Passives

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Passive example.png

Passives are extra effects that appear on the higher rarity Items in the game. The Passive mechanic has since been removed from the game since the Trials Update, along with Skill Spheres, and replaced with Shards.

Description

Passives give your Heroes unique effects while the Item is equipped. Each type of Item (Weapon, Helm, Body Armor, Gloves, Boots, Relic) has a specific list of Passives that can appear on them. Items can have a mix of global and Hero specific Passives, but an Item will only drop with Hero specific Passives from one of the Hero types.

  • A Powerful (Green) Item will have 0 Passives.
  • An Epic (Blue) Item will have 2 Passives.
  • A Mythical (Purple) Item will have 2 Passives.
  • A Legendary (Orange) Item will have 3 Passives.

Item Passives

Advanced EditPlease Note: This information is not accurate please update List of General Hero Items Passives:

Name Effect Item
Weapon Shield Helmet Chest Boots Gloves Relic
20% Health Armor Boost Increases Armor by X when under 20% Health. TickGreen.png CrossWhite.png TickGreen.png TickGreen.png TickGreen.png TickGreen.png CrossWhite.png
20% Crit Chance Boost Increases Critical Chance by % when under 20% Health. TickGreen.png CrossWhite.png TickGreen.png TickGreen.png TickGreen.png TickGreen.png CrossWhite.png
20% Crit Damage Boost Increases Critical Damage by % when under 20% Health. TickGreen.png CrossWhite.png TickGreen.png TickGreen.png TickGreen.png TickGreen.png CrossWhite.png
Ability Damage Increase per Cooldown Increases Ability damage by X for each ability on Cooldown. TickGreen.png CrossWhite.png TickGreen.png TickGreen.png TickGreen.png TickGreen.png CrossWhite.png
Hero Crowd Control Damage Increase Increases damage done to enemies suffering Crowd Control effects by %. TickGreen.png CrossWhite.png TickGreen.png TickGreen.png TickGreen.png TickGreen.png CrossWhite.png
Single Projectile Damage Increase Increases damage by Single Projectile Weapons by %. TickGreen.png CrossWhite.png TickGreen.png TickGreen.png TickGreen.png TickGreen.png CrossWhite.png
Triple Projectile Damage Increase Increases damage by Triple Projectile Weapons by %. TickGreen.png CrossWhite.png TickGreen.png TickGreen.png TickGreen.png TickGreen.png CrossWhite.png
Quintuple Projectile Damage Increase Increases damage by Quintuple Projectile Weapons by %. TickGreen.png CrossWhite.png TickGreen.png TickGreen.png TickGreen.png TickGreen.png CrossWhite.png
Hero Goblin Damage Increase Goblins explode on death, dealing X Damage Around them. TickGreen.png CrossWhite.png TickGreen.png TickGreen.png TickGreen.png TickGreen.png CrossWhite.png
Heavy Weapon Damage Increase Increases damage by Heavy Weapons by X. TickGreen.png CrossWhite.png TickGreen.png TickGreen.png TickGreen.png TickGreen.png CrossWhite.png
Light Weapon Damage Increase Increases damage by Light Weapons by X. TickGreen.png CrossWhite.png TickGreen.png TickGreen.png TickGreen.png TickGreen.png CrossWhite.png
Medium Weapon Damage Increase Increases damage by Medium Weapons by X. TickGreen.png CrossWhite.png TickGreen.png TickGreen.png TickGreen.png TickGreen.png CrossWhite.png
Hero Melee Enemy Damage Increase Increases damage done to Melee Enemies by %. TickGreen.png CrossWhite.png TickGreen.png TickGreen.png TickGreen.png TickGreen.png CrossWhite.png
Hero Orc Damage Increase Increases damage done to Orcs by %. TickGreen.png CrossWhite.png TickGreen.png TickGreen.png TickGreen.png TickGreen.png CrossWhite.png
Hero Ranged Enemy Damage Increase Increases damage done to Ranged Enemies by %. TickGreen.png CrossWhite.png TickGreen.png TickGreen.png TickGreen.png TickGreen.png CrossWhite.png
Hero Skeleton Damage Increase Increases damage done to Skeletons by %. TickGreen.png CrossWhite.png TickGreen.png TickGreen.png TickGreen.png TickGreen.png CrossWhite.png
Hero Support Damage Increase Increases damage done to Support Enemies by %. TickGreen.png CrossWhite.png TickGreen.png TickGreen.png TickGreen.png TickGreen.png CrossWhite.png
Hero Warboar Damage Increase Increases damage done to Warboars by %. TickGreen.png CrossWhite.png TickGreen.png TickGreen.png TickGreen.png TickGreen.png CrossWhite.png
Damage Increase Weakpoint Increases damage done to Weakpoints by %.1 TickGreen.png CrossWhite.png TickGreen.png TickGreen.png TickGreen.png TickGreen.png CrossWhite.png
Weapon Damage Increase per Cooldown Increases Hero damage by % for each ability on Cooldown. TickGreen.png CrossWhite.png TickGreen.png TickGreen.png TickGreen.png TickGreen.png CrossWhite.png
Hero Goblin EXPLOSION Goblins explode on death, dealing X Damage Around them. TickGreen.png CrossWhite.png TickGreen.png TickGreen.png TickGreen.png TickGreen.png CrossWhite.png
Hero Melee EXPLOSION Melee enemies explode on death, dealing X Damage Around them. TickGreen.png CrossWhite.png TickGreen.png TickGreen.png TickGreen.png TickGreen.png CrossWhite.png
Hero Orc EXPLOSION Orcs explode on death, dealing X Damage Around them. TickGreen.png CrossWhite.png TickGreen.png TickGreen.png TickGreen.png TickGreen.png CrossWhite.png
Hero Ranged EXPLOSION Ranged enemies explode on death, dealing X Damage Around them. TickGreen.png CrossWhite.png TickGreen.png TickGreen.png TickGreen.png TickGreen.png CrossWhite.png
Hero Skeleton EXPLOSION Skeletons explode on death, dealing X Damage Around them. TickGreen.png CrossWhite.png TickGreen.png TickGreen.png TickGreen.png TickGreen.png CrossWhite.png
Hero Support EXPLOSION Support enemies explode on death, dealing X Damage Around them. TickGreen.png CrossWhite.png TickGreen.png TickGreen.png TickGreen.png TickGreen.png CrossWhite.png
Hero Warboar EXPLOSION Warboars explode on death, dealing X Damage Around them. TickGreen.png CrossWhite.png TickGreen.png TickGreen.png TickGreen.png TickGreen.png CrossWhite.png
Defense Critical Chance Surround Buff Increases Defense Critical Chance by % for each unique Defense surrouding it. CrossWhite.png CrossWhite.png CrossWhite.png CrossWhite.png CrossWhite.png CrossWhite.png TickGreen.png
Defense Critical Damage Surround Buff Increases Defense Critical Damage by % for each unique Defense surrouding it. CrossWhite.png CrossWhite.png CrossWhite.png CrossWhite.png CrossWhite.png CrossWhite.png TickGreen.png
Tower Damage Surround Buff Increases Tower Damage by X for each unique Defense surrouding it. CrossWhite.png CrossWhite.png CrossWhite.png CrossWhite.png CrossWhite.png CrossWhite.png TickGreen.png
Ability Power Increase 100% Health Increases Ability Power by X when at 100% Health TickGreen.png CrossWhite.png TickGreen.png TickGreen.png TickGreen.png TickGreen.png CrossWhite.png
Defense Critical Chance Increase Defense Critical Chance by % CrossWhite.png CrossWhite.png CrossWhite.png CrossWhite.png CrossWhite.png CrossWhite.png TickGreen.png
Defense Critical Damage Increase Defense Critical Damage by % CrossWhite.png CrossWhite.png CrossWhite.png CrossWhite.png CrossWhite.png CrossWhite.png TickGreen.png
Defense Power Buff Damage Increase Increases Defense Power by while the defense is buffed. CrossWhite.png CrossWhite.png CrossWhite.png CrossWhite.png CrossWhite.png CrossWhite.png TickGreen.png
Defense Range Increase Increases the Defense Range of the affected tower by %. CrossWhite.png CrossWhite.png CrossWhite.png CrossWhite.png CrossWhite.png CrossWhite.png TickGreen.png
Hero Damage Increase 100% Health Increases Hero Damage by X when at 100% Health TickGreen.png CrossWhite.png TickGreen.png TickGreen.png TickGreen.png TickGreen.png CrossWhite.png
Ability Power Buff Increase Increases Ability Power while hero is buffed. TickGreen.png CrossWhite.png TickGreen.png TickGreen.png TickGreen.png TickGreen.png CrossWhite.png
Hero Critical Chance Increase Hero Critical Chance by % TickGreen.png CrossWhite.png TickGreen.png TickGreen.png TickGreen.png TickGreen.png CrossWhite.png
Hero Critical Damage Increase Hero Critical Damage by % TickGreen.png CrossWhite.png TickGreen.png TickGreen.png TickGreen.png TickGreen.png CrossWhite.png
Hero Damage Buff Increase Increases Hero Damage while hero is buffed TickGreen.png CrossWhite.png TickGreen.png TickGreen.png TickGreen.png TickGreen.png CrossWhite.png
Ability Power Charge Increases your Ability Power by X for every time your Abilities don't trigger a Critical Attack. TickGreen.png CrossWhite.png TickGreen.png TickGreen.png TickGreen.png TickGreen.png CrossWhite.png
Ability Power Swap Buff Hero gains X Ability Power for 5-14 seconds after swaping into them. TickGreen.png CrossWhite.png TickGreen.png TickGreen.png TickGreen.png TickGreen.png CrossWhite.png
Hero Damage Swap Buff Hero gains X Hero Damage for 5-14 seconds after swaping into them. TickGreen.png CrossWhite.png TickGreen.png TickGreen.png TickGreen.png TickGreen.png CrossWhite.png
Hero Damage Charge Increases your Hero Damage by X for every time you basic Attacks don't trigger a Critical Attack. TickGreen.png CrossWhite.png TickGreen.png TickGreen.png TickGreen.png TickGreen.png CrossWhite.png
ATTACKING ARMOR Increases Armor by X after attacking for 1 second CrossWhite.png CrossWhite.png TickGreen.png TickGreen.png TickGreen.png TickGreen.png CrossWhite.png
EXTRA LIFE Once per Combat Phase when your Hero would die, they are instead returned to % Health CrossWhite.png CrossWhite.png TickGreen.png TickGreen.png TickGreen.png TickGreen.png CrossWhite.png
MANA REFUND The Tower will now drop % of its total Mana Cost when destroyed CrossWhite.png CrossWhite.png CrossWhite.png CrossWhite.png CrossWhite.png CrossWhite.png TickGreen.png
INACTIVE MANA REGEN 100 Regens X Mana while the Hero is inactive. (100 Mana Group) CrossWhite.png CrossWhite.png TickGreen.png TickGreen.png TickGreen.png TickGreen.png CrossWhite.png
INACTIVE MANA REGEN 250 Regens X Mana while the Hero is inactive. (250 Mana Group) CrossWhite.png CrossWhite.png TickGreen.png TickGreen.png TickGreen.png TickGreen.png CrossWhite.png
Mana to Ability Power Increases Ability Damage up to X, the less Mana you have. TickGreen.png CrossWhite.png TickGreen.png TickGreen.png TickGreen.png TickGreen.png CrossWhite.png
Mana to Hero Damage Increases Hero Damage up to X, the less Mana you have. TickGreen.png CrossWhite.png TickGreen.png TickGreen.png TickGreen.png TickGreen.png CrossWhite.png
Hero Shield Penetration Hero projectiles pass through shields, dealing % of its original damage TickGreen.png CrossWhite.png TickGreen.png TickGreen.png TickGreen.png TickGreen.png CrossWhite.png
Defense Shield Penetration Tower projectiles pass through shields, dealing % of its original damage CrossWhite.png CrossWhite.png CrossWhite.png CrossWhite.png CrossWhite.png CrossWhite.png TickGreen.png
Critical Chance Unique in Map Increases Critical Chance by X% if it's the only of its kind on the map. TickGreen.png CrossWhite.png TickGreen.png TickGreen.png TickGreen.png TickGreen.png TickGreen.png
Critical Damage Unique in Map Increases Critical Damage by X% if it's the only of its kind on the map. TickGreen.png TickGreen.png TickGreen.png TickGreen.png TickGreen.png TickGreen.png TickGreen.png
Damage Unique in Map Increases Tower Damage by X if it's the only of its kind on the map. CrossWhite.png CrossWhite.png CrossWhite.png CrossWhite.png CrossWhite.png CrossWhite.png TickGreen.png
Hero Chaos Damage Increase Increases damage done to Chaos Enemies by %. TickGreen.png CrossWhite.png TickGreen.png TickGreen.png TickGreen.png TickGreen.png CrossWhite.png
Hero Miniboss Damage Increase Increases damage done to Minibosses by %.2 TickGreen.png CrossWhite.png TickGreen.png TickGreen.png TickGreen.png TickGreen.png CrossWhite.png
Hero Frosty Damage Increase Increases damage done to Frosty Enemies by %. TickGreen.png CrossWhite.png TickGreen.png TickGreen.png TickGreen.png TickGreen.png CrossWhite.png
Defense Chaos Damage Increase Increases damage done to Chaos Enemies by %. CrossWhite.png CrossWhite.png CrossWhite.png CrossWhite.png CrossWhite.png CrossWhite.png TickGreen.png
Defense Goblin Damage Increase Increases damage done to Goblins by %. CrossWhite.png CrossWhite.png CrossWhite.png CrossWhite.png CrossWhite.png CrossWhite.png TickGreen.png
Defense Frosty Damage Increase Increases damage done to Frosty Enemies by %. CrossWhite.png CrossWhite.png CrossWhite.png CrossWhite.png CrossWhite.png CrossWhite.png TickGreen.png
Defense Melee Enemy Damage Increase Increases damage done to Melee Enemies by %. CrossWhite.png CrossWhite.png CrossWhite.png CrossWhite.png CrossWhite.png CrossWhite.png TickGreen.png
Defense Miniboss Damage Increase Increases damage done to Minibosses by %.2 CrossWhite.png CrossWhite.png CrossWhite.png CrossWhite.png CrossWhite.png CrossWhite.png TickGreen.png
Defense Orc Damage Increase Increases damage done to Orcs by %. CrossWhite.png CrossWhite.png CrossWhite.png CrossWhite.png CrossWhite.png CrossWhite.png TickGreen.png
Defense Ranged Enemy Damage Increase Increases damage done to Ranged Enemies by %. CrossWhite.png CrossWhite.png CrossWhite.png CrossWhite.png CrossWhite.png CrossWhite.png TickGreen.png
Defense Skeleton Damage Increase Increases damage done to Skeletons by %. CrossWhite.png CrossWhite.png CrossWhite.png CrossWhite.png CrossWhite.png CrossWhite.png TickGreen.png
Defense Support Damage Increase Increases damage done to Support Enemies by %. CrossWhite.png CrossWhite.png CrossWhite.png CrossWhite.png CrossWhite.png CrossWhite.png TickGreen.png
Defense Warboar Damage Increase Increases damage done to Warboars by %. CrossWhite.png CrossWhite.png CrossWhite.png CrossWhite.png CrossWhite.png CrossWhite.png TickGreen.png
Hero Chaos EXPLOSION Chaos enemies explode on death, dealing X Damage Around them. TickGreen.png CrossWhite.png TickGreen.png TickGreen.png TickGreen.png TickGreen.png CrossWhite.png
Hero Frosty EXPLOSION Frosty enemies explode on death, dealing X Damage Around them. TickGreen.png CrossWhite.png TickGreen.png TickGreen.png TickGreen.png TickGreen.png CrossWhite.png
Hero Miniboss EXPLOSION Minibosses explode on death, dealing X Damage Around them. TickGreen.png CrossWhite.png TickGreen.png TickGreen.png TickGreen.png TickGreen.png CrossWhite.png
Defense Chaos EXPLOSION Chaos enemies explode on death, dealing X Damage Around them. CrossWhite.png CrossWhite.png CrossWhite.png CrossWhite.png CrossWhite.png CrossWhite.png TickGreen.png
Defense Frosty EXPLOSION Frosty enemies explode on death, dealing X Damage Around them. CrossWhite.png CrossWhite.png CrossWhite.png CrossWhite.png CrossWhite.png CrossWhite.png TickGreen.png
Defense Goblin EXPLOSION Goblins explode on death, dealing X Damage Around them. CrossWhite.png CrossWhite.png CrossWhite.png CrossWhite.png CrossWhite.png CrossWhite.png TickGreen.png
Defense Melee EXPLOSION Melee enemies explode on death, dealing X Damage Around them. CrossWhite.png CrossWhite.png CrossWhite.png CrossWhite.png CrossWhite.png CrossWhite.png TickGreen.png
Defense Miniboss EXPLOSION Minibosses explode on death, dealing X Damage Around them. CrossWhite.png CrossWhite.png CrossWhite.png CrossWhite.png CrossWhite.png CrossWhite.png TickGreen.png
Defense Orc EXPLOSION Orcs explode on death, dealing X Damage Around them. CrossWhite.png CrossWhite.png CrossWhite.png CrossWhite.png CrossWhite.png CrossWhite.png TickGreen.png
Defense Ranged EXPLOSION Ranged enemies explode on death, dealing X Damage Around them. CrossWhite.png CrossWhite.png CrossWhite.png CrossWhite.png CrossWhite.png CrossWhite.png TickGreen.png
Defense Skeleton EXPLOSION Skeletons explode on death, dealing X Damage Around them. CrossWhite.png CrossWhite.png CrossWhite.png CrossWhite.png CrossWhite.png CrossWhite.png TickGreen.png
Defense Support EXPLOSION Support enemies explode on death, dealing X Damage Around them. CrossWhite.png CrossWhite.png CrossWhite.png CrossWhite.png CrossWhite.png CrossWhite.png TickGreen.png
Defense Warboar EXPLOSION Warboars explode on death, dealing X Damage Around them. CrossWhite.png CrossWhite.png CrossWhite.png CrossWhite.png CrossWhite.png CrossWhite.png TickGreen.png
Defense Crowd Control Damage Increase Increases damage done to enemies suffering Crowd Control effects by %. CrossWhite.png CrossWhite.png CrossWhite.png CrossWhite.png CrossWhite.png CrossWhite.png TickGreen.png
Defense Rate Increase Increases the Attack Rate of the affected tower by %.3 CrossWhite.png CrossWhite.png CrossWhite.png CrossWhite.png CrossWhite.png CrossWhite.png TickGreen.png
Hero Tenacity Decreases the duration of negative Status Effects on Heroes by %. (Tenacity) CrossWhite.png CrossWhite.png TickGreen.png TickGreen.png TickGreen.png TickGreen.png CrossWhite.png
Defense Tenacity Decreases the duration of negative Status Effects on Defenses by %. (Tenacity) CrossWhite.png CrossWhite.png CrossWhite.png CrossWhite.png CrossWhite.png CrossWhite.png TickGreen.png
Earth Damage X Earth Damage TickGreen.png CrossWhite.png CrossWhite.png CrossWhite.png CrossWhite.png CrossWhite.png CrossWhite.png
Fire Damage X Fire Damage TickGreen.png CrossWhite.png CrossWhite.png CrossWhite.png CrossWhite.png CrossWhite.png CrossWhite.png
Storm Damage X Storm Damage TickGreen.png CrossWhite.png CrossWhite.png CrossWhite.png CrossWhite.png CrossWhite.png CrossWhite.png
Water Damage X Water Damage TickGreen.png CrossWhite.png CrossWhite.png CrossWhite.png CrossWhite.png CrossWhite.png CrossWhite.png
Tower Fire Damage Attunes a non-elemental Tower to Fire and increases Defense Power by X. CrossWhite.png CrossWhite.png CrossWhite.png CrossWhite.png CrossWhite.png CrossWhite.png TickGreen.png
Tower Earth Damage Attunes a non-elemental Tower to Earth and increases Defense Power by X. CrossWhite.png CrossWhite.png CrossWhite.png CrossWhite.png CrossWhite.png CrossWhite.png TickGreen.png
Tower Water Damage Attunes a non-elemental Tower to Water and Increases Defense Power by X. CrossWhite.png CrossWhite.png CrossWhite.png CrossWhite.png CrossWhite.png CrossWhite.png TickGreen.png
Tower Wind Damage Attunes a non-elemental Tower to Storm and Increases Defense Power by X. CrossWhite.png CrossWhite.png CrossWhite.png CrossWhite.png CrossWhite.png CrossWhite.png TickGreen.png
Defense Health Increase Increases Defense Health by X. CrossWhite.png CrossWhite.png CrossWhite.png CrossWhite.png CrossWhite.png CrossWhite.png TickGreen.png
Defense Power Increase Increases Defense Power by X. CrossWhite.png CrossWhite.png CrossWhite.png CrossWhite.png CrossWhite.png CrossWhite.png TickGreen.png
Hero Ability Power Increase Increases Hero Ability Power by X. TickGreen.png CrossWhite.png TickGreen.png TickGreen.png TickGreen.png TickGreen.png CrossWhite.png
Hero Health Increase Increases Hero Health by X. TickGreen.png CrossWhite.png TickGreen.png TickGreen.png TickGreen.png TickGreen.png CrossWhite.png
Hero Damage Increase Increases Hero Damage by X. TickGreen.png CrossWhite.png TickGreen.png TickGreen.png TickGreen.png TickGreen.png CrossWhite.png
Damage Defenses to Power Increases Tower Damage by up to X based on the amount of missing Tower Health. CrossWhite.png CrossWhite.png CrossWhite.png CrossWhite.png CrossWhite.png CrossWhite.png TickGreen.png
20% Defense Resist Boost Increases Defense Damage Reduction by X% when under 20% health. CrossWhite.png CrossWhite.png CrossWhite.png CrossWhite.png CrossWhite.png CrossWhite.png TickGreen.png
Defense Extra Life Instead of being destroyed, the defense will decrease one upgrade level at X% Health. Once Per Combat Phase. CrossWhite.png CrossWhite.png CrossWhite.png CrossWhite.png CrossWhite.png CrossWhite.png TickGreen.png

1. Weakpoints being things like the back a Siege Rollers.

2. Minibosses being enemies that have healthbar at the top of the screen.

3. Defense rate is capped and you can not go passed that cap.

Advanced EditList of Apprentice-specific Item Passives:

Name Effect Item
Weapon Helmet Chest Boots Gloves Relic
Chain Lightning Buff Increases damage done by Chain Lightning on Knocked up enemies by %. TickGreen.png TickGreen.png TickGreen.png TickGreen.png TickGreen.png CrossWhite.png
ARCANE EXPLOSION Arcane volley(Also works on Arc Lightning) explodes on impact causing X area damage. TickGreen.png TickGreen.png TickGreen.png TickGreen.png TickGreen.png CrossWhite.png
ARCANE TORNADO Tornado Marks enemies. TickGreen.png TickGreen.png TickGreen.png TickGreen.png TickGreen.png CrossWhite.png
Earthshatter AOE The Earthshatter Tower Will Spawn a damaging AOE dealing X Earth Damage over 6.6 seconds CrossWhite.png CrossWhite.png CrossWhite.png CrossWhite.png CrossWhite.png TickGreen.png


Special Passives that can only roll on specific weapons:

Name Weapon Localisation Effect
Frosty Power Chilling Touch Forest Poachers Incursion Frostbite Tower's chill increases the Defense Power of affected defenses by X%-50% of Defense Power.
Weaver Armageddon Malthius Incursion
(not guaranteed)
Apprentice Defenses that cause damage now mark their targets.
Ghostly Aura
Specter Scepters
Ghastly Halberd Bastille Master Incursion Ghostly Aura - Reduces overall damage taken by 39~89%, increases movement speed by 160%, and reduces nearby enemy movement speed.
Specter Scepters - Secondary fire summons up to 6 Halberds that do 489~588% Ability Power as damage.
Mana Portal Harbinger's Watch Liferoot Forest Defense Mana Bomb creates a shield absorbing X% Ability Power damage, reflects X% Ability power damage over 3s, fires meteors dealing X% Ability Power damage.
Arcane Resilience Harbinger's Watch Temple of the Necrotic Defense Arcane Barrier reflects X% Defense Health as damage over 8s, and has a X% chance to fire meteors dealing X% Defense Health as damage.
Ravenhost Blaster-Caster Random map Attacks add a Raven Stack. At 10 stacks, spends all stacks to fire a magical Raven dealing X% Hero Damage that bounces between 5 targets.
Dark Mage Slayer Summoner's Grasp Weapon reward after 15 round in Onslaught Defeating a Dark Mage grants a charge. Fully-charged Secondary Attacks consume charges and summon skeletons to stun enemies for 5s.
Weakness Curse Betsy's Wrath The Wyvern Den Curse an area on the ground that reduces the damage of enemies in that curse area by X%.

Advanced EditList of Huntress-specific Item Passives:

Name Effect Item
Weapon Helmet Chest Boots Gloves Relic
OIL AREA Oil Flask leaves an Oil Area for X seconds. TickGreen.png TickGreen.png TickGreen.png TickGreen.png TickGreen.png CrossWhite.png
PIERCING FIRE Piercing Shot will ignite enemies dealing X Fire damage over 5 seconds. TickGreen.png TickGreen.png TickGreen.png TickGreen.png TickGreen.png CrossWhite.png
Explosive Trap Increases Defense Power of the Huntress's Explosive Trap by X every detonation (up to 100 times.) CrossWhite.png CrossWhite.png CrossWhite.png CrossWhite.png CrossWhite.png TickGreen.png



Special Passives that can only roll on specific weapons:

Name Weapon Localisation Effect
Call of the Phoenix Phantom Phoenix Wyvern Enthusiasts Incursion Increases Blaze Balloon Defense Crit Chance by 4%-8%% and increases Critical Damage by 4%-6% of your Defense Power.
From the ashes - 3.5 seconds after Blaze Balloon detonates a phoenix emerges from the flames dealing an extra X%-450% of your Defense Power as damage.
Viper's Bite Toxic Shock Chrome Enemies Incursion Poison Dart Tower deals 5~20% more damage. When a poisoned enemy dies, it detonates dealing 50-80% of your Defense Power stat as damage to enemies in a 700-1500 radius.
Midas Touch Bling-O-Midas Kobold Bling King Incursion On Hit, enemies move at a ~41% reduced rate and burn for ~104% Hero Damage a second for 4~8s.

Golden Shower Charged Secondary attack fires a molten stream 60~90 degrees wide burning for ~49% Hero Damage twice per second.

Pumpkinator Bow-Blaster Random map Targets hit with basic attacks are pumpkined. Defeating a pumpkined enemy causes a physical explosion dealing 40~60% Hero Damage. Hitting a pumpkined enemy with a melee attack increase Hero Critical Chance by 5% for 5s.
Lady Orc Slayer Mauled Cleaver Weapon reward after 15 round in Onslaught Defeating a Lady Orc grants a charge. Fully-charged Secondary Attacks consume a charge, unleashing a cleaver dealing 300% of your Hero Damage Stat as physical Damage.
Shard Shot Harbinger's Fist Ramparts Siege Defense Concussive Shots fires a piercing shard dealing X% Ability Power as damage, then explodes dealing X% Ability Power unresisted damage.
Shard Spike Harbinger's Fist Siphon Site D Defense 50%? chance for Geyser Trap to fire an exploding shard dealing 600%? Defense Power as damage in an area.
MIRV Aerial Bane The Wyvern Den Defense On hit, flying enemies now have a 30~63% chance to spawn grenades in a 500~1200 radius that deal 100~150% of your Hero Damage stat as damage.
Breaker Armored Cleanser Malthius Incursion Reduces target's resistances by 5~20 on hit.

Advanced EditList of Monk-specific Item Passives:

Name Effect Item
Weapon Helmet Chest Boots Gloves Relic
Chi Stomp Height Chi Stomp deals greater Damage the higher it's activated. Approx. +% at double jump height. TickGreen.png TickGreen.png TickGreen.png TickGreen.png TickGreen.png CrossWhite.png
STOMP STUN Chi Stomp stuns enemies for X seconds. TickGreen.png TickGreen.png TickGreen.png TickGreen.png TickGreen.png CrossWhite.png
Boost Aura Damage Boost Aura deals x to enemies around it. CrossWhite.png CrossWhite.png CrossWhite.png CrossWhite.png CrossWhite.png TickGreen.png
HEROIC BLAST Heroic Wave deals X damage to nearby enemies. TickGreen.png TickGreen.png TickGreen.png TickGreen.png TickGreen.png CrossWhite.png
HEROIC STUN Heroic Wave stuns enemies for X seconds. TickGreen.png TickGreen.png TickGreen.png TickGreen.png TickGreen.png CrossWhite.png


Special Passives that can only roll on specific weapons:

Name Weapon Localisation Effect
Purge Evil Infernal Combuster Malthius Incursion Enemies defeated inside Serenity Aura explode dealing 200%-400% of defense power as damage to nearby enemies. Enemies killed by Purge Evil also explode.
Smiting Fists Harbinger's Punch Dragonfall Sewers Defense X% chance Lightning Strikes Aura deals Y% Defense Power as damage, then Z% Defense Power as damage to nearby targets.
Mighty Smash Harbinger's Punch The Ramparts Defense Pole Smash spawns a fist dealing X% Ability Power as damage.
After a short delay, another fist emerges dealing X% Ability Power as damage.
Haunting Wailing Glaive Random map Melee attacks add Ghost Stacks. Ghost Stacks increase Hero Damage by 0.5%. At 10 stacks, fires Ghosts dealing X% physical Hero Damage for 3 seconds. Ghosts spawn once per 5 seconds.
Walking Tempest
Storm Rider
Glaive Of The Storms Power Surge Incursion Walking Tempest - 40% increased movement speed. Basic attack deal ~36% Hero Damage as Magical Storm Damage.
Storm Rider - Glide on a Storm Cloud for ~28s drenching enemies under you. Every 2s the Storm Cloud strikes targets for ~1,380% of Ability Power as Magical Storm Damage.
While gliding, your primary attack is ranged lighting bolts that deal ~338% Ability Power as Magical Storm Damage.
Thunderball Sky Dragon's Fury The Wyvern Den X% chance on hit secondary attacks will spawn a lighting area, dealing Y% of your Hero Damage stat as storm damage for Z seconds.

Advanced EditList of Squire-specific Item Passives:

Name Effect Item
Weapon Shield Helmet Chest Boots Gloves Relic
SIESMIC EARTHQUAKE Seismic Slam deals X additional Earth damage to nearby enemies and knocks them up. TickGreen.png CrossWhite.png TickGreen.png TickGreen.png TickGreen.png TickGreen.png CrossWhite.png
SHIELD reflect The Squire's Shield reflects % of its Armor as Damage to attacking enemies. TickGreen.png CrossWhite.png TickGreen.png TickGreen.png TickGreen.png TickGreen.png CrossWhite.png
Poison Ballista The Squire's Ballista poisons enemies dealing x Poison damage over x seconds. CrossWhite.png CrossWhite.png CrossWhite.png CrossWhite.png CrossWhite.png CrossWhite.png TickGreen.png


Special Passives that can only roll on specific weapons or shields:

Name Weapon Localisation Effect
Splody Harpoon Impaling Cutter Griblok’s Horde Incursion Ballista's projectiles detonate on each enemy hit dealing X%-250% of Defense Power as damage around it.
Inspirational Scarlet Enforcer Malthius Incursion
(not guaranteed)
Nearby defenses gain +X Defense Power.
Annoyance
Unholy Fire
Sword Of Unholy Fire Unholy Catacombs Incursion Annoyance - Taunts nearby enemies every 2 seconds, drawing thier attention for 3 seconds.
Unholy Fire - Blocking unleashes a flame dealing 400%-600% Ability Power as fire damage twice per second.
Null Voide Harbinger's Voidreaver The Dead Road Defense Training Dummy deals X% Defense Health as damage. 8%-20% chance per hit (dummy) to teleport enemy back to lane start.
Harbinger's Fury Harbinger's Voidreaver Forgotten Ruins Defense During Provoke hits deal X% Ability Power as damage over 3s, and Seismic Slam damage increased by X% Ability Power
Howling Crystalline Saber Random map Attacks add Feast Stacks. Each Feast Stack increases Hero Damage by 0.5%. At 10 stacks, Howls, changing weapon speed and multiplying Hero Damage by X% until a stack falls off.
Sonic Boom Flying Dragon The Wyvern Den Attacking in the air fires a sonic projectile that deals X% of your Hero Damage stat as damage.
Drakin Slayer Jurassic Revenge (shield) Weapon reward after 15 round in Onslaught Defeating a Drakin grants a charge. Blocking with your shield consumes charges, unleashing fireballs dealing 150% of your Hero Heath Stat as magical fire damage each.
Slamming Block Harbinger's Portal (shield) Boss from Harbinger's Warship Defense Shield blocks reduce the cooldown of Seismic Slam by Xs.

Advanced Edit List of Abyss Lord-specific Item Passives:

Name Effect Item
Tome Helmet Chest Boots Gloves Relic
DIRECT REFUND Enemies killed by defenses under direct command award you with X mana. CrossWhite.png CrossWhite.png CrossWhite.png CrossWhite.png CrossWhite.png TickGreen.png
LONG DIRECT COMMAND Increases the duration of Direct Command on your Skeletal Orcs, Ramster, and Skeletal Archers by X seconds. TickGreen.png TickGreen.png TickGreen.png TickGreen.png TickGreen.png CrossWhite.png
Ramster Burn The Abyss Lord's Ramster ignites enemies dealing X Fire Damage over X Seconds. CrossWhite.png CrossWhite.png CrossWhite.png CrossWhite.png CrossWhite.png TickGreen.png

Advanced Edit List of Series EV2-specific Item Passives:

Name Effect Item
Arm Cannon Helmet Chest Boots Gloves Relic
EV2 Buff Vent EV2 vents X heat per second while standing on Buff Beam TickGreen.png TickGreen.png TickGreen.png TickGreen.png TickGreen.png CrossWhite.png
Overcharge Increases damage done by Proton Charge up to % the closer EV2 is to Overheating. TickGreen.png TickGreen.png TickGreen.png TickGreen.png TickGreen.png CrossWhite.png
Manufacturer's Malfunction EV2's Weapon Manufacturer deals an additional x Storm Damage and has a 20% chance to stun enemies for 5 (possibly variable) seconds. CrossWhite.png CrossWhite.png CrossWhite.png CrossWhite.png CrossWhite.png TickGreen.png

Advanced Edit List of Gun Witch-specific Item Passives:

Name Effect Item
Gun Helmet Chest Boots Gloves Relic
ICY PENETRATION Makes Ice Needle penetrates an additional 1-22 enemies as well as shields, dealing % of its original damage after piercing a it. TickGreen.png TickGreen.png TickGreen.png TickGreen.png TickGreen.png CrossWhite.png
STAY FROSTY Killing an enemy with Ice Needle will increase the Gunwitch's Hero Damage by X for 5 seconds. TickGreen.png TickGreen.png TickGreen.png TickGreen.png TickGreen.png CrossWhite.png

Advanced EditList of Lavamancer-specific Item Passives:

Name Effect Item
Weapon Helmet Chest Boots Gloves Relic
FIERY SUBMERSION The Lavamancer deals X Fire damage each second underground. TickGreen.png TickGreen.png TickGreen.png TickGreen.png TickGreen.png CrossWhite.png
FIERY DAMAGE Lavamancer gains X Molten Power per second while Submerged. TickGreen.png TickGreen.png TickGreen.png TickGreen.png TickGreen.png CrossWhite.png
Fissure's Fire Enemies ignited by the Lavamancer's Fissure of Embermount will remain on fire for X Seconds after leaving the Area. CrossWhite.png CrossWhite.png CrossWhite.png CrossWhite.png CrossWhite.png TickGreen.png

Advanced Edit List of Mystic-specific Item Passives:

Name Effect Item
Dagger Helmet Chest Boots Gloves Relic
MORE SNAKES The Mystic can now place X Serpents Coil towers. TickGreen.png TickGreen.png TickGreen.png TickGreen.png TickGreen.png CrossWhite.png
EXPLOSIVE LASH OUT If an enemy poisoned by Lash Out is killed, it detonates dealing X Damage and applying poison in a small area around the enemy. TickGreen.png TickGreen.png TickGreen.png TickGreen.png TickGreen.png CrossWhite.png
Viper Poison The Mystic's Sand Viper poisons enemies dealing x poison damage over x seconds. CrossWhite.png CrossWhite.png CrossWhite.png CrossWhite.png CrossWhite.png TickGreen.png

Advanced EditList of Dryad-specific Item Passives:

Name Effect Item
Weapon Helmet Chest Boots Gloves Relic
MUSHROOM MULTI Enemies killed by Poison Mushrooms spawn another set of Poison Mushrooms that deal X damage per second. TickGreen.png TickGreen.png TickGreen.png TickGreen.png TickGreen.png CrossWhite.png
STARFALL CHARGES The Dryad can hold X additional stacks of Starfall. TickGreen.png TickGreen.png TickGreen.png TickGreen.png TickGreen.png CrossWhite.png
Harpy Poison The Dryad's Harpies poisons enemies dealing x Poison damage over x seconds. CrossWhite.png CrossWhite.png CrossWhite.png CrossWhite.png CrossWhite.png TickGreen.png

Advanced EditList of Barbarian-specific Item Passives:

Name Effect Item
Weapon Helmet Chest Boots Gloves Relic
STANCE SWITCHER Switching stances will increase the Barbarian's Hero Damage by X for 5 seconds. This effect can stack up to 3 times. TickGreen.png TickGreen.png TickGreen.png TickGreen.png TickGreen.png CrossWhite.png