Difference between revisions of "Template:Mercenary Defenses"
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|[[Royal Guard Blockade]] | |[[Royal Guard Blockade]] | ||
|[[Defenses#Blockades|Blockade]] | |[[Defenses#Blockades|Blockade]] | ||
− | |Blocks enemies. Attacks with his shield dealing physical damage. The | + | |Blocks enemies. Attacks with his shield dealing physical damage. The {{TabberGoTo|Earthen Guard|Shards}} Shard can be used to add a chance for "splash" damage. |
|30 | |30 | ||
|[[Physical]] | |[[Physical]] | ||
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|[[Nether Archer]] | |[[Nether Archer]] | ||
|[[Defenses#Towers|Tower]] | |[[Defenses#Towers|Tower]] | ||
− | |Fires bolts of dark energy that bounce between enemies, dealing less damage after each bounce. The | + | |Fires bolts of dark energy that bounce between enemies, dealing less damage after each bounce. The {{TabberGoTo|Ghost Arrows|Shards}} shard can be used to increase "bounces" from 3 to 8. |
|50 | |50 | ||
|[[Magical]] | |[[Magical]] | ||
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|[[Elvish Artillery Cannon]] | |[[Elvish Artillery Cannon]] | ||
|[[Defenses#Towers|Tower]] | |[[Defenses#Towers|Tower]] | ||
− | |Fires a chaotic ball of energy dealing area of effect storm damage. The | + | |Fires a chaotic ball of energy dealing area of effect storm damage. The {{TabberGoTo|Critical Allocation|Shards}} Shard, can be used to massively increase Crit chance/Damage, at the cost of Range. |
|60 | |60 | ||
|[[Elements|Storm]] | |[[Elements|Storm]] |
Latest revision as of 21:04, 13 December 2024
List of Mercenary-specific Defenses:
Tower | Type | Description | Additional info | |||
---|---|---|---|---|---|---|
Mana cost | Damage Type | Targets | ||||
Royal Guard Blockade | Blockade | Blocks enemies. Attacks with his shield dealing physical damage. The Earthen Guard Shard can be used to add a chance for "splash" damage. | 30 | Physical | Melee | |
Nether Spider Spawner | Trap | Spawns several (max 3) spiders that run towards enemies and explode, dealing physical damage and weakening enemy attacks. Note that spiders cannot target Flying enemies, but may hit them if nearby a ground target. | 40 | Physical | Nearest (AoE) | |
Nether Archer | Tower | Fires bolts of dark energy that bounce between enemies, dealing less damage after each bounce. The Ghost Arrows shard can be used to increase "bounces" from 3 to 8. | 50 | Magical | Nearest (Chains) | |
Elvish Artillery Cannon | Tower | Fires a chaotic ball of energy dealing area of effect storm damage. The Critical Allocation Shard, can be used to massively increase Crit chance/Damage, at the cost of Range. | 60 | Storm | Nearest (AoE) |