Difference between revisions of "Sand Viper"
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|Type= | |Type= | ||
|Name=Sand Viper | |Name=Sand Viper | ||
+ | |Overview=Sand Viper deals damage to one enemy. His attack damage starts at 1x dmg and every next tick done on the same target deals 15% more damage up to 8 ticks (2.2x damage). Can be expanded by Slow Death sphere that will low Sand Viper initial damage by 10% but it will increase every tick damage by 25% more damage (3x at max). Can also be upgraded by Slip Vipers sphere that split up one beam to three beams but no longer deals increased damage over time. | ||
|Description=The Mystic summons a serpent that can fixate on a single target firing a beam that damages them over time. The beam grows more intense the longer it attacks a single target. | |Description=The Mystic summons a serpent that can fixate on a single target firing a beam that damages them over time. The beam grows more intense the longer it attacks a single target. | ||
+ | |Attack=Attack Damage | ||
+ | |A1=2.4<noinclude>x</noinclude> | ||
+ | |A2=3.96<noinclude>x</noinclude> | ||
+ | |A3=5.52<noinclude>x</noinclude> | ||
+ | |A4=7.07<noinclude>x</noinclude> | ||
+ | |A5=8.63<noinclude>x</noinclude> | ||
+ | |Crit=Crit Damage | ||
+ | |C1=3.5<noinclude>x</noinclude> | ||
+ | |C2=5.77<noinclude>x</noinclude> | ||
+ | |C3=8.05<noinclude>x</noinclude> | ||
+ | |C4=10.32<noinclude>x</noinclude> | ||
+ | |C5=12.6<noinclude>x</noinclude> | ||
+ | |Health=Max Health | ||
+ | |H1=20<noinclude>x</noinclude> | ||
+ | |H2=25<noinclude>x</noinclude> | ||
+ | |H3=30<noinclude>x</noinclude> | ||
+ | |H4=35<noinclude>x</noinclude> | ||
+ | |H5=40<noinclude>x</noinclude> | ||
|Icon=Mystic_SandViper.png | |Icon=Mystic_SandViper.png | ||
|Level=1 | |Level=1 | ||
− | |Mana= | + | |Mana=30 |
− | |Element= | + | |Element=[[Magical]] |
+ | |ISpeed=1.67<noinclude>s</noinclude> | ||
}} | }} |
Revision as of 10:33, 6 January 2017
Sand Viper | ||||||||||||
The Mystic summons a serpent that can fixate on a single target firing a beam that damages them over time. The beam grows more intense the longer it attacks a single target. | ||||||||||||
Defense Statistics | ||||||||||||
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Sand Viper deals damage to one enemy. His attack damage starts at 1x dmg and every next tick done on the same target deals 15% more damage up to 8 ticks (2.2x damage). Can be expanded by Slow Death sphere that will low Sand Viper initial damage by 10% but it will increase every tick damage by 25% more damage (3x at max). Can also be upgraded by Slip Vipers sphere that split up one beam to three beams but no longer deals increased damage over time.
Attribute | Tier One | Tier Two | Tier Three | Tier Four | Tier Five |
---|---|---|---|---|---|
Attack Damage Defense Power (x) |
2.4x | 3.96x | 5.52x | 7.07x | 8.63x |
Crit Damage Defense Crit Damage (x) |
3.5x | 5.77x | 8.05x | 10.32x | 12.6x |
Max Health Defense Health (x) |
20x | 25x | 30x | 35x | 40x |