Monk

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Monk Monk
Polearms

Hero Damage:
140%

Primary Attack: A Melee Physical Slash Attack as Hero Damage.
Secondary Attack: A Ranged Physical Projectile Attack dealing ??% of regular Hero Damage.
Monk A confident competitor, the Monk brings balance to his allies with his hybrid attacks and diverse Abilities.
Defense Power: 250 Defense Health: 100 Defense Speed: 250
Hero Power: 81 Hero Health: 760
Ability Power: 100

Overview

The Monk is a hybrid hero with both melee and ranged attacks. Melee Primary Attack deals Physical Damage, while ranged Secondary Attack deals Magical Damage.

Information

Monk pole smash.png Pole Smash: The Monk slams his weapon into the ground, dealing Crushing Physical Damage to nearby enemies and knocking them into the air.
Monk chi blast.png Chi Blast: The Monk sends forth a gust of Chi energy in a piercing line, dealing Magical Damage and knocking enemies backwards.
Monk heroic wave.png Heroic Wave: The Monk emits a wave of stabilizing energy that Heals all nearby Heroes and increases their Hero Power for a time.

50px Flame Aura: Deals DPS, hits multiple targets, great clearing packs of mobs at once
Monk boost aura.png Boost Aura: Boosts damage dealt and reduces damage taken for all Defenses within its radius.
Monk sky guard.png Sky Guard Tower: Fires a projectile at a flying enemy that deals Magical Damage. Fires an extra projectile for each nearby flying enemy.
[[File:
Lightning Strikes Aura
|link=Lightning Strikes Aura|50px]]
Lightning Strikes Aura: Deals Magical Storm Damage to one enemy within its radius.

(M) Experience Bonus Sphere 1 : Increases experience gained by 10%.(M) Experience Bonus Sphere 2 : Increases experience gained by 20%.

Advanced EditList of Monk-specific Item Passives:

Name Effect Item
Weapon Chest Boots Gloves Helmet Relic
Amped Up Lightning Aura and Lightning Strikes Aura attack rate increased by 1%-3%. TickGreen.png TickGreen.png TickGreen.png TickGreen.png TickGreen.png TickGreen.png
Empower Boost Aura defense power boost is increased by X%-25%. CrossWhite.png CrossWhite.png CrossWhite.png CrossWhite.png CrossWhite.png TickGreen.png
Harmony Heroic Wave healing and Shielding Wave Shield is increased by X%. TickGreen.png CrossWhite.png CrossWhite.png CrossWhite.png CrossWhite.png TickGreen.png
Idle Flow Serenity Aura now slows enemies inside it to 95%-65% of their speed. CrossWhite.png CrossWhite.png CrossWhite.png CrossWhite.png CrossWhite.png TickGreen.png
Karma Vortex Serenity Aura's radius increased by X%-60%. CrossWhite.png CrossWhite.png CrossWhite.png TickGreen.png CrossWhite.png CrossWhite.png
Power Pole Pole Smash damage increased by 1%-3%. TickGreen.png TickGreen.png TickGreen.png TickGreen.png TickGreen.png TickGreen.png
Power Up Heroic Wave hero damage boost is increased by X%. TickGreen.png CrossWhite.png CrossWhite.png CrossWhite.png CrossWhite.png TickGreen.png
Radiance Aura radius increased by 1%-3%. CrossWhite.png TickGreen.png TickGreen.png TickGreen.png TickGreen.png TickGreen.png
Spiral Energy Chi Blast damage increased by X%-19%. TickGreen.png CrossWhite.png CrossWhite.png CrossWhite.png CrossWhite.png TickGreen.png
Zen Monument Serenity Aura heal rate increased by X%. CrossWhite.png CrossWhite.png CrossWhite.png TickGreen.png CrossWhite.png CrossWhite.png


Special Passives that can only roll on specific weapons:

Name Weapon Localisation Effect
Purge Evil Infernal Combuster Malthius Incursion Enemies defeated inside Serenity Aura explode dealing 200%-400% of defense power as damage to nearby enemies. Enemies killed by Purge Evil also explode.
Smiting Fists Harbinger's Punch Dragonfall Sewers Defense X% chance Lightning Strikes Aura deals Y% Defense Power as damage, then Z% Defense Power as damage to nearby targets.
Mighty Smash Harbinger's Punch The Ramparts Defense Pole Smash spawns a fist dealing X% Ability Power as damage.
After a short delay, another fist emerges dealing X% Ability Power as damage.
Haunting Wailing Glaive Random map Melee attacks add Ghost Stacks. Ghost Stacks increase Hero Damage by 0.5%. At 10 stacks, fires Ghosts dealing X% physical Hero Damage for 3 seconds. Ghosts spawn once per 5 seconds.
Walking Tempest
Storm Rider
Glaive Of The Storms Power Surge Incursion Walking Tempest - 40% increased movement speed. Basic attack deal ~36% Hero Damage as Magical Storm Damage.
Storm Rider - Glide on a Storm Cloud for ~28s drenching enemies under you. Every 2s the Storm Cloud strikes targets for ~1,380% of Ability Power as Magical Storm Damage.
While gliding, your primary attack is ranged lighting bolts that deal ~338% Ability Power as Magical Storm Damage.
Thunderball Sky Dragon's Fury The Wyvern Den X% chance on hit secondary attacks will spawn a lighting area, dealing Y% of your Hero Damage stat as storm damage for Z seconds.