Difference between revisions of "Monk"
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The Monk is a hybrid hero with both melee and ranged attacks. Melee [[Primary Attack]] deals [[:Category:Physical Damage|Physical Damage]], while ranged [[Secondary Attack]] deals [[:Category:Magical Damage|Magical Damage]]. | The Monk is a hybrid hero with both melee and ranged attacks. Melee [[Primary Attack]] deals [[:Category:Physical Damage|Physical Damage]], while ranged [[Secondary Attack]] deals [[:Category:Magical Damage|Magical Damage]]. | ||
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| [[File:Heal.jpg|link=http://wiki.dungeondefenders2.com/wiki/Heal_Self|100px]] || [[Heal_Self|Heal Self]]: The hero channels healing energy, regenerating a portion of their Health each second. The channel is broken if the hero moves or takes damage. | | [[File:Heal.jpg|link=http://wiki.dungeondefenders2.com/wiki/Heal_Self|100px]] || [[Heal_Self|Heal Self]]: The hero channels healing energy, regenerating a portion of their Health each second. The channel is broken if the hero moves or takes damage. | ||
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+ | [[Category:Heroes]] |
Revision as of 09:08, 23 August 2015
Monk
| |||
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Information | |||
Race | Human | ||
Gender | Male | ||
Weapon | Polearms | ||
Damage Type | Physical | ||
Base Stats (lvl 1) | |||
Defense Power | 250 | ||
Defense Health | 100 | ||
Defense Speed | 250 | ||
Hero Damage | 176 | ||
Hero Health | 760 | ||
Ability Power | 100 | ||
Hero Crit Damage | 70 | ||
Defense Crit Damage | 70 | ||
Base Stats (lvl 50) | |||
Defense Power | 642 | ||
Defense Health | 418 | ||
Defense Speed | 250 | ||
Hero Damage | 244.6 | ||
Hero Health | 5660 | ||
Ability Power | 198 | ||
Hero Crit Damage | 241.5 | ||
Defense Crit Damage | 241.5 |
The Monk is a hybrid hero with both melee and ranged attacks. Melee Primary Attack deals Physical Damage, while ranged Secondary Attack deals Magical Damage.
Defenses
Defense | Description |
---|---|
100px | Lightning Aura: Deals Magical Storm Damage to all enemies within its radius. |
100px | Boost Aura: Boosts damage dealt and reduces damage taken for all Defenses within its radius. |
100px | Serenity Aura: Heals each second and reduces damage taken for all heroes within its radius. |
100px | Sky Guard Tower: Fires a projectile at a flying enemy that deals Magical Damage. Fires an extra projectile for each nearby flying enemy. |
Abilities
Defense | Description |
---|---|
100px | Pole Smash: The Monk slams his weapon into the ground, dealing Crushing Physical Damage to nearby enemies and knocking them into the air. |
100px | Chi Blast: The Monk sends forth a gust of Chi energy in a piercing line, dealing Magical Damage and knocking enemies backwards. |
100px | Heroic Wave: The Monk emits a wave of stabilizing energy that Heals all nearby Heroes and increases their Hero Power for a time. |
100px | Heal Self: The hero channels healing energy, regenerating a portion of their Health each second. The channel is broken if the hero moves or takes damage. |