Monk

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Monk
Monk
Primary Attack: A Melee Physical Slash Attack as Hero Damage.
Secondary Attack: A Ranged Physical Projectile Attack dealing damage.
Usable Weapons: Polearms
Lore: As a student of martial arts, the Monk thrives in combat, commanding the ebb and flow of the battlefield. He supports his allies with radiant auras of Chi energy that boost the potency of defenses, electrocutes careless enemies, and heals fellow heroes. No hero deck is complete without his wisdom.

Information

Monk pole smash.png Pole Smash: The Monk slams his weapon into the ground, dealing Crushing Physical Damage to nearby enemies and knocking them into the air.
Monk chi blast.png Chi Blast: The Monk sends forth a gust of Chi energy in a piercing line, dealing Magical Damage and knocking enemies backwards.
Monk heroic wave.png Heroic Wave: The Monk emits a wave of stabilizing energy that Heals all nearby Heroes and increases their Hero Power for a time.
Heal.png Heal Self: The hero channels healing energy, regenerating a portion of their Health each second. The channel is broken if the hero moves or takes damage.

Monk flame aura.png Flame Aura: Deals DPS, hits multiple targets, great clearing packs of mobs at once
Monk boost aura.png Boost Aura: Boosts damage dealt and reduces damage taken for all Defenses within its radius.
Monk sky guard.png Sky Guard Tower: Fires a projectile at a flying enemy that deals Magical Damage. Fires an extra projectile for each nearby flying enemy.
LightningStrikesAura.jpg Lightning Strikes Aura: Deals Magical Storm Damage to one enemy within its radius.

(M) Experience Bonus Sphere 1 : Increases experience gained by 10%.(M) Experience Bonus Sphere 2 : Increases experience gained by 20%.

Advanced EditList of Monk-specific Item Passives:

Name Effect Item
Weapon Helmet Chest Boots Gloves Relic
Chi Stomp Height Chi Stomp deals greater Damage the higher it's activated. Approx. +% at double jump height. TickGreen.png TickGreen.png TickGreen.png TickGreen.png TickGreen.png CrossWhite.png
STOMP STUN Chi Stomp stuns enemies for X seconds. TickGreen.png TickGreen.png TickGreen.png TickGreen.png TickGreen.png CrossWhite.png
Boost Aura Damage Boost Aura deals x to enemies around it. CrossWhite.png CrossWhite.png CrossWhite.png CrossWhite.png CrossWhite.png TickGreen.png
HEROIC BLAST Heroic Wave deals X damage to nearby enemies. TickGreen.png TickGreen.png TickGreen.png TickGreen.png TickGreen.png CrossWhite.png
HEROIC STUN Heroic Wave stuns enemies for X seconds. TickGreen.png TickGreen.png TickGreen.png TickGreen.png TickGreen.png CrossWhite.png


Special Passives that can only roll on specific weapons:

Name Weapon Localisation Effect
Purge Evil Infernal Combuster Malthius Incursion Enemies defeated inside Serenity Aura explode dealing 200%-400% of defense power as damage to nearby enemies. Enemies killed by Purge Evil also explode.
Smiting Fists Harbinger's Punch Dragonfall Sewers Defense X% chance Lightning Strikes Aura deals Y% Defense Power as damage, then Z% Defense Power as damage to nearby targets.
Mighty Smash Harbinger's Punch The Ramparts Defense Pole Smash spawns a fist dealing X% Ability Power as damage.
After a short delay, another fist emerges dealing X% Ability Power as damage.
Haunting Wailing Glaive Random map Melee attacks add Ghost Stacks. Ghost Stacks increase Hero Damage by 0.5%. At 10 stacks, fires Ghosts dealing X% physical Hero Damage for 3 seconds. Ghosts spawn once per 5 seconds.
Walking Tempest
Storm Rider
Glaive Of The Storms Power Surge Incursion Walking Tempest - 40% increased movement speed. Basic attack deal ~36% Hero Damage as Magical Storm Damage.
Storm Rider - Glide on a Storm Cloud for ~28s drenching enemies under you. Every 2s the Storm Cloud strikes targets for ~1,380% of Ability Power as Magical Storm Damage.
While gliding, your primary attack is ranged lighting bolts that deal ~338% Ability Power as Magical Storm Damage.
Thunderball Sky Dragon's Fury The Wyvern Den X% chance on hit secondary attacks will spawn a lighting area, dealing Y% of your Hero Damage stat as storm damage for Z seconds.