Difference between revisions of "Template:Passives"
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(Updating the passives list with all the new mods and removed most of old passive that are now shards.) |
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− | ''List of General [[:Category:Heroes|Hero]] [[ | + | <small>Please Note: This information is not accurate please update</small> |
+ | |||
+ | ''List of General [[:Category:Heroes|Hero]] [[Items]] [[Passives]]'': | ||
{| class="wikitable" style="width:80%; text-align:center;" | {| class="wikitable" style="width:80%; text-align:center;" | ||
− | ! rowspan="2" style="width: | + | ! rowspan="2" style="width:19%; text-align:center;" | Name |
− | ! rowspan="2" style="width: | + | ! rowspan="2" style="width:65%; text-align:center;" | Effect |
! colspan="7" style="width:21%; text-align:center;" | Item | ! colspan="7" style="width:21%; text-align:center;" | Item | ||
|- | |- | ||
! style="width:3%;" | Weapon | ! style="width:3%;" | Weapon | ||
! style="width:3%;" | Shield | ! style="width:3%;" | Shield | ||
− | ! style="width:3%;" | | + | ! style="width:3%;" | Helmet |
+ | ! style="width:3%;" | Chest | ||
! style="width:3%;" | Boots | ! style="width:3%;" | Boots | ||
! style="width:3%;" | Gloves | ! style="width:3%;" | Gloves | ||
− | |||
! style="width:3%;" | Relic | ! style="width:3%;" | Relic | ||
|- | |- | ||
− | | | + | | 20% Health Armor Boost || Increases Armor by X when under 20% Health. || {{yes}} || {{no}} || {{yes}} || {{yes}} || {{yes}} || {{yes}} || {{no}} |
+ | |- | ||
+ | | 20% Crit Chance Boost || Increases Critical Chance by % when under 20% Health. || {{yes}} || {{no}} || {{yes}} || {{yes}} || {{yes}} || {{yes}} || {{no}} | ||
+ | |- | ||
+ | | 20% Crit Damage Boost || Increases Critical Damage by % when under 20% Health. || {{yes}} || {{no}} || {{yes}} || {{yes}} || {{yes}} || {{yes}} || {{no}} | ||
+ | |- | ||
+ | | Ability Damage Increase per Cooldown || Increases Ability damage by X for each ability on Cooldown. || {{yes}} || {{no}} || {{yes}} || {{yes}} || {{yes}} || {{yes}} || {{no}} | ||
+ | |- | ||
+ | | Hero Crowd Control Damage Increase || Increases damage done to enemies suffering Crowd Control effects by %. || {{yes}} || {{no}} || {{yes}} || {{yes}} || {{yes}} || {{yes}} || {{no}} | ||
+ | |- | ||
+ | | Single Projectile Damage Increase || Increases damage by Single Projectile Weapons by %. || {{yes}} || {{no}} || {{yes}} || {{yes}} || {{yes}} || {{yes}} || {{no}} | ||
+ | |- | ||
+ | | Triple Projectile Damage Increase || Increases damage by Triple Projectile Weapons by %. ||| {{yes}} || {{no}} || {{yes}} || {{yes}} || {{yes}} || {{yes}} || {{no}} | ||
+ | |- | ||
+ | | Quintuple Projectile Damage Increase || Increases damage by Quintuple Projectile Weapons by %. || {{yes}} || {{no}} || {{yes}} || {{yes}} || {{yes}} || {{yes}} || {{no}} | ||
|- | |- | ||
− | | | + | | Hero Goblin Damage Increase || Goblins explode on death, dealing X Damage Around them. || {{yes}} || {{no}} || {{yes}} || {{yes}} || {{yes}} || {{yes}} || {{no}} |
|- | |- | ||
− | | | + | | Heavy Weapon Damage Increase || Increases damage by Heavy Weapons by X. || {{yes}} || {{no}} || {{yes}} || {{yes}} || {{yes}} || {{yes}} || {{no}} |
|- | |- | ||
− | | | + | | Light Weapon Damage Increase || Increases damage by Light Weapons by X. || {{yes}} || {{no}} || {{yes}} || {{yes}} || {{yes}} || {{yes}} || {{no}} |
|- | |- | ||
− | | | + | | Medium Weapon Damage Increase || Increases damage by Medium Weapons by X. || {{yes}} || {{no}} || {{yes}} || {{yes}} || {{yes}} || {{yes}} || {{no}} |
|- | |- | ||
− | | | + | | Hero Melee Enemy Damage Increase || Increases damage done to Melee Enemies by %. || {{yes}} || {{no}} || {{yes}} || {{yes}} || {{yes}} || {{yes}} || {{no}} |
|- | |- | ||
− | | | + | | Hero Orc Damage Increase || Increases damage done to Orcs by %. || {{yes}} || {{no}} || {{yes}} || {{yes}} || {{yes}} || {{yes}} || {{no}} |
|- | |- | ||
− | | | + | | Hero Ranged Enemy Damage Increase || Increases damage done to Ranged Enemies by %. || {{yes}} || {{no}} || {{yes}} || {{yes}} || {{yes}} || {{yes}} || {{no}} |
|- | |- | ||
− | | Hero | + | | Hero Skeleton Damage Increase || Increases damage done to Skeletons by %. || {{yes}} || {{no}} || {{yes}} || {{yes}} || {{yes}} || {{yes}} || {{no}} |
|- | |- | ||
− | | | + | | Hero Support Damage Increase || Increases damage done to Support Enemies by %. || {{yes}} || {{no}} || {{yes}} || {{yes}} || {{yes}} || {{yes}} || {{no}} |
|- | |- | ||
− | | | + | | Hero Warboar Damage Increase || Increases damage done to Warboars by %. || {{yes}} || {{no}} || {{yes}} || {{yes}} || {{yes}} || {{yes}} || {{no}} |
|- | |- | ||
− | | | + | | Damage Increase Weakpoint || Increases damage done to Weakpoints by %.<sup>1</sup> || {{yes}} || {{no}} || {{yes}} || {{yes}} || {{yes}} || {{yes}} || {{no}} |
|- | |- | ||
− | | | + | | Weapon Damage Increase per Cooldown || Increases Hero damage by % for each ability on Cooldown. || {{yes}} || {{no}} || {{yes}} || {{yes}} || {{yes}} || {{yes}} || {{no}} |
|- | |- | ||
− | | | + | | Hero Goblin EXPLOSION || Goblins explode on death, dealing X Damage Around them. || {{yes}} || {{no}} || {{yes}} || {{yes}} || {{yes}} || {{yes}} || {{no}} |
|- | |- | ||
− | | | + | | Hero Melee EXPLOSION || Melee enemies explode on death, dealing X Damage Around them. || {{yes}} || {{no}} || {{yes}} || {{yes}} || {{yes}} || {{yes}} || {{no}} |
|- | |- | ||
− | | | + | | Hero Orc EXPLOSION || Orcs explode on death, dealing X Damage Around them. || {{yes}} || {{no}} || {{yes}} || {{yes}} || {{yes}} || {{yes}} || {{no}} |
|- | |- | ||
− | | | + | | Hero Ranged EXPLOSION || Ranged enemies explode on death, dealing X Damage Around them. || {{yes}} || {{no}} || {{yes}} || {{yes}} || {{yes}} || {{yes}} || {{no}} |
|- | |- | ||
− | | | + | | Hero Skeleton EXPLOSION || Skeletons explode on death, dealing X Damage Around them. || {{yes}} || {{no}} || {{yes}} || {{yes}} || {{yes}} || {{yes}} || {{no}} |
+ | |- | ||
+ | | Hero Support EXPLOSION || Support enemies explode on death, dealing X Damage Around them. || {{yes}} || {{no}} || {{yes}} || {{yes}} || {{yes}} || {{yes}} || {{no}} | ||
+ | |- | ||
+ | | Hero Warboar EXPLOSION || Warboars explode on death, dealing X Damage Around them. || {{yes}} || {{no}} || {{yes}} || {{yes}} || {{yes}} || {{yes}} || {{no}} | ||
+ | |- | ||
+ | | Defense Critical Chance Surround Buff || Increases Defense Critical Chance by % for each unique Defense surrouding it. || {{no}} || {{no}} || {{no}} || {{no}} || {{no}} || {{no}} || {{yes}} | ||
+ | |- | ||
+ | | Defense Critical Damage Surround Buff || Increases Defense Critical Damage by % for each unique Defense surrouding it. || {{no}} || {{no}} || {{no}} || {{no}} || {{no}} || {{no}} || {{yes}} | ||
+ | |- | ||
+ | | Tower Damage Surround Buff || Increases Tower Damage by X for each unique Defense surrouding it. || {{no}} || {{no}} || {{no}} || {{no}} || {{no}} || {{no}} || {{yes}} | ||
+ | |- | ||
+ | | Ability Power Increase 100% Health || Increases Ability Power by X when at 100% Health || {{yes}} || {{no}} || {{yes}} || {{yes}} || {{yes}} || {{yes}} || {{no}} | ||
+ | |- | ||
+ | | Defense Critical Chance || Increase Defense Critical Chance by % || {{no}} || {{no}} || {{no}} || {{no}} || {{no}} || {{no}} || {{yes}} | ||
+ | |- | ||
+ | | Defense Critical Damage || Increase Defense Critical Damage by % || {{no}} || {{no}} || {{no}} || {{no}} || {{no}} || {{no}} || {{yes}} | ||
+ | |- | ||
+ | | Defense Power Buff Damage Increase || Increases Defense Power by while the defense is buffed. || {{no}} || {{no}} || {{no}} || {{no}} || {{no}} || {{no}} || {{yes}} | ||
+ | |- | ||
+ | | Defense Range Increase || Increases the Defense Range of the affected tower by %. || {{no}} || {{no}} || {{no}} || {{no}} || {{no}} || {{no}} || {{yes}} | ||
+ | |- | ||
+ | | Hero Damage Increase 100% Health || Increases Hero Damage by X when at 100% Health || {{yes}} || {{no}} || {{yes}} || {{yes}} || {{yes}} || {{yes}} || {{no}} | ||
+ | |- | ||
+ | | Ability Power Buff Increase || Increases Ability Power while hero is buffed. || {{yes}} || {{no}} || {{yes}} || {{yes}} || {{yes}} || {{yes}} || {{no}} | ||
+ | |- | ||
+ | | Hero Critical Chance || Increase Hero Critical Chance by % || {{yes}} || {{no}} || {{yes}} || {{yes}} || {{yes}} || {{yes}} || {{no}} | ||
+ | |- | ||
+ | | Hero Critical Damage || Increase Hero Critical Damage by % || {{yes}} || {{no}} || {{yes}} || {{yes}} || {{yes}} || {{yes}} || {{no}} | ||
+ | |- | ||
+ | | Hero Damage Buff Increase || Increases Hero Damage while hero is buffed || {{yes}} || {{no}} || {{yes}} || {{yes}} || {{yes}} || {{yes}} || {{no}} | ||
+ | |- | ||
+ | | Ability Power Charge || Increases your Ability Power by X for every time your Abilities don't trigger a Critical Attack. || {{yes}} || {{no}} || {{yes}} || {{yes}} || {{yes}} || {{yes}} || {{no}} | ||
+ | |- | ||
+ | | Ability Power Swap Buff || Hero gains X Ability Power for 5-14 seconds after swaping into them. || {{yes}} || {{no}} || {{yes}} || {{yes}} || {{yes}} || {{yes}} || {{no}} | ||
+ | |- | ||
+ | | Hero Damage Swap Buff || Hero gains X Hero Damage for 5-14 seconds after swaping into them. || {{yes}} || {{no}} || {{yes}} || {{yes}} || {{yes}} || {{yes}} || {{no}} | ||
+ | |- | ||
+ | | Hero Damage Charge || Increases your Hero Damage by X for every time you basic Attacks don't trigger a Critical Attack. || {{yes}} || {{no}} || {{yes}} || {{yes}} || {{yes}} || {{yes}} || {{no}} | ||
+ | |- | ||
+ | | ATTACKING ARMOR || Increases Armor by X after attacking for 1 second || {{no}} || {{no}} || {{yes}} || {{yes}} || {{yes}} || {{yes}} || {{no}} | ||
+ | |- | ||
+ | | EXTRA LIFE || Once per Combat Phase when your Hero would die, they are instead returned to % Health || {{no}} || {{no}} || {{yes}} || {{yes}} || {{yes}} || {{yes}} || {{no}} | ||
+ | |- | ||
+ | | MANA REFUND || The Tower will now drop % of its total Mana Cost when destroyed || {{no}} || {{no}} || {{no}} || {{no}} || {{no}} || {{no}} || {{yes}} | ||
+ | |- | ||
+ | | INACTIVE MANA REGEN 100 || Regens X Mana while the Hero is inactive. (100 Mana Group) || {{no}} || {{no}} || {{yes}} || {{yes}} || {{yes}} || {{yes}} || {{no}} | ||
+ | |- | ||
+ | | INACTIVE MANA REGEN 250 || Regens X Mana while the Hero is inactive. (250 Mana Group) || {{no}} || {{no}} || {{yes}} || {{yes}} || {{yes}} || {{yes}} || {{no}} | ||
+ | |- | ||
+ | | Mana to Ability Power || Increases Ability Damage up to X, the less Mana you have. || {{yes}} || {{no}} || {{yes}} || {{yes}} || {{yes}} || {{yes}} || {{no}} | ||
+ | |- | ||
+ | | Mana to Hero Damage || Increases Hero Damage up to X, the less Mana you have. || {{yes}} || {{no}} || {{yes}} || {{yes}} || {{yes}} || {{yes}} || {{no}} | ||
+ | |- | ||
+ | | Hero Shield Penetration || Hero projectiles pass through shields, dealing % of its original damage || {{yes}} || {{no}} || {{yes}} || {{yes}} || {{yes}} || {{yes}} || {{no}} | ||
+ | |- | ||
+ | | Defense Shield Penetration || Tower projectiles pass through shields, dealing % of its original damage || {{no}} || {{no}} || {{no}} || {{no}} || {{no}} || {{no}} || {{yes}} | ||
+ | |- | ||
+ | | Critical Chance Unique in Map || Increases Critical Chance by X% if it's the only of its kind on the map. || {{yes}} || {{no}} || {{yes}} || {{yes}} || {{yes}} || {{yes}} || {{yes}} | ||
+ | |- | ||
+ | | Critical Damage Unique in Map || Increases Critical Damage by X% if it's the only of its kind on the map. || {{yes}} || {{yes}} || {{yes}} || {{yes}} || {{yes}} || {{yes}} || {{yes}} | ||
+ | |- | ||
+ | | Damage Unique in Map || Increases Tower Damage by X if it's the only of its kind on the map. || {{no}} || {{no}} || {{no}} || {{no}} || {{no}} || {{no}} || {{yes}} | ||
+ | |- | ||
+ | | Hero Chaos Damage Increase || Increases damage done to Chaos Enemies by %. || {{yes}} || {{no}} || {{yes}} || {{yes}} || {{yes}} || {{yes}} || {{no}} | ||
+ | |- | ||
+ | | Hero Miniboss Damage Increase || Increases damage done to Minibosses by %.<sup>2</sup> || {{yes}} || {{no}} || {{yes}} || {{yes}} || {{yes}} || {{yes}} || {{no}} | ||
+ | |- | ||
+ | | Hero Frosty Damage Increase || Increases damage done to Frosty Enemies by %. || {{yes}} || {{no}} || {{yes}} || {{yes}} || {{yes}} || {{yes}} || {{no}} | ||
+ | |- | ||
+ | | Defense Chaos Damage Increase || Increases damage done to Chaos Enemies by %. || {{no}} || {{no}} || {{no}} || {{no}} || {{no}} || {{no}} || {{yes}} | ||
+ | |- | ||
+ | | Defense Goblin Damage Increase || Increases damage done to Goblins by %. || {{no}} || {{no}} || {{no}} || {{no}} || {{no}} || {{no}} || {{yes}} | ||
+ | |- | ||
+ | | Defense Frosty Damage Increase || Increases damage done to Frosty Enemies by %. || {{no}} || {{no}} || {{no}} || {{no}} || {{no}} || {{no}} || {{yes}} | ||
+ | |- | ||
+ | | Defense Melee Enemy Damage Increase || Increases damage done to Melee Enemies by %. || {{no}} || {{no}} || {{no}} || {{no}} || {{no}} || {{no}} || {{yes}} | ||
+ | |- | ||
+ | | Defense Miniboss Damage Increase || Increases damage done to Minibosses by %.<sup>2</sup> || {{no}} || {{no}} || {{no}} || {{no}} || {{no}} || {{no}} || {{yes}} | ||
+ | |- | ||
+ | | Defense Orc Damage Increase || Increases damage done to Orcs by %. || {{no}} || {{no}} || {{no}} || {{no}} || {{no}} || {{no}} || {{yes}} | ||
+ | |- | ||
+ | | Defense Ranged Enemy Damage Increase || Increases damage done to Ranged Enemies by %. || {{no}} || {{no}} || {{no}} || {{no}} || {{no}} || {{no}} || {{yes}} | ||
+ | |- | ||
+ | | Defense Skeleton Damage Increase || Increases damage done to Skeletons by %. || {{no}} || {{no}} || {{no}} || {{no}} || {{no}} || {{no}} || {{yes}} | ||
+ | |- | ||
+ | | Defense Support Damage Increase || Increases damage done to Support Enemies by %. || {{no}} || {{no}} || {{no}} || {{no}} || {{no}} || {{no}} || {{yes}} | ||
+ | |- | ||
+ | | Defense Warboar Damage Increase || Increases damage done to Warboars by %. || {{no}} || {{no}} || {{no}} || {{no}} || {{no}} || {{no}} || {{yes}} | ||
+ | |- | ||
+ | | Hero Chaos EXPLOSION || Chaos enemies explode on death, dealing X Damage Around them. || {{yes}} || {{no}} || {{yes}} || {{yes}} || {{yes}} || {{yes}} || {{no}} | ||
+ | |- | ||
+ | | Hero Frosty EXPLOSION || Frosty enemies explode on death, dealing X Damage Around them. || {{yes}} || {{no}} || {{yes}} || {{yes}} || {{yes}} || {{yes}} || {{no}} | ||
+ | |- | ||
+ | | Hero Miniboss EXPLOSION || Minibosses explode on death, dealing X Damage Around them. || {{yes}} || {{no}} || {{yes}} || {{yes}} || {{yes}} || {{yes}} || {{no}} | ||
+ | |- | ||
+ | | Defense Chaos EXPLOSION || Chaos enemies explode on death, dealing X Damage Around them. || {{no}} || {{no}} || {{no}} || {{no}} || {{no}} || {{no}} || {{yes}} | ||
+ | |- | ||
+ | | Defense Frosty EXPLOSION || Frosty enemies explode on death, dealing X Damage Around them. || {{no}} || {{no}} || {{no}} || {{no}} || {{no}} || {{no}} || {{yes}} | ||
+ | |- | ||
+ | | Defense Goblin EXPLOSION || Goblins explode on death, dealing X Damage Around them. || {{no}} || {{no}} || {{no}} || {{no}} || {{no}} || {{no}} || {{yes}} | ||
+ | |- | ||
+ | | Defense Melee EXPLOSION || Melee enemies explode on death, dealing X Damage Around them. || {{no}} || {{no}} || {{no}} || {{no}} || {{no}} || {{no}} || {{yes}} | ||
+ | |- | ||
+ | | Defense Miniboss EXPLOSION || Minibosses explode on death, dealing X Damage Around them. || {{no}} || {{no}} || {{no}} || {{no}} || {{no}} || {{no}} || {{yes}} | ||
+ | |- | ||
+ | | Defense Orc EXPLOSION || Orcs explode on death, dealing X Damage Around them. || {{no}} || {{no}} || {{no}} || {{no}} || {{no}} || {{no}} || {{yes}} | ||
+ | |- | ||
+ | | Defense Ranged EXPLOSION || Ranged enemies explode on death, dealing X Damage Around them. || {{no}} || {{no}} || {{no}} || {{no}} || {{no}} || {{no}} || {{yes}} | ||
+ | |- | ||
+ | | Defense Skeleton EXPLOSION || Skeletons explode on death, dealing X Damage Around them. || {{no}} || {{no}} || {{no}} || {{no}} || {{no}} || {{no}} || {{yes}} | ||
+ | |- | ||
+ | | Defense Support EXPLOSION || Support enemies explode on death, dealing X Damage Around them. || {{no}} || {{no}} || {{no}} || {{no}} || {{no}} || {{no}} || {{yes}} | ||
+ | |- | ||
+ | | Defense Warboar EXPLOSION || Warboars explode on death, dealing X Damage Around them. || {{no}} || {{no}} || {{no}} || {{no}} || {{no}} || {{no}} || {{yes}} | ||
+ | |- | ||
+ | | Defense Crowd Control Damage Increase || Increases damage done to enemies suffering Crowd Control effects by %. || {{no}} || {{no}} || {{no}} || {{no}} || {{no}} || {{no}} || {{yes}} | ||
+ | |- | ||
+ | | Defense Rate Increase || Increases the Attack Rate of the affected tower by %.<sup>3</sup> || {{no}} || {{no}} || {{no}} || {{no}} || {{no}} || {{no}} || {{yes}} | ||
+ | |- | ||
+ | | Hero Tenacity || Decreases the duration of negative Status Effects on Heroes by %. (Tenacity) || {{no}} || {{no}} || {{yes}} || {{yes}} || {{yes}} || {{yes}} || {{no}} | ||
+ | |- | ||
+ | | Defense Tenacity || Decreases the duration of negative Status Effects on Defenses by %. (Tenacity) || {{no}} || {{no}} || {{no}} || {{no}} || {{no}} || {{no}} || {{yes}} | ||
+ | |- | ||
+ | | Earth Damage || X Earth Damage || {{yes}} || {{no}} || {{no}} || {{no}} || {{no}} || {{no}} || {{no}} | ||
+ | |- | ||
+ | | Fire Damage || X Fire Damage || {{yes}} || {{no}} || {{no}} || {{no}} || {{no}} || {{no}} || {{no}} | ||
+ | |- | ||
+ | | Storm Damage || X Storm Damage || {{yes}} || {{no}} || {{no}} || {{no}} || {{no}} || {{no}} || {{no}} | ||
+ | |- | ||
+ | | Water Damage || X Water Damage || {{yes}} || {{no}} || {{no}} || {{no}} || {{no}} || {{no}} || {{no}} | ||
+ | |- | ||
+ | | Tower Fire Damage || Attunes a non-elemental Tower to Fire and increases Defense Power by X. || {{no}} || {{no}} || {{no}} || {{no}} || {{no}} || {{no}} || {{yes}} | ||
+ | |- | ||
+ | | Tower Earth Damage || Attunes a non-elemental Tower to Earth and increases Defense Power by X. || {{no}} || {{no}} || {{no}} || {{no}} || {{no}} || {{no}} || {{yes}} | ||
+ | |- | ||
+ | | Tower Water Damage || Attunes a non-elemental Tower to Water and Increases Defense Power by X. || {{no}} || {{no}} || {{no}} || {{no}} || {{no}} || {{no}} || {{yes}} | ||
+ | |- | ||
+ | | Tower Wind Damage || Attunes a non-elemental Tower to Storm and Increases Defense Power by X. || {{no}} || {{no}} || {{no}} || {{no}} || {{no}} || {{no}} || {{yes}} | ||
+ | |- | ||
+ | | Defense Health Increase || Increases Defense Health by X. || {{no}} || {{no}} || {{no}} || {{no}} || {{no}} || {{no}} || {{yes}} | ||
+ | |- | ||
+ | | Defense Power Increase || Increases Defense Power by X. || {{no}} || {{no}} || {{no}} || {{no}} || {{no}} || {{no}} || {{yes}} | ||
+ | |- | ||
+ | | Hero Ability Power Increase || Increases Hero Ability Power by X. || {{yes}} || {{no}} || {{yes}} || {{yes}} || {{yes}} || {{yes}} || {{no}} | ||
+ | |- | ||
+ | | Hero Health Increase || Increases Hero Health by X. || {{yes}} || {{no}} || {{yes}} || {{yes}} || {{yes}} || {{yes}} || {{no}} | ||
+ | |- | ||
+ | | Hero Damage Increase || Increases Hero Damage by X. || {{yes}} || {{no}} || {{yes}} || {{yes}} || {{yes}} || {{yes}} || {{no}} | ||
+ | |- | ||
+ | | Damage Defenses to Power || Increases Tower Damage by up to X based on the amount of missing Tower Health. || {{no}} || {{no}} || {{no}} || {{no}} || {{no}} || {{no}} || {{yes}} | ||
+ | |- | ||
+ | | 20% Defense Resist Boost || Increases Defense Damage Reduction by X% when under 20% health. || {{no}} || {{no}} || {{no}} || {{no}} || {{no}} || {{no}} || {{yes}} | ||
+ | |- | ||
+ | | Defense Extra Life || Instead of being destroyed, the defense will decrease one upgrade level at X% Health. Once Per Combat Phase. || {{no}} || {{no}} || {{no}} || {{no}} || {{no}} || {{no}} || {{yes}} | ||
|- | |- | ||
|} | |} | ||
− | + | 1. Weakpoints being things like the back a Siege Rollers. | |
+ | |||
+ | 2. Minibosses being enemies that have healthbar at the top of the screen. | ||
+ | |||
+ | 3. Defense rate is capped and you can not go passed that cap. |
Latest revision as of 08:17, 22 June 2018
Please Note: This information is not accurate please update
List of General Hero Items Passives:
1. Weakpoints being things like the back a Siege Rollers.
2. Minibosses being enemies that have healthbar at the top of the screen.
3. Defense rate is capped and you can not go passed that cap.