From Dungeon Defenders 2 Wiki
|Pole Smash: The Monk slams his weapon into the ground, dealing Crushing Physical Damage to nearby enemies and knocking them into the air.|
|Chi Blast: The Monk sends forth a gust of Chi energy in a piercing line, dealing Magical Damage and knocking enemies backwards.|
|Heroic Wave: The Monk emits a wave of stabilizing energy that Heals all nearby Heroes and increases their Hero Power for a time.|
|Heal Self: The hero channels healing energy, regenerating a portion of their Health each second. The channel is broken if the hero moves or takes damage.|
|Flame Aura: Deals DPS, hits multiple targets, great clearing packs of mobs at once|
|Boost Aura: Boosts damage dealt and reduces damage taken for all Defenses within its radius.|
|Sky Guard Tower: Fires a projectile at a flying enemy that deals Magical Damage. Fires an extra projectile for each nearby flying enemy.|
|Lightning Strikes Aura: Deals Magical Storm Damage to one enemy within its radius.|
Special Passives that can only roll on specific weapons:
|Purge Evil||Infernal Combuster||Malthius Incursion||Enemies defeated inside Serenity Aura explode dealing 200%-400% of defense power as damage to nearby enemies. Enemies killed by Purge Evil also explode.|
|Smiting Fists||Harbinger's Punch||Dragonfall Sewers Defense||X% chance Lightning Strikes Aura deals Y% Defense Power as damage, then Z% Defense Power as damage to nearby targets.|
|Mighty Smash||Harbinger's Punch||The Ramparts Defense|| Pole Smash spawns a fist dealing X% Ability Power as damage.|
After a short delay, another fist emerges dealing X% Ability Power as damage.
|Haunting||Wailing Glaive||Random map||Melee attacks add Ghost Stacks. Ghost Stacks increase Hero Damage by 0.5%. At 10 stacks, fires Ghosts dealing X% physical Hero Damage for 3 seconds. Ghosts spawn once per 5 seconds.|
| Walking Tempest
|Glaive Of The Storms||Power Surge Incursion|| Walking Tempest - 40% increased movement speed. Basic attack deal ~36% Hero Damage as Magical Storm Damage.|
Storm Rider - Glide on a Storm Cloud for ~28s drenching enemies under you. Every 2s the Storm Cloud strikes targets for ~1,380% of Ability Power as Magical Storm Damage.
While gliding, your primary attack is ranged lighting bolts that deal ~338% Ability Power as Magical Storm Damage.
|Thunderball||Sky Dragon's Fury||The Wyvern Den||X% chance on hit secondary attacks will spawn a lighting area, dealing Y% of your Hero Damage stat as storm damage for Z seconds.|