65
edits
Changes
Maps
,→The High Seas
Dungeon Defenders II is set in the fictional world of Etheria, specifically within the Kingdom of Dragonfall. You'll start Starting from The Private [[Tavern]] or in Etheria's The Heroes [[TavernMarketplace]], - the gathering spotoutdoor HUB, the Social Hub/Lobby. This is where you'll spend any time not in battle players will be able to sell, manage, and test gear. Etheria is head into various locations broken down into playable maps to explore. Each map is an arena with set enemy spawners and objectives to defendby accessing the Wartable.
==Defense== Multiplayer Scaling ====<gallery widths{{MP_Scaling}} ==128px heightsWhat does a map contain =128px mode="packed-hover">Image:TheGatesofDragonfall_MapIconEach map is an instance laid out like an arena containing lanes leading to objectives which will be required to defend.png|link=Gates of Dragonfall| * ''[[The Gates of Dragonfall]]''Image:DragonfallBazaar_MapIcon.png|link=Dragonfall Bazaar|'Lanes'[[Dragonfall Bazaar]]''Image:SiphonSiteD_MapIconThis is how most enemies travels within a map. Each lane starts from an enemy spawner and ends where an objective is.png|link=Siphon Site D|''[[Siphon Site D]]''While most lanes are separated to a singular path, some lanes will converge creating a chokepoint. There are two types of enemy lanes - a ground lane for most regular enemies and a flyer lane for flying-type enemies. Image:DragonfallSewers_MapIcon.png|link=Dragonfall Sewers|''[[Dragonfall Sewers]]* ''Image:ForgottenRuins_MapIcon.png|link=Forgotten Ruins|'Objectives'[[Forgotten Ruins]]''Image:NimbusReach_MapIconObjectives are the main thing to defend in every map of Dungeon Defenders 2.png|link=Nimbus Reach|''[[Nimbus Reach]]''Image:LittleHornValley_MapIconEach core has a specific amount of health, so they can be damaged by enemies.png|link=LittleThere are two types of objectives -Horn Valley|''[[Littlethe main core (game over when destroyed) and a sub-Horn Valley]]objective (opening new lanes or disabling environmental traps when destroyed). Maps can either contain only main cores or both types of objectives. * ''Image:GreystonePlaza_MapIcon.png|link=Greystone Plaza|'Environmental Traps'[[Greystone Plaza]]''Image:TheRamparts_MapIcon.png|link ==Maps==The Ramparts|''[[The Ramparts]]''Image:TheThroneRoom_MapIcon.png|link===Dragonfall Town===The Throne Room|''[[The Throne Room]]''ImageFile:ForestCrossroads_MapIconDragonfall_Town_Region_Icon.png|link=Forest Crossroadsright|''[[Forest Crossroads100px]]''Image:LiferootForest_MapIcon.png|link=Liferoot Forest|''[[Liferoot Forest]]''Image:TheWyvernDen_MapIcon.png|link<gallery widths=The Wyvern Den|''[[The Wyvern Den]]''Image:RampartsSiege_MapIcon.png|link100px heights=Ramparts Siege|''[[Ramparts Siege]]''Image:AssaultOnThroneRoom_MapIcon.png|link120px mode=Assault On Throne Room|''[[Assault On Throne Room]]''"packed">ImageFile:HarbingersWarship_MapIconTheGatesofDragonfall_MapIcon.png|link=Harbinger's Warship|''[[Harbinger's Warship]]''Image:TheDeadRoad_MapIcon.pngnone|link=The Dead RoadGates of Dragonfall|''[[The Dead RoadGates of Dragonfall]]''ImageFile:TempleOfTheNecrotic_MapIconDragonfallBazaar_MapIcon.png|link=Temple Of The Necrotic|''[[Temple Of The Necrotic]]''Image:UnholyCatacombs_MapIcon.pngleft|link=Unholy CatacombsDragonfall Bazaar|''[[Unholy CatacombsDragonfall Bazaar]]''ImageFile:MoltenCitadel_MapIconGreystonePlaza_MapIcon.png|link=Molten CitadelGreystone Plaza|''[[Molten CitadelGreystone Plaza]]''ImageFile:BuriedBastille_MapIconLittleHornValley_MapIcon.png|link=Buried BastilleLittle-Horn Valley|''[[Buried BastilleLittle-Horn Valley]]''
</gallery>
===Dragonfall Castle===
[[File:Dragonfall_Castle_Region_Icon.png|right|100px]]
<gallery widths=100px heights=Main Objective Mechanics=120px mode="packed">[[File:Red ShieldForestCrossroads_MapIcon.png|thumblink=Forest Crossroads|right''[[Forest Crossroads]]''*Main Objectives can be identified by the spinning red trimmed yellow shield above them.*Main Objectives are marked on the mini-map with a red trimmed yellow Shield Icon.[[File:Red Shield IconLiferootForest_MapIcon.png|link=Liferoot Forest|''[[Liferoot Forest]]''*Main Objectives have a Health PoolFile:Forest_Biome_IconLowRes. This gets fully healed at the start of each build phase. If the Health Pool is reduced to 0, the Main Objective is destroyed.*The players lose if the Main Objective is destroyed.*Main Objectives are fixed for each map and wont change.*Main Objectives have the highest target priority for the png|link=Forest Biome|''[[AggressionForest Biome]] of nearby [[Enemies]].''</gallery>
==Sub Objective Mechanics=Ancient Ruins===[[File:Grey ShieldAncient_Ruins_Region_Icon.png|thumb|right]]*Sub Objectives can be identified by the spinning Grey shield above them.*Sub Objectives are marked on the mini-map with a Grey Shield Icon.[[File:Grey Shield Icon.png]]*Sub Objectives have a Health Pool. This gets fully healed at the start of each build phase. If the Health Pool is reduced to 0, the Sub Objective is destroyed.*The Wave after a Sub Objective is destroyed will spawn [[Enemies]] from an additional spawn point.*Having a Sub Objective get destroyed does not end the map.*[[Billboard|Billboards100px]] for these additional spawn points do not appear until the connected Sub Objective is destroyed.*Sub Objectives and the extra spawn points they open are fixed for each map and wont change.*Sub Objectives have the highest target priority for the [[Aggression]] of nearby [[Enemies]]*Keeping Sub Objectives alive til the end of the map will yield bonus experience.
<gallery widths=100px heights=120px mode="packed">
File:UnholyCatacombs_MapIcon.png|link=Unholy Catacombs|''[[Unholy Catacombs]]''
File:BuriedBastille_MapIcon.png|link=Buried Bastille|''[[Buried Bastille]]''
File:MoltenCitadel_MapIcon.png|link=Molten Citadel|''[[Molten Citadel]]''
File:Crumbled_Bulwark_IconLowRes.png|link=Crumbled Bulwark|''[[Crumbled Bulwark]]''
File:Embermount_Volcano_IconLowRes.png|link=Embermount Volcano|''[[Embermount Volcano]]''
</gallery>
===The High Seas===
[[File:The_High_Seas_Region_Icon.png|right|100px]]
<gallery widths=100px heights=120px mode="packed">
File:The_Jacked_Sparrow_Icon.png|link=The Jacked Sparrow|''[[The Jacked Sparrow]]''
File:Plunderer%27s_Paradise_IconLowRes.png|link=Plunderer's Paradise|''[[Plunderer's Paradise]]''
File:Coral_Reef_Town_Map_Icon.png|link=Coral Reef Town|''[[Coral Reef Town]]''
File:Aquarion_Throne_Room_Icon.png|link=Aquarion Throne Room|''[[Aquarion Throne Room]]''
</gallery>
===Drakenfrost===
[[File:Drakenfrost_Region_Icon.png|right|100px]]
<gallery widths=100px heights=120px mode="packed">
File:Drakenfrost_Resort_Icon.png|link=Drakenfrost Resort|''[[Drakenfrost Resort]]''
File:Drakenfrost_Keep_IconLowRes.png|link=Drakenfrost Keep|''[[Drakenfrost Keep]]''
</gallery>
===The Wild West===
[[File:The_Wild_West_Region_Icon.png|right|100px]]
<gallery widths=100px heights=120px mode="packed">
File:Wildest_West_IconLowRes.png|link=Wildest West|''[[Wildest West]]''
File:Wild_Westival_Icon.png|link=Wild Westival|''[[Wild Westival]]''
</gallery>
===Tornado Valley===
[[File:Tornado_Valley_Region_Icon.png|right|100px]]
<gallery widths=100px heights=120px mode="packed">
File:Tornado_Canyons_IconLowRes.png|link=Tornado Canyons|''[[Tornado Canyon]]''
File:Tornado_Highlands_IconLowRes.png|link=Tornado Highlands|''[[Tornado Highlands]]''
</gallery>
===Hidden Caverns===
[[File:Hidden_Caverns_Region_Icon.png|right|100px]]
<gallery widths=100px heights=120px mode="packed">
File:Crystal Mine Icon.png|link=Crystal Mine|''[[Crystal Mine]]''
File:Lava Caverns Icon.png|link=Lava Caverns|''[[Lava Caverns]]''
</gallery>
===Others===
''These maps are available only in very specific gamemodes unlike most common maps.''
<gallery widths=100px heights=120px mode="packed">
File:TheWyvernDen_MapIcon.png|link=The Wyvern Den|''[[The Wyvern Den]]''
File:HarbingersWarship_MapIcon.png|link=Harbinger's Warship|''[[Harbinger's Warship]]''
File:TheLostTemple_MapIcon.png|link=The Lost Temple|''[[The Lost Temple]]''
</gallery>
[[Category:Dungeon Defenders 2]]