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Template:Mercenary Defenses

38 bytes removed, 13 December
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Reverted edits by Hywell (talk) to last revision by Mia Nava
|[[Royal Guard Blockade]]
|[[Defenses#Blockades|Blockade]]
|Blocks enemies. Attacks with his shield dealing physical damage. The [https://wiki.dungeondefenders2.com/wiki/[Shards#Mercenary#Shards |Earthen Guard]] Shard can be used to add a chance for "splash" damage.
|30
|[[Physical]]
|[[Nether Archer]]
|[[Defenses#Towers|Tower]]
|Fires bolts of dark energy that bounce between enemies, dealing less damage after each bounce. The [[Shards#Mercenary#Shards|Ghost Arrows]] shard can be used to increase "bounces" from 3 to 8.
|50
|[[Magical]]
|[[Elvish Artillery Cannon]]
|[[Defenses#Towers|Tower]]
|Fires a chaotic ball of energy dealing area of effect storm damage. The [[Shards#Mercenary#Shards|Critical Allocation]] Shard, can be used to massively increase Crit chance/Damage, at the cost of Range.
|60
|[[Elements|Storm]]
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