Difference between revisions of "Squire"
From Dungeon Defenders 2 Wiki
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|hh = 880 | |hh = 880 | ||
|ap = 100 | |ap = 100 | ||
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|dcd = 70 | |dcd = 70 | ||
|sp-dp = - | |sp-dp = - |
Revision as of 22:58, 21 August 2015
Squire
| |||
---|---|---|---|
Information | |||
Race | Human | ||
Gender | Male | ||
Weapon | Swords/Shields | ||
Damage Type | Physical | ||
Base Stats (lvl 1) | |||
Defense Power | 250 | ||
Defense Health | 100 | ||
Defense Speed | 250 | ||
Hero Damage | 176 | ||
Hero Health | 880 | ||
Ability Power | 100 | ||
Hero Crit Damage | 70 | ||
Defense Crit Damage | 70 | ||
Base Stats (lvl 50) | |||
Defense Power | - | ||
Defense Health | - | ||
Defense Speed | - | ||
Hero Damage | - | ||
Hero Health | - | ||
Ability Power | - | ||
Hero Crit Damage | - | ||
Defense Crit Damage | - |
The Squire is a sturdy melee hero. Primary Attack deals Physical Damage. Secondary Attack raises his shield and greatly reduces incoming frontal damage.
Defense's
Defense | Description |
---|---|
100px | Cannonball Tower: Fires a massive cannonball that deals Crushing Physical Damage to one enemy. |
100px | Spike Blockade: Blocks enemies attacks, dealing Physical Damage, when stuck by melee enemies. Draws extra attention from enemies. |
100px | Ballista: Fires a piercing projectile that deals Physical Damage in a line. Deals less damage to each enemy hit after the first. |
100px | Training Dummy: When struck by friend or foe, the dummy spins, dealing Physical Damage to nearby enemies. Spins faster with each hit. Draws extra attention from enemies. |
Abilities
Defense | Description |
---|---|
100px | Sword Beam: The Squire unleashes a piercing beam that deals Magical Damage. Deals less damage to each enemy hit after the first. |
100px | Provoke: The Squire Taunts nearby Enemies, drawing their attention. During the taunt, he boosts his Hero Damage and speed while reducing his damage taken. |
100px | Seismic Slam: The Squire slams his Shield into the ground, dealing Crushing Magical Earth Damage and Stunning enemies. |
100px | Heal Self: The hero channels healing energy, regenerating a portion of their Health each second. The channel is broken if the hero moves or takes damage. |
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