage. You will want to avoid using any of the [[Squire|Squire's]] defenses as they all deal physical damage. [[Explosive Trap|Explosive Traps]] will also be less effective. All of the [[Apprentice|Apprentice's]] and [[Monk|Monk's]] defenses deal magical damage, so consider using them when building this lane.|-If you wish to use a tower that normally deals physical damage, you can apply an elemental [[Mods|servo]] to convert the tower to magical damage. All elements will do the trick. If you want to know whether or not your tower deals physical or magical damage, look at the damage numbers that appear when enemies take damage. While numbers are physical damage, purple numbers are magical, and red numbers are critical hits (can be physical or magical). === Spellbreaker ===Just like how the Armored mutator reduces physical damage and increases magical damage, this mutator does the opposite. The [[SquireMalakai'sManor]] defenses are highly recommended, but [[Explosive Trap|Explosive Traps]] are great source of AOE damage while still dealing physical damage. Because the [[Sky Guard Tower]] shoots magical bolts, this mutator can be a nightmare on air lanes, as you're essentially to use [[Cannonball Tower|Cannonball Towers]] or [[Ballista|Ballistas]] to effectively deal any considerable damage to flyers with this mutator.| |||-=== Power Block ===Enemies with this mutator are immune to hero abilities. However, they take extra damage from your weapons. If you are actively defending in a lane with this mutator, you will want to use a hero with high Hero Damage but low Ability Power. === Brittle ===Brittle enemies spawn with more health, but receive a resistance debuff when hit by any of your hero abilities. It is ideal for you to actively defend in this lane, so your defenses don't have to deal with the extra health. However it won't be really useful if you don't use active abilities very often or abilities that can be toggled. Don't ignore your other lanes, either! === Soft Spot ===Enemies receive less damage from all sources, except when they're attacked from their weak point. Unfortunately, there aren't many enemies that have weakpoints, making this mutator rather annoying. If you're lucky enough to have a | [[Goblin Siege Roller]] spawn with this mutator, however, you can utilize itMalakai's weak point to destroy it very quickly. === Unstoppable ===Unstoppable enemies are immune to [[Slow|slowSewer]] debuffs. This does not affect [[Berserker Orcs]] or [[Frost Enemy|Frost Enemies]] as they are already immune to slow effects. While unstoppable enemies cannot be slowed, they are still vulnerable to [[Stun|stuns.]] === Headstrong ===Instead of being immune to [[Slow|slows,]] Headstrong enemies cannot be [[Stun|stunned.]]|| == History ==Onslaught was taken out of the game during the Trials update.Onslaught has been brought back with the recent update  From the 19.0 [https://dungeondefenders.com/2/blog/142955/trials-the-endgame-update-out-now-full-patch-notes Patch notes], "Onslaught is finally taking the rest we’ve been talking about. In the future, we have plans for an Onslaught revamp or for a new system to take its place. It shall be reborn!"|}
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