Passives

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Passive example.png

Passives are extra effects that appear on the higher rarity Items in the game. The Passive mechanic has since been removed from the game since the Trials Update, along with Skill Spheres, and replaced with Shards.

Description[edit]

Passives give your Heroes unique effects while the Item is equipped. Each type of Item (Weapon, Helm, Body Armor, Gloves, Boots, Relic) has a specific list of Passives that can appear on them. Items can have a mix of global and Hero specific Passives, but an Item will only drop with Hero specific Passives from one of the Hero types.

  • A Powerful (Green) Item will have 0 Passives.
  • An Epic (Blue) Item will have 2 Passives.
  • A Mythical (Purple) Item will have 2 Passives.
  • A Legendary (Orange) Item will have 3 Passives.

Item Passives[edit]

Advanced EditPlease Note: This information is not accurate please update List of General Hero Items Passives:

Name Effect Item Min/Max Effect Value
Weapon Shield Helmet Chest Boots Gloves Relic
Channel X ability mana restored every 5s. CrossWhite.png CrossWhite.png TickGreen.png TickGreen.png TickGreen.png TickGreen.png TickGreen.png 2-3 Mana every 5 Seconds
Conflagrate 10% chance when damaged to deal X magical fire damage to nearby enemies. CrossWhite.png CrossWhite.png TickGreen.png CrossWhite.png CrossWhite.png CrossWhite.png CrossWhite.png 1300 Magical Fire Damage
Construction Increases build,repair and upgrade rate during the Combat Phase by X%. CrossWhite.png CrossWhite.png CrossWhite.png CrossWhite.png CrossWhite.png TickGreen.png CrossWhite.png 10-20% faster Build/Repair/Upgrade Rate
Defense Critical Chance Defense Crit Chance increased by 1-5%. TickGreen.png TickGreen.png TickGreen.png TickGreen.png TickGreen.png TickGreen.png TickGreen.png 3-5% Defense Critical Chance
Drown X% chance on hit to drench target for 5s. TickGreen.png1 CrossWhite.png CrossWhite.png CrossWhite.png CrossWhite.png CrossWhite.png CrossWhite.png 12 seconds of Drenched
Footloose Movement speed increased by X. CrossWhite.png CrossWhite.png CrossWhite.png CrossWhite.png TickGreen.png CrossWhite.png CrossWhite.png 150 bonus Movement Speed points
Harden Physical Resist increased by X. CrossWhite.png TickGreen.png TickGreen.png TickGreen.png TickGreen.png TickGreen.png CrossWhite.png 150 bonus Physical Resist Points
Heavy Toe 35% chance when landing after a jump to deal X magical earth damage to nearby enemies. CrossWhite.png CrossWhite.png CrossWhite.png CrossWhite.png TickGreen.png CrossWhite.png CrossWhite.png 1,300 Magical Earth Damage
Hero Critical Chance Hero Crit Chance increased by 1-5%. TickGreen.png TickGreen.png TickGreen.png TickGreen.png TickGreen.png TickGreen.png TickGreen.png 5% bonus chance to crit
Impact X% chance on hit to stun target for 1s. TickGreen.png2 CrossWhite.png CrossWhite.png CrossWhite.png CrossWhite.png CrossWhite.png CrossWhite.png 14% chance to stun target
Incinerate 5% chance on hit to burn target for X magical fire damage each second for 4s. TickGreen.png3 CrossWhite.png CrossWhite.png CrossWhite.png CrossWhite.png CrossWhite.png CrossWhite.png 700 Magical Fire Damage
Jackpot X% chance to quadruple gold dropped TickGreen.png TickGreen.png TickGreen.png TickGreen.png TickGreen.png TickGreen.png TickGreen.png 15% bonus chance
Life Leech On hit heal for X. TickGreen.png CrossWhite.png CrossWhite.png CrossWhite.png CrossWhite.png CrossWhite.png CrossWhite.png X-843? HP per hit
Nullify Magic Resist increased by X. CrossWhite.png TickGreen.png TickGreen.png TickGreen.png TickGreen.png TickGreen.png CrossWhite.png 150 bonus points to Magic Resistance
Regeneration Heal X health every 5s. CrossWhite.png CrossWhite.png CrossWhite.png TickGreen.png CrossWhite.png CrossWhite.png CrossWhite.png 900? HP healed every 5 seconds
Retribution 20% chance when damaged to deal X unresisted damage back. CrossWhite.png TickGreen.png CrossWhite.png TickGreen.png CrossWhite.png CrossWhite.png CrossWhite.png 1,300 unresisted damage
Superconductor Ability mana costs reduced by x%. CrossWhite.png CrossWhite.png TickGreen.png TickGreen.png TickGreen.png TickGreen.png TickGreen.png 3% reduced ability mana cost
Taser Suit x% chance when damaged to electrocute nearby enemies for 1.5s. CrossWhite.png CrossWhite.png CrossWhite.png TickGreen.png CrossWhite.png CrossWhite.png CrossWhite.png 10% chance to electrocute nearby enemies
Vector Corrector Increases projectile tower range by x%. CrossWhite.png CrossWhite.png TickGreen.png4 TickGreen.png4 TickGreen.png4 TickGreen.png4 TickGreen.png4 1-3% bonus range
Storm Boots5 X%-100% chance when landing after jump to deal ~237% Ability Power as storm damage to nearby enemies. Movement speed increased by 600~756. CrossWhite.png CrossWhite.png CrossWhite.png CrossWhite.png TickGreen.png CrossWhite.png CrossWhite.png

1. Drown can only roll on weapons that deal Water Damage.

2. Impact can only roll on weapons that deal Earth Damage.

3. Incinerate can only roll on weapons that deal Fire Damage.

4. Vector Corrector can only roll on gear that you earn while the squire or apprentice is in your hero deck.

5. You can get storm boots only from the end chest of Defense - Nimbus Reach. It's guaranteed drop.

Advanced EditList of Apprentice-specific Item Passives:

Name Effect Item
Weapon Chest Boots Gloves Helmet Relic
Ancient Magics Increases Mana Bomb damage by 8%-19%. TickGreen.png CrossWhite.png CrossWhite.png CrossWhite.png CrossWhite.png TickGreen.png
Arcanist Increases maximum marked targets by X. TickGreen.png CrossWhite.png CrossWhite.png CrossWhite.png CrossWhite.png TickGreen.png
Fault Line 15%?-20% chance for Earthshatter Tower to knock enemy in the air. CrossWhite.png CrossWhite.png CrossWhite.png CrossWhite.png TickGreen.png CrossWhite.png
Mighty Wind Tornado knockup duration increased by 8%-19%. TickGreen.png CrossWhite.png CrossWhite.png CrossWhite.png CrossWhite.png TickGreen.png
Pyromania Flameburst Tower and Flamethrower Tower damage increased by 1%-3%. TickGreen.png TickGreen.png TickGreen.png TickGreen.png TickGreen.png TickGreen.png
Snowstorm Frostbite Tower's chill slow is increased by 8%-19%. TickGreen.png CrossWhite.png CrossWhite.png CrossWhite.png CrossWhite.png TickGreen.png
Starlight Burst Increases Arcane Volley damage by 1%-3%. TickGreen.png CrossWhite.png TickGreen.png TickGreen.png TickGreen.png TickGreen.png


Special Passives that can only roll on specific weapons:

Name Weapon Localisation Effect
Frosty Power Chilling Touch Forest Poachers Incursion Frostbite Tower's chill increases the Defense Power of affected defenses by X%-50% of Defense Power.
Weaver Armageddon Malthius Incursion
(not guaranteed)
Apprentice Defenses that cause damage now mark their targets.
Ghostly Aura
Specter Scepters
Ghastly Halberd Bastille Master Incursion Ghostly Aura - Reduces overall damage taken by 39~89%, increases movement speed by 160%, and reduces nearby enemy movement speed.
Specter Scepters - Secondary fire summons up to 6 Halberds that do 489~588% Ability Power as damage.
Mana Portal Harbinger's Watch Liferoot Forest Defense Mana Bomb creates a shield absorbing X% Ability Power damage, reflects X% Ability power damage over 3s, fires meteors dealing X% Ability Power damage.
Arcane Resilience Harbinger's Watch Temple of the Necrotic Defense Arcane Barrier reflects X% Defense Health as damage over 8s, and has a X% chance to fire meteors dealing X% Defense Health as damage.
Ravenhost Blaster-Caster Random map Attacks add a Raven Stack. At 10 stacks, spends all stacks to fire a magical Raven dealing X% Hero Damage that bounces between 5 targets.
Dark Mage Slayer Summoner's Grasp Weapon reward after 15 round in Onslaught Defeating a Dark Mage grants a charge. Fully-charged Secondary Attacks consume charges and summon skeletons to stun enemies for 5s.
Weakness Curse Betsy's Wrath The Wyvern Den Curse an area on the ground that reduces the damage of enemies in that curse area by X%.

Advanced EditList of Huntress-specific Item Passives:

Name Effect Item
Weapon Chest Boots Gloves Helmet Relic
Envenom Poison Dart Tower's poison attack rate increased by 5%-19%. TickGreen.png CrossWhite.png CrossWhite.png CrossWhite.png CrossWhite.png CrossWhite.png
Flameageddon Piercing Shot damage increased by 5%-19%. TickGreen.png CrossWhite.png CrossWhite.png CrossWhite.png CrossWhite.png TickGreen.png
Flashbang Concussive Shots stun duration increased by 5%-20%. TickGreen.png CrossWhite.png CrossWhite.png CrossWhite.png CrossWhite.png TickGreen.png
Speedy Darts Increases the Poison Dart Tower's Defense Speed by 50-100. CrossWhite.png CrossWhite.png CrossWhite.png CrossWhite.png CrossWhite.png TickGreen.png1
Towering Poison X%-130% of your Defense Health stat is added to the Poison Dart Tower Defense Health stat. CrossWhite.png TickGreen.png TickGreen.png TickGreen.png TickGreen.png CrossWhite.png
Tripwire Explosive Trap and Elemental Chaos Trap damage increased by 1%-3%. TickGreen.png TickGreen.png TickGreen.png TickGreen.png TickGreen.png TickGreen.png
Vicious Brew Oil Flask damage increased by X%-19%. CrossWhite.png CrossWhite.png CrossWhite.png CrossWhite.png CrossWhite.png TickGreen.png
Victory Smell Blaze Balloon burn attack rate increased by 5%-19%. TickGreen.png CrossWhite.png CrossWhite.png CrossWhite.png CrossWhite.png CrossWhite.png
Volatile Schematics Trap effect radius increased by 1%-3%. CrossWhite.png TickGreen.png TickGreen.png TickGreen.png TickGreen.png TickGreen.png

1. Speedy Darts can only roll on Totem Relics.



Special Passives that can only roll on specific weapons:

Name Weapon Localisation Effect
Call of the Phoenix Phantom Phoenix Wyvern Enthusiasts Incursion Increases Blaze Balloon Defense Crit Chance by 4%-8%% and increases Critical Damage by 4%-6% of your Defense Power.
From the ashes - 3.5 seconds after Blaze Balloon detonates a phoenix emerges from the flames dealing an extra X%-450% of your Defense Power as damage.
Viper's Bite Toxic Shock Chrome Enemies Incursion Poison Dart Tower deals 5~20% more damage. When a poisoned enemy dies, it detonates dealing 50-80% of your Defense Power stat as damage to enemies in a 700-1500 radius.
Midas Touch Bling-O-Midas Kobold Bling King Incursion On Hit, enemies move at a ~41% reduced rate and burn for ~104% Hero Damage a second for 4~8s.

Golden Shower Charged Secondary attack fires a molten stream 60~90 degrees wide burning for ~49% Hero Damage twice per second.

Pumpkinator Bow-Blaster Random map Targets hit with basic attacks are pumpkined. Defeating a pumpkined enemy causes a physical explosion dealing 40~60% Hero Damage. Hitting a pumpkined enemy with a melee attack increase Hero Critical Chance by 5% for 5s.
Lady Orc Slayer Mauled Cleaver Weapon reward after 15 round in Onslaught Defeating a Lady Orc grants a charge. Fully-charged Secondary Attacks consume a charge, unleashing a cleaver dealing 300% of your Hero Damage Stat as physical Damage.
Shard Shot Harbinger's Fist Ramparts Siege Defense Concussive Shots fires a piercing shard dealing X% Ability Power as damage, then explodes dealing X% Ability Power unresisted damage.
Shard Spike Harbinger's Fist Siphon Site D Defense 50%? chance for Geyser Trap to fire an exploding shard dealing 600%? Defense Power as damage in an area.
MIRV Aerial Bane The Wyvern Den Defense On hit, flying enemies now have a 30~63% chance to spawn grenades in a 500~1200 radius that deal 100~150% of your Hero Damage stat as damage.
Breaker Armored Cleanser Malthius Incursion Reduces target's resistances by 5~20 on hit.

Advanced EditList of Monk-specific Item Passives:

Name Effect Item
Weapon Chest Boots Gloves Helmet Relic
Amped Up Lightning Aura and Lightning Strikes Aura attack rate increased by 1%-3%. TickGreen.png TickGreen.png TickGreen.png TickGreen.png TickGreen.png TickGreen.png
Empower Boost Aura defense power boost is increased by X%-25%. CrossWhite.png CrossWhite.png CrossWhite.png CrossWhite.png CrossWhite.png TickGreen.png
Harmony Heroic Wave healing and Shielding Wave Shield is increased by X%. TickGreen.png CrossWhite.png CrossWhite.png CrossWhite.png CrossWhite.png TickGreen.png
Idle Flow Serenity Aura now slows enemies inside it to 95%-65% of their speed. CrossWhite.png CrossWhite.png CrossWhite.png CrossWhite.png CrossWhite.png TickGreen.png
Karma Vortex Serenity Aura's radius increased by X%-60%. CrossWhite.png CrossWhite.png CrossWhite.png TickGreen.png CrossWhite.png CrossWhite.png
Power Pole Pole Smash damage increased by 1%-3%. TickGreen.png TickGreen.png TickGreen.png TickGreen.png TickGreen.png TickGreen.png
Power Up Heroic Wave hero damage boost is increased by X%. TickGreen.png CrossWhite.png CrossWhite.png CrossWhite.png CrossWhite.png TickGreen.png
Radiance Aura radius increased by 1%-3%. CrossWhite.png TickGreen.png TickGreen.png TickGreen.png TickGreen.png TickGreen.png
Spiral Energy Chi Blast damage increased by X%-19%. TickGreen.png CrossWhite.png CrossWhite.png CrossWhite.png CrossWhite.png TickGreen.png
Zen Monument Serenity Aura heal rate increased by X%. CrossWhite.png CrossWhite.png CrossWhite.png TickGreen.png CrossWhite.png CrossWhite.png


Special Passives that can only roll on specific weapons:

Name Weapon Localisation Effect
Purge Evil Infernal Combuster Malthius Incursion Enemies defeated inside Serenity Aura explode dealing 200%-400% of defense power as damage to nearby enemies. Enemies killed by Purge Evil also explode.
Smiting Fists Harbinger's Punch Dragonfall Sewers Defense X% chance Lightning Strikes Aura deals Y% Defense Power as damage, then Z% Defense Power as damage to nearby targets.
Mighty Smash Harbinger's Punch The Ramparts Defense Pole Smash spawns a fist dealing X% Ability Power as damage.
After a short delay, another fist emerges dealing X% Ability Power as damage.
Haunting Wailing Glaive Random map Melee attacks add Ghost Stacks. Ghost Stacks increase Hero Damage by 0.5%. At 10 stacks, fires Ghosts dealing X% physical Hero Damage for 3 seconds. Ghosts spawn once per 5 seconds.
Walking Tempest
Storm Rider
Glaive Of The Storms Power Surge Incursion Walking Tempest - 40% increased movement speed. Basic attack deal ~36% Hero Damage as Magical Storm Damage.
Storm Rider - Glide on a Storm Cloud for ~28s drenching enemies under you. Every 2s the Storm Cloud strikes targets for ~1,380% of Ability Power as Magical Storm Damage.
While gliding, your primary attack is ranged lighting bolts that deal ~338% Ability Power as Magical Storm Damage.
Thunderball Sky Dragon's Fury The Wyvern Den X% chance on hit secondary attacks will spawn a lighting area, dealing Y% of your Hero Damage stat as storm damage for Z seconds.

Advanced EditList of Squire-specific Item Passives:

Name Effect Item
Weapon Shield Chest Boots Gloves Helmet Relic
Aftershock Seismic Slam stun duration increased by X%. CrossWhite.png TickGreen.png CrossWhite.png CrossWhite.png CrossWhite.png CrossWhite.png TickGreen.png
Automation 25% chance on hit Spike Blockade repaired 13%-16% of damage dealt. TickGreen.png CrossWhite.png CrossWhite.png CrossWhite.png CrossWhite.png TickGreen.png TickGreen.png
Black Arrow Ballista has a 30% chance on hit to deal 20%-30% extra physical damage. TickGreen.png CrossWhite.png CrossWhite.png CrossWhite.png CrossWhite.png CrossWhite.png CrossWhite.png
Full Hearts Sword Beam damage increased by 1%-3%. TickGreen.png CrossWhite.png TickGreen.png TickGreen.png TickGreen.png TickGreen.png TickGreen.png
Hearty Blockade 10%-40% of your Defense Health is added to the Spike Blockade's Health. CrossWhite.png CrossWhite.png CrossWhite.png CrossWhite.png CrossWhite.png CrossWhite.png TickGreen.png
Iron Core Cannonball Tower and Heavy Cannonball Tower deal 1-3% more damage. TickGreen.png CrossWhite.png TickGreen.png TickGreen.png TickGreen.png TickGreen.png TickGreen.png
Shellshock Cannonball Tower has a X% chance on hit to stun for 2s. TickGreen.png CrossWhite.png CrossWhite.png CrossWhite.png CrossWhite.png CrossWhite.png CrossWhite.png
Trollface Provoke duration increased by Xs. CrossWhite.png TickGreen.png CrossWhite.png CrossWhite.png CrossWhite.png CrossWhite.png TickGreen.png


Special Passives that can only roll on specific weapons or shields:

Name Weapon Localisation Effect
Splody Harpoon Impaling Cutter Griblok’s Horde Incursion Ballista's projectiles detonate on each enemy hit dealing X%-250% of Defense Power as damage around it.
Inspirational Scarlet Enforcer Malthius Incursion
(not guaranteed)
Nearby defenses gain +X Defense Power.
Annoyance
Unholy Fire
Sword Of Unholy Fire Unholy Catacombs Incursion Annoyance - Taunts nearby enemies every 2 seconds, drawing thier attention for 3 seconds.
Unholy Fire - Blocking unleashes a flame dealing 400%-600% Ability Power as fire damage twice per second.
Null Voide Harbinger's Voidreaver The Dead Road Defense Training Dummy deals X% Defense Health as damage. 8%-20% chance per hit (dummy) to teleport enemy back to lane start.
Harbinger's Fury Harbinger's Voidreaver Forgotten Ruins Defense During Provoke hits deal X% Ability Power as damage over 3s, and Seismic Slam damage increased by X% Ability Power
Howling Crystalline Saber Random map Attacks add Feast Stacks. Each Feast Stack increases Hero Damage by 0.5%. At 10 stacks, Howls, changing weapon speed and multiplying Hero Damage by X% until a stack falls off.
Sonic Boom Flying Dragon The Wyvern Den Attacking in the air fires a sonic projectile that deals X% of your Hero Damage stat as damage.
Drakin Slayer Jurassic Revenge (shield) Weapon reward after 15 round in Onslaught Defeating a Drakin grants a charge. Blocking with your shield consumes charges, unleashing fireballs dealing 150% of your Hero Heath Stat as magical fire damage each.
Slamming Block Harbinger's Portal (shield) Boss from Harbinger's Warship Defense Shield blocks reduce the cooldown of Seismic Slam by Xs.

Advanced Edit List of Abyss Lord-specific Item Passives:

Name Effect Item
Tome Helmet Chest Boots Gloves Relic
Abyss Knight Damage Abyss Knight Ability damage increased by 19~23%. TickGreen.png CrossWhite.png CrossWhite.png CrossWhite.png CrossWhite.png TickGreen.png
Abyss Knight's Mana Cost Abyss Knight's mana cost is reduced by ~19%. CrossWhite.png TickGreen.png TickGreen.png TickGreen.png TickGreen.png CrossWhite.png
Abyss Stones Mana Cost Abyss Stone's mana cost is reduced by X%. CrossWhite.png TickGreen.png TickGreen.png TickGreen.png TickGreen.png CrossWhite.png
Archer Damage Skeletal Archer's damage is increased by ?1?-10%. CrossWhite.png TickGreen.png TickGreen.png TickGreen.png TickGreen.png TickGreen.png
Colossal Health Colossus's Health is increased by 4%-6%. CrossWhite.png TickGreen.png TickGreen.png TickGreen.png TickGreen.png TickGreen.png
Direct Command Mana Cost Direct Command's mana cost is reduced by X%. CrossWhite.png TickGreen.png TickGreen.png TickGreen.png TickGreen.png CrossWhite.png
Electric Fingers Skeletal Orcs have a 30% chance to electrify their targets dealing 252~258% of your Defensive Health as Lightning Damage, bounces to 3 targets. TickGreen.png CrossWhite.png CrossWhite.png CrossWhite.png CrossWhite.png TickGreen.png
Explosive Arrows Archers have a 25% chance to fire an explosive arrow that detonates on impact dealing 80%-200% of your Defensive Power as extra damage. TickGreen.png CrossWhite.png CrossWhite.png CrossWhite.png CrossWhite.png TickGreen.png
Breath Damage Damage of the Ramster's Direct Command increased by X%. CrossWhite.png TickGreen.png TickGreen.png TickGreen.png TickGreen.png TickGreen.png
Ramster Breath Range Range of the Ramster's Direct Command is increased by ~11%. TickGreen.png TickGreen.png TickGreen.png TickGreen.png TickGreen.png CrossWhite.png
Shattering Stones After an Abyss Stone expires, it detonates dealing X% of your Ability Power as damage to nearby enemies. CrossWhite.png CrossWhite.png CrossWhite.png CrossWhite.png CrossWhite.png TickGreen.png
Skeletal Orc Health Skeletal Orc's Health is increased by 4%-6%. CrossWhite.png TickGreen.png TickGreen.png TickGreen.png TickGreen.png TickGreen.png
Devour Gold Chest Adds 7%-11% of Hero Damage to Primary Attack as Magical Fire Damage. TickGreen.png CrossWhite.png CrossWhite.png CrossWhite.png CrossWhite.png CrossWhite.png
Emburst Assault Gold Chest Secondary Attack summons meteors that deal 300~400% of Ability Power as damage. Charge to summon 3~6 lava fissures for 726%-850% Ability Power as Magical Fire Damage burning enemies for 50%-60% Hero Damage for 6s. TickGreen.png CrossWhite.png CrossWhite.png CrossWhite.png CrossWhite.png CrossWhite.png

Advanced Edit List of Series EV2-specific Item Passives:

Name Effect Item
Arm Cannon Helmet Chest Boots Gloves Relic
Atomic Madness Atomic Launcher has an 31~50% chance to fire 2 extra shots in a small spread. These deal 300% of Hero Damage stat as damage. TickGreen.png CrossWhite.png CrossWhite.png CrossWhite.png CrossWhite.png CrossWhite.png
Big Boy The first mine you place will always be a Big Boy. Big Boy mines do an extra 1,000~1,400% of your Hero Damage stat as added damage in double the area. TickGreen.png CrossWhite.png CrossWhite.png CrossWhite.png CrossWhite.png TickGreen.png
Deathly Heat Death from Above's heat generation is reduced by 3-6%. CrossWhite.png TickGreen.png TickGreen.png TickGreen.png TickGreen.png TickGreen.png
Dummy Damage EV2's decoy deals an extra 15-50% of your Ability Power stat as more damage to enemies. CrossWhite.png TickGreen.png TickGreen.png TickGreen.png TickGreen.png TickGreen.png
Frosty Proton Node 1~3% chance for the Proton Node to freeze all enemies it touches for 3 seconds. TickGreen.png CrossWhite.png CrossWhite.png CrossWhite.png CrossWhite.png TickGreen.png
Grav Bot Capacity Increase EV2 upgrades her Gravity Bot launcher to store an additional 1~3 Gravity Bots. TickGreen.png CrossWhite.png CrossWhite.png CrossWhite.png CrossWhite.png CrossWhite.png
Grav Bot Compensator EV2 improves her Gravity Bot Launcher reducing the amount of heat generated by 3-6%. TickGreen.png TickGreen.png TickGreen.png TickGreen.png TickGreen.png TickGreen.png
Grav Bot Detonation Radius Increases the detonation radius of EV2's Gravity Bots by 15~60%. TickGreen.png CrossWhite.png CrossWhite.png CrossWhite.png CrossWhite.png CrossWhite.png
MDL Discharge Picking up Mega Death Laser causes EV2 to gain a steroid that improves her movement speed by 250 and her Hero Damage by 30%-40% for 15 seconds. TickGreen.png CrossWhite.png CrossWhite.png CrossWhite.png CrossWhite.png TickGreen.png
Proton Cannon Heat Generation Heat generation rate of Proton Cannon is reduced by 3~6%. CrossWhite.png TickGreen.png TickGreen.png TickGreen.png TickGreen.png TickGreen.png
Proton Charge Width Width of EV2's Proton Charge is increased by 5~13%. CrossWhite.png TickGreen.png TickGreen.png TickGreen.png TickGreen.png CrossWhite.png
Reflect Beam Nodes EV2's Reflect Beam can sustain even more nodes increasing it by: +1. TickGreen.png TickGreen.png TickGreen.png TickGreen.png TickGreen.png TickGreen.png
Secondary Heat Reduces the cost of her secondary attacks by 3~6%. TickGreen.png TickGreen.png TickGreen.png TickGreen.png TickGreen.png TickGreen.png
Torpedo Range Range of the Reflect Wall's torpedo explosion is increased by 6~20%. TickGreen.png TickGreen.png TickGreen.png TickGreen.png TickGreen.png TickGreen.png
Weapon Manufacturer Charge Rate Weapon Manufacturer charges 1~4% faster. TickGreen.png TickGreen.png TickGreen.png TickGreen.png TickGreen.png TickGreen.png
Weapon Manufacturer Damage Weapon Manufacturer's auras deal 2~5% more damage. TickGreen.png TickGreen.png TickGreen.png TickGreen.png TickGreen.png TickGreen.png

Advanced Edit List of Gun Witch-specific Item Passives:

Name Effect Item
Gun Helmet Chest Boots Gloves Relic
360 No Scope Increases total critical damage of Snipe by X%-10%.1 CrossWhite.png TickGreen.png TickGreen.png TickGreen.png TickGreen.png CrossWhite.png
Batshot Scatter Sweep damage increased by 2%-4%. CrossWhite.png TickGreen.png TickGreen.png TickGreen.png TickGreen.png CrossWhite.png
Broom Bash Blunder Broom Buster duration increased by 1s. TickGreen.png CrossWhite.png CrossWhite.png CrossWhite.png CrossWhite.png TickGreen.png
Clean Sweap Primary attack random criticals restore X Broom Power. TickGreen.png CrossWhite.png CrossWhite.png CrossWhite.png CrossWhite.png TickGreen.png
Deadeye Snipe crit chance increased by 10%. TickGreen.png CrossWhite.png CrossWhite.png CrossWhite.png CrossWhite.png TickGreen.png
Focus Fire Two at Twice the Price damage increased by 2%-4%. CrossWhite.png TickGreen.png TickGreen.png TickGreen.png TickGreen.png CrossWhite.png
Frozen Core Ice Needle damage increased by 2%-4%. CrossWhite.png TickGreen.png TickGreen.png TickGreen.png TickGreen.png CrossWhite.png
Magazine Reserve Two at Twice the Price duration increased by 1s. TickGreen.png CrossWhite.png CrossWhite.png CrossWhite.png CrossWhite.png TickGreen.png
Skeet Shooter Scatter Sweep range increased by X%. TickGreen.png CrossWhite.png CrossWhite.png CrossWhite.png CrossWhite.png TickGreen.png
Sorcerer's Apprentice Broom Nado damage Increased by 2%-4%. CrossWhite.png TickGreen.png TickGreen.png TickGreen.png TickGreen.png CrossWhite.png
Witch Mark Abilities have a 17%-20% chance to place a Witch Mark on each target. Witch Mark increase the damage of the next hit by 100%. TickGreen.png CrossWhite.png CrossWhite.png CrossWhite.png CrossWhite.png TickGreen.png
Witch Recover Restores 10 Broom Power every 5s. TickGreen.png CrossWhite.png CrossWhite.png CrossWhite.png CrossWhite.png TickGreen.png
Zero'd In Snipe random criticals restore 20 Broom Power TickGreen.png CrossWhite.png CrossWhite.png CrossWhite.png CrossWhite.png TickGreen.png
1. Can't stack with other pieces so max amount is 10%.

Advanced EditList of Lavamancer-specific Item Passives:

Name Effect Item
Weapon Helmet Chest Boots Gloves Relic
Burning Finger Increases Molten Charge damage by 2%-4%. CrossWhite.png TickGreen.png TickGreen.png TickGreen.png TickGreen.png CrossWhite.png
Crystallized Magma Increases Lava Maw and Volcano health by 2%-5%. CrossWhite.png TickGreen.png TickGreen.png TickGreen.png TickGreen.png CrossWhite.png
Floor is Lava Eruption spawns a lava field dealing 411% of Ability Power as Fire magic damage each second for 5s. TickGreen.png CrossWhite.png CrossWhite.png CrossWhite.png CrossWhite.png TickGreen.png
Fossilizer Increases Lava Maw petrification rate by X%. TickGreen.png CrossWhite.png CrossWhite.png CrossWhite.png CrossWhite.png TickGreen.png
Geddon Blast Increases Submerge's Emerge damage by 2%-4%. CrossWhite.png TickGreen.png TickGreen.png TickGreen.png TickGreen.png CrossWhite.png
Hydrogen Reserve Increases Molten Core's projectile duration by 1s. TickGreen.png CrossWhite.png CrossWhite.png CrossWhite.png CrossWhite.png TickGreen.png
Inner Fire Increased amount of Motlen Fire gained by 14%. CrossWhite.png TickGreen.png TickGreen.png TickGreen.png TickGreen.png CrossWhite.png
Living Bomb Increases Eruption damage by 2%-4%. CrossWhite.png TickGreen.png TickGreen.png TickGreen.png TickGreen.png CrossWhite.png
Pyroclast Increases Volcano damage by 2%-4%. CrossWhite.png TickGreen.png TickGreen.png TickGreen.png TickGreen.png CrossWhite.png
Seismic Wave Increases Molten Charge stun duration by 1s. TickGreen.png CrossWhite.png CrossWhite.png CrossWhite.png CrossWhite.png TickGreen.png
Shine Spark Increases Fissure of Embermount damage by 2%-4%. CrossWhite.png TickGreen.png TickGreen.png TickGreen.png TickGreen.png CrossWhite.png
Stone Sunshine Increases Molten Core damage by 2%-4%. CrossWhite.png TickGreen.png TickGreen.png TickGreen.png TickGreen.png CrossWhite.png
Sulfuric Fumes Increases Oil Geyser damage by 2%-4%. CrossWhite.png TickGreen.png TickGreen.png TickGreen.png TickGreen.png CrossWhite.png
Tar Pit Increases Oil Geyser slow rate by 19%. TickGreen.png CrossWhite.png CrossWhite.png CrossWhite.png CrossWhite.png TickGreen.png
Tephra Bomb1 Volcano launches a huge bomb dealing 615% Defense Power damage once every 10 volleys. TickGreen.png CrossWhite.png CrossWhite.png CrossWhite.png CrossWhite.png TickGreen.png
1. Can't stack with weapon and relic at once.

Advanced Edit List of Mystic-specific Item Passives:

Name Effect Item
Dagger Helmet Chest Boots Gloves Relic
Chaos Incentive Increases Call to Madness duration by 1s TickGreen.png CrossWhite.png CrossWhite.png CrossWhite.png CrossWhite.png TickGreen.png
Corrupted Blood Increases Lash Out damage by 2%-4% CrossWhite.png TickGreen.png TickGreen.png TickGreen.png TickGreen.png CrossWhite.png
False Idol's Ruin When the Dark Torment serpent expires, it explodes dealing X% Hero Health as magical damage to nearby enemies TickGreen.png CrossWhite.png CrossWhite.png CrossWhite.png CrossWhite.png TickGreen.png
Healthen's Prison Increases Viper's Fang bubble duration by 1s TickGreen.png CrossWhite.png CrossWhite.png CrossWhite.png CrossWhite.png TickGreen.png
Heretic's Prayer Increases Appeasment gained by X% CrossWhite.png TickGreen.png TickGreen.png TickGreen.png TickGreen.png CrossWhite.png
Rage Intensify Increases Sand Viper damage by 2%-4% CrossWhite.png TickGreen.png TickGreen.png TickGreen.png TickGreen.png CrossWhite.png
Sand Hazard Increased Snaking Sands damage by 2%-4% CrossWhite.png TickGreen.png TickGreen.png TickGreen.png TickGreen.png CrossWhite.png
Scaled God's Wrath Increases Obelisk Smite damage by 2%-4% CrossWhite.png TickGreen.png TickGreen.png TickGreen.png TickGreen.png CrossWhite.png
Seeping Insanity Increases Call to Madness range by X%-10% TickGreen.png CrossWhite.png CrossWhite.png CrossWhite.png CrossWhite.png TickGreen.png
Segmented Extension Inreases snake tower range by X%-10% TickGreen.png CrossWhite.png CrossWhite.png CrossWhite.png CrossWhite.png TickGreen.png
Serpent's Twin Gaze Enemies affected by both Serpent's Coil and Sand Viper receive X%-200% Defense Power as magical damage each second TickGreen.png CrossWhite.png CrossWhite.png CrossWhite.png CrossWhite.png TickGreen.png
Subdermal Injection Increases Lash Out poison duration by 1s. TickGreen.png CrossWhite.png CrossWhite.png CrossWhite.png CrossWhite.png TickGreen.png
Virulent Whispers Increases Dark Torment damage by 2%-4% CrossWhite.png TickGreen.png TickGreen.png TickGreen.png TickGreen.png CrossWhite.png
Woven Scales Increases Viper's Fang health by 2%-5% CrossWhite.png TickGreen.png TickGreen.png TickGreen.png TickGreen.png CrossWhite.png

Advanced EditList of Dryad-specific Item Passives:

Effect Item
Weapon Helmet Chest Boots Gloves Relic
Slime damage increased by 2%-4%. TickGreen.png TickGreen.png TickGreen.png TickGreen.png TickGreen.png TickGreen.png
Slime critical damage increased by 2%-4%. TickGreen.png TickGreen.png TickGreen.png TickGreen.png TickGreen.png TickGreen.png
Moss Hornets' damage increased by 2%-4%. TickGreen.png TickGreen.png TickGreen.png TickGreen.png TickGreen.png TickGreen.png
Moss Hornets' critical damage increased by 4%-7%. TickGreen.png TickGreen.png TickGreen.png TickGreen.png TickGreen.png TickGreen.png
Angry Nimbus rain damage increased by 2%-4%. TickGreen.png TickGreen.png TickGreen.png TickGreen.png TickGreen.png TickGreen.png
Angry Nimbus critical damage increased by 2%-4%. TickGreen.png TickGreen.png TickGreen.png TickGreen.png TickGreen.png TickGreen.png
Harpy damage increased by 2%-4%. TickGreen.png TickGreen.png TickGreen.png TickGreen.png TickGreen.png TickGreen.png
Harpy critical damage increased by 2%-4%. TickGreen.png TickGreen.png TickGreen.png TickGreen.png TickGreen.png TickGreen.png
Damage of Starfall while in corrupt form increased by 2%-4%. TickGreen.png TickGreen.png TickGreen.png TickGreen.png TickGreen.png TickGreen.png
Dryad's poison attacks deal 2%-4% more damage. TickGreen.png TickGreen.png TickGreen.png TickGreen.png TickGreen.png TickGreen.png
Damage of Dryad blessing is increased by 2%-4% in the corrupt form. TickGreen.png TickGreen.png TickGreen.png TickGreen.png TickGreen.png TickGreen.png
In purification form, Dryad's blessing damage resistance is increased by 3%-10%. TickGreen.png TickGreen.png TickGreen.png TickGreen.png TickGreen.png TickGreen.png
Damage of Powder Toss while in corrupt form increased by 2%-4%. TickGreen.png TickGreen.png TickGreen.png TickGreen.png TickGreen.png TickGreen.png
Slow intensity of the powder toss in Purification Form increased by 2%-4%. TickGreen.png TickGreen.png TickGreen.png TickGreen.png TickGreen.png TickGreen.png
World's Tress health is increased by 4%-12% of your Defense Health stat. CrossWhite.png CrossWhite.png CrossWhite.png CrossWhite.png CrossWhite.png TickGreen.png1
1. Can only roll on Totem.