Changes

Shards

5,965 bytes added, 12 June
m
I fixed the cluster nades shard so the chaos level and upgrade numbers were in the right place
As of the Protean Shift update, you may disenchant shards (press 's' when hovering over a shard) which will turn the shard into shard dust of the same tier. Ten shard dust can be exchanged with [[Non_Playable_Characters#War_Recruiter|War Recruiter]] to obtain one new shard pack.
===Standard Shards List==
<tabber>
| {{Valid for Barbarian}}
| Boots
 
|- id="sharpened_ice"
| {{Hero Shard|Sharpened Ice}}
| Ice Shards piercing damage reduction per enemy hit is reduced by '''1-x%'''.
| 12
| Campaign
| {{Valid for Aquarion}}
| Weapon
 
|}
|-|
|- id="crumbling_stone"
| {{Defense Shard|Crumbling Stone}}
| Enemies petrified by Maw of the Earth Drake receive '''2-29%''' more damage and explode on death for '''10-250%''' Defense Power magical damage. (29%, 250% -> 35%%, 298%)
| 20
| Chaos 1
| Chaos 1
| {{Valid for Apprentice}}
| Relic
 
|- id="heavy_rounds"
| {{Defense Shard|Heavy Rounds}}
| Increases the damage of the Rail Gun tower by '''5-40%''', but lowers the tower's range by '''50%'''.
| 14
| Chaos 1
| {{Valid for Engineer}}
| Relic
| {{Valid for AbyssLord}}
| Boots
 
|- id="quick_orbs"
| {{Hero Shard|Quick Orbs}}
| Increases the spin rate of water orbs by '''10-x%'''.
| 12
| Chaos 1
| {{Valid for Aquarion}}
| Boots
 
|- id="caustic_venom"
| {{Defense Shard|Caustic Venom}}
| Increases the poison damage of the Pufferfish defense by '''10-x%''', but reduces its defense damage by 20%.
| 16
| Chaos 1
| {{Valid for Aquarion}}
| Relic
 
|- id="escalation"
| {{Defense Shard|Escalation}}
| When the Water Sprite's attacks damage an enemy, the Water Sprite's defense damage is increased by '''1-x%''' for 2s. This effect can stack up to 3 times.
| 12
| Chaos 1
| {{Valid for Aquarion}}
| Relic
 
|}
|-|
| Chaos 2
| {{Valid for ALL}}
| Relic
 
|- id="sentry_rocket"
| {{Defense Shard|Sentry Rocket}}
| The Sentry Turret's attack generate 1 stack. At 5 stacks, it fires a Rocket dealing '''100-150%''' Defense Damage in an area.
| 20
| Chaos 2
| {{Valid for Engineer}}
| Relic
|- id="fury_restoration"
| {{Hero Shard|Fury Restoration}}
| Restore '''1-??2''' mana every time Fury scores a critical hit.
| 8
| Chaos 2
|- id="heroic_charge"
| {{Hero Shard|Heroic Charge}}
| Increases the damage of Valiant Charge by '''3-??39%'''.
| 12
| Chaos 2
| 12
| Chaos 2
| {{Valid for Adept}}{{Valid for Apprentice}}{{Valid for Dryad}}{{Valid for Gunwitch}}{{Valid for Huntress}}{{Valid for Initiate}}{{Valid for Lavamancer}}{{Valid for Monk}}{{Valid for Mystic}}{{Valid for Squire}}{{Valid for Mercenary}}{{Valid for Countess}}{{Valid for AbyssLord}}{{Valid for Engineer}}{{Valid for Hunter}}
| Helmet
| {{Hero Shard|Turtle Power}}
| Increase Damage Protection while in Turtle Stance by '''1%-21%'''.
|?20
| Chaos 2
| {{Valid for Barbarian}}
| Boots
 
|- id="current_trade-off"
| {{Hero Shard|Current Trade-Off}}
| Whirlpool no longer displaces enemies, however damage is increased by '''4-x%'''.
| 12
| Chaos 2
| {{Valid for Aquarion}}
| Chest
 
|- id="permafrost_punisher"
| {{Hero Shard|Permafrost Punisher}}
| Increases Ice Shards crit Damage by '''5-x%''', and crit chance of Ice Shards '''2-y%'''.
| 16
| Chaos 2
| {{Valid for Aquarion}}
| Gloves
 
|}
|-|
| Chaos 3
| {{Valid for Mercenary}}
| Relic
 
|- id="kinetic_energy"
| {{Defense Shard|Kinetic Energy}}
| Increases the damage of the Rail Gun Tower by '''3-10%''', and has a '''10-28%''' chance on hit to stun the target for '''0.4-3.2''' seconds.
| 14
| Chaos 3
| {{Valid for Engineer}}
| Relic
|- id="melting_point"
| {{Hero Shard|Melting Point}}
| When the Countess deals fire damage to an enemy, there is a 20% chance to ignite their armor, causing them to take '''x10-30%''' extra damage for '''y1-5''' seconds.
| 12
| Chaos 3
| {{Valid for Mystic}}
| Gloves
 
|- id="empowered_bulwark"
| {{Hero Shard|Empowered Bulwark}}
| Increases the damage of Bubble Bulwark by '''3-x%'''.
| 12
| Chaos 3
| {{Valid for Aquarion}}
| Helmet
 
|}
|-|
|- id="lasting_conflagration"
| {{Defense Shard|Lasting Conflagration}}
| Increases Elder Dragon burn duration by '''1-??3''' seconds.
| 8
| Chaos 4
| Chaos 4
| {{Valid for Mystic}}
| Relic
 
|- id="spinning_up"
| {{Defense Shard|Spinning Up}}
| The Sentry Turret deals more damage as it strikes enemies, up to a maximum of '''10-50%''' extra damage. Damage increase resets after not attacking for 5 seconds.
| 20
| Chaos 4
| {{Valid for Engineer}}
| Relic
|- id="draining_strikes"
| {{Hero Shard|Draining Strikes}}
| Increase the healing from Siphon Stance by '''5%-25150%'''.|?20
| Chaos 4
| {{Valid for Barbarian}}
|- id="holy_empowerment"
| {{Hero Shard|Holy Empowerment}}
| Increases damage by '''5-??20%''' while Holy Fire is active.
| 12
| Chaos 4
| {{Valid for Monk}}{{Valid for Initiate}}
| Weapon
 
|- id="enduring_orbs"
| {{Hero Shard|Enduring Orbs}}
| Decreases the mana cost of Water Orbs by '''1-x''' mana per-second.
| 12
| Chaos 4
| {{Valid for Aquarion}}
| Helmet
 
|}
|-|
|- id="flare_up"
| {{Defense Shard|Flare-Up}}
| Elder Dragon has a '''5-??12.5%''' chance to deal '''12-??108%''' more damage.
| 12
| Chaos 5
| {{Hero Shard|Cluster Nades}}
| When attacking flying enemies, you have a '''10-50%''' chance on hit to drop a bomb beneath them that deals '''110-310%''' of your Ability Power stat an Damage in a small area. (50%, 310% -> 58%, 350%)
| 20
| Chaos 5
| 20
| {{Valid for Apprentice}}{{Valid for Gunwitch}}{{Valid for Monk}}{{Valid for Huntress}}{{Valid for SeriesEV2}}{{Valid for Mystic}}{{Valid for Initiate}}{{Valid for Adept}}{{Valid for Engineer}}{{Valid for Hunter}}
| Weapon
| {{Hero Shard|Maelstrom}}
| While Lightning Stance is active, the Barbarian's attacks have a '''5%-25%''' chance to drench enemies, stunning them for '''1.5s-3.5s.'''
|?20
| Chaos 5
| {{Valid for Barbarian}}
| {{Hero Shard|Talon Strike}}
| Hawk Strike now stuns for '''2s-4.5'''.
|?10
| Chaos 5
| {{Valid for Barbarian}}
| {{Valid for Adept}}
| Weapon
 
|- id="restoring_ice"
| {{Hero Shard|Restoring Ice}}
| Ice Shard critical hits restore '''3-x''' mana.
| 18
| Chaos 5
| {{Valid for Aquarion}}
| Helmet
 
|- id="focused_current"
| {{Defense Shard|Focused Current}}
| Increases the defense damage of the Jellyfish defense by '''25%-x%''', but reduces the maximum number of chained targets by 5.
| 10
| Chaos 5
| {{Valid for Aquarion}}
| Relic
|}
| Chaos 6
| {{Valid for Mystic}}
| Relic
 
|- id="sharpened_spear"
| {{Defense Shard|Sharpened Spear}}
| Magnetic Knight Tower has a '''2-20%''' chance on hit to cause the target to bleed, dealing '''20-45%''' of your Tower Damage stat as magical damage each second for '''1-5s'''.
| 20
| Chaos 6
| {{Valid for Engineer}}
| Relic
|- id="inspired_shout"
| {{Hero Shard|Inspired Shout}}
| Call to Arms buff increases armor and further increases damage by '''3-??20%'''.
| 12
| Chaos 6
|- id="shadow_prince"
| {{Hero Shard|Shadow Prince}}
| Taking damage has an '''7-??23%''' chance to make you take '''3-??15%''' less damage and stun attackers for '''1.2-??4.8''' seconds over the duration.
| 12
| Chaos 6
| 20
| Chaos 6
| {{Valid for Squire}}{{Valid for Countess}}
| Shield
 
|- id="greater_rift"
| {{Hero Shard|Greater Rift}}
| Increases the damage of Oceanic Rift by '''3-x%'''.
| 12
| Chaos 6
| {{Valid for Aquarion}}
| Gloves
 
|- id="water_warrior"
| {{Hero Shard|Water Warrior}}
| Increases the Aquarion's melee damage by '''20-x%''', but reduces the damage of Ice Shards by 30%.
| 16
| Chaos 6
| {{Valid for Aquarion}}
| Weapon
 
|}
|-|
! style="width:10%;" | Hero
! style="width:3%;" | Slot
 
|- id="enhanced_throw"
| {{Defense Shard|Enhanced Throw}}
| Increases the Defense Range of the Magnetic Knight Tower by '''4-45%''', and incrase the Defense Damage by '''5-15%'''.
| 16
| Chaos 7
| {{Valid for Engineer}}
| Relic
|- id="ghost_arrows"
|- id="flame_cloak"
| {{Hero Shard|Flame Cloak}}
| After using Valiant Charge, wreath yourself in flames for 6s. While aflame, you take '''5-??21%''' less damage and burn attackers for '''400-??2,000%''' of your Armor.
| 16
| Chaos 7
| {{Valid for Barbarian}}
| Gloves
 
|- id="hailstorm_cascade"
| {{Hero Shard|Hailstorm Cascade}}
| Ice Shards has an '''18-x%''' chance to spawn an additional shard dealing '''500-y%''' of your hero's damage stat.
| 12
| Chaos 7
| {{Valid for Aquarion}}
| Weapon
 
|- id="giant_shells"
| {{Defense Shard|Giant Shells}}
| Increases the projectile damage radius of the Artillery Crab defense by '''6-x%''', and increases its defense damage by '''8-y%'''.
| 16
| Chaos 7
| {{Valid for Aquarion}}
| Relic
 
|}
|-|
Chaos 8=
[[File:Chaos_8_shard_Pack_IconChaos_8_Shard_Pack_Icon_With_Border.png| 70px| center]]
{| class="wikitable sortable" style="width:100%; text-align:center;"
! style="width:10%;" | Hero
! style="width:3%;" | Slot
 
|- id="blood_ritual"
| {{Hero Shard|Blood Ritual}}
| Reduces the blood cost of your abilities by 2~30%. After using an ability, take damage equal to 10% of your maximum Health. (30% -> 36%)
| 18
| Chaos 8
| {{Valid for Hunter}}
| Helmet
|- id="double_tap"
| Relic
|- id="gastly_bladesghastly_blades"| {{Defense Shard|Gastly Ghastly Blades}}
| Enemies attacked by Spectral Knights move at '''90~60%''' speed while taking '''10~20%''' extra magical damage for '''1~3.5''' seconds. (60%, 20%, 3.5 seconds -> 48%, 24%, 4.5 seconds)
| 10
| {{Valid for Squire}}
| Relic
 
|- id="escape_artist"
| {{Defense Shard|Escape Artist}}
| Reduces the time of disabling effects you sustain by '''0-37.5% (50%)'''.
| 12
| Chaos 8
| {{Valid for Mercenary}}
| Weapon
|- id="water_elemental"
| Shield
|- id="blood_ritual"| {{Hero Shard|Blood Ritual}}| Reduces the blood cost of your abilities by '''2~30%'''. After using an ability, take damage equal to 10% of your maximum Health. (30% -> 36%)| 18| Chaos 8| {{Valid for Hunter}}| Helmet |- id="celestial_power"
| {{Hero Shard|Celestial Power}}
| Falling stars give an additional '''6-?22''' celestial power.
| 8
| Chaos 8
| 20
| Chaos 8
| {{Valid for Squire}}{{Valid for Countess}}
| Shield
| {{Valid for Gunwitch}}
| Weapon
 
|- id="escape_artist"
| {{Hero Shard|Escape Artist}}
| Reduces the time of disabling effects you sustain by '''0-37.5% (50%)'''.
| 12
| Chaos 8
| {{Valid for Mercenary}}
| Boots
|- id="freezing_vault"
|- id="holy_restoration"
| {{Hero Shard|Holy Restoration}}
| Increases the healing of Holy Fire by '''3-??39%'''.
| 12
| Chaos 8
| {{Valid for Gunwitch}}
| Helmet
 
|- id="hard_water"
| {{Hero Shard|Hard Water}}
| Increases the damage of Water Orbs by '''3-x%'''.
| 12
| Chaos 8
| {{Valid for Aquarion}}
| Gloves
 
|- id="superheated_water"
| {{Hero Shard|Superheated Water}}
| Oceanic Rift has an '''10-x%''' chance to unleash superheated water, igniting targets and causing them to take 20% extra damage for 5 seconds.
| 16
| Chaos 8
| {{Valid for Aquarion}}
| Chest
 
|- id="nerve_shock"
| {{Defense Shard|Nerve Shock}}
| The Jellyfish defense paralyzes enemies with its attacks for 8s. Paralyzed enemies have an '''5-x%''' chance to deal 80% less damage with their attacks.
| 16
| Chaos 8
| {{Valid for Aquarion}}
| Relic
 
|}
|-|
|- id="auto_repair_system"
| {{Defense Shard|Auto-Repair System}}
| Restores '''0.5-??4%''' of the affected tower’s Max Health every 5s. Only active during Combat Phase.
| 20
| Chaos 9
| Chaos 9
| {{Valid for Huntress}}
| Relic
 
|- id="frenzied_swarm"
| {{Defense Shard|Frenzied Swarm}}
| Moss Hornet movement speed is increased by '''500-1300 (1500)'''.
| 16
| Chaos 9
| {{Valid for Dryad}}
| Relic
| Chaos 9
| {{Valid for AbyssLord}}
| Relic
 
|- id="voltage_spike"
| {{Defense Shard|Voltage Spike}}
| EMP Trap has a '''2-38%''' chance to deal '''4-76%''' more damage.
| 12
| Chaos 9
| {{Valid for Engineer}}
| Relic
| {{Valid for Countess}}
| Boots
 
|- id="enhanced_bulwark"
| {{Hero Shard|Enhanced Bulwark}}
| Increases the healing of the Bubble Bulwark by '''4-x%'''.
| 12
| Chaos 9
| {{Valid for Aquarion}}
| Boots
 
|- id="puff_up"
| {{Defense Shard|Puff Up}}
| When the Pufferfish defense takes damage, it temporarily bulks up, gaining '''9-x%''' defense damage and taking '''9-y%''' less damage for 5s.
| 20
| Chaos 9
| {{Valid for Aquarion}}
| Relic
 
|}
|-|
|- id="emp_shells"
| {{Hero Shard|EMP Shells}}
| Orbital Cannon damage increases by '''3-39% (-%)''' and its hits have a '''1-25% (-%)''' chance to Stun enemies for '''1-5 (-)''' seconds and slow them by 30% for '''3-7 (-)''' seconds.
| 12
| Chaos 10
|- id="napalm_gargoyles"
| {{Defense Shard|Napalm Gargoyles}}
| When Gargoyles explode there is a '''20% ''' chance to ignite their target's armor, causing them to take '''5~1720%''' extra damage for '''1~5''' seconds. (1720%, 5 seconds -> 2024%, 6 seconds)
| 16
| Chaos 10
|- id="satellite_strike"
| {{Hero Shard|Satellite Strike}}
| Shortly after an Orbital Cannon triggers, a massive laser slams into the ground dealing 1500'''1,500-12,750% ''' of Ability Power as magical storm damage.
| 20
| Chaos 10
| {{Valid for Hunter}}
| Gloves
 
|- id="heavy_current"
| {{Hero Shard|Heavy Current}}
| Increases the damage of Whirlpool by '''3-x%'''.
| 12
| Chaos 10
| {{Valid for Aquarion}}
| Helmet
 
|- id="spiritual_focus"
| {{Defense Shard|Spiritual Focus}}
| Increases the projectile damage radius of the Water Sprite by '''16-x%''', and increases defense range by '''3-y%'''.
| 12
| Chaos 10
| {{Valid for Aquarion}}
| Relic
 
|}
|-|
| {{Valid for ALL}}
| Weapon
 
|- id="frenzied_swarm"
| {{Defense Shard|Frenzied Swarm}}
| Moss Hornet movement speed is increased by '''500-1300 (1,500)'''.
| 16
| '''Changed to Fleeting Nature'''
| {{Valid for Dryad}}
| Relic
|- id="harbingers_exile"
| {{Hyper Shard|[[File:Hyper_Shard_Icon_5.png|50px]]
'''Vicious Strikes'''}}
| Increases the Defense Range of the affected tower by x175-2275 units.
| 12
| 155 Stars
| {{Hyper Shard|[[File:Hyper_Shard_Icon_4.png|50px]]
'''Thunderstruck'''}}
| Your primary attacks have a 2-26% chance on hit to drench enemies for 3-7 seconds and your primary attacks deal an additional 16-40% damage as storm damage. Storm damage has a 3 second cooldown.
| 12
| 470 Stars
| {{Hyper Shard|[[File:Hyper_Shard_Icon_2.png|50px]]
'''Destructive Pylon'''}}
| Increases the Defense Power of nearby defenses to 120102-138% and increases the Defense Power of the affected tower by 2-34%. Does not stack with Destruction or Power Pylon.
| 18
| 575 Stars
| {{Hyper Shard|[[File:Hyper_Shard_Icon_6.png|50px]]
'''Juggernaut'''}}
| Increases your defense health and reduce damage, on 16/16 +the Defense Health of the affected tower by 2-70% Defense Health and +increases damage resistance by 2-20% damage reduction.
| 16
| 785 Stars