Squire

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Squire
Squire
Primary Attack: A Melee Physical Slash Attack as Hero Damage.
Secondary Attack: A Shield Block Action which reduces incoming damage..
Usable Weapons: Swords, Shields
Lore: Noble and brave, the Squire is always the first to enter a fight and the last standing. Charging headfirst into any situation, the Squire relies upon stubborn brute strength (and perhaps a little luck) to overwhelm his enemies. The Squire's simple defenses embody his brash and bold nature by crushing, poking, skewering, and slicing, incoming enemies.

Information

Squire swordbeam.png Sword Beam: The Squire unleashes a piercing beam that deals Magical Damage.
Squire Provoke.png Provoke: The Squire Taunts nearby Enemies, drawing their attention. During the taunt, he boosts his Hero Damage and speed while reducing his damage taken.
Squire seismic slam.png Seismic Slam: The Squire slams his Shield into the ground, dealing Crushing Magical Earth Damage and Stunning enemies.
Heal.png Heal Self: The hero channels healing energy, regenerating a portion of their Health each second. The channel is broken if the hero moves or takes damage.

Squire cannonball.png Cannonball Tower: Fires a massive cannonball that deals Crushing Physical Damage to one enemy.
Squire SpikedBlockade.png Spike Blockade: Blocks enemies. Attacks, dealing Physical Damage, when stuck by melee enemies. Draws extra attention from enemies.
Squire ballista.png Ballista: Fires a piercing projectile that deals Physical Damage in a line. Deals less damage to each enemy hit after the first.
Squire training dummy.png Training Dummy: When struck by friend or foe, the dummy spins, dealing Physical Damage to nearby enemies. Spins faster with each hit. Draws extra attention from enemies.

(M) Experience Bonus Sphere 1 : Increases experience gained by 10%.(M) Experience Bonus Sphere 2 : Increases experience gained by 20%.

Advanced EditList of Squire-specific Item Passives:

Name Effect Item
Weapon Shield Helmet Chest Boots Gloves Relic
SIESMIC EARTHQUAKE Seismic Slam deals X additional Earth damage to nearby enemies and knocks them up. TickGreen.png CrossWhite.png TickGreen.png TickGreen.png TickGreen.png TickGreen.png CrossWhite.png
SHIELD reflect The Squire's Shield reflects % of its Armor as Damage to attacking enemies. TickGreen.png CrossWhite.png TickGreen.png TickGreen.png TickGreen.png TickGreen.png CrossWhite.png
Poison Ballista The Squire's Ballista poisons enemies dealing x Poison damage over x seconds. CrossWhite.png CrossWhite.png CrossWhite.png CrossWhite.png CrossWhite.png CrossWhite.png TickGreen.png


Special Passives that can only roll on specific weapons or shields:

Name Weapon Localisation Effect
Splody Harpoon Impaling Cutter Griblok’s Horde Incursion Ballista's projectiles detonate on each enemy hit dealing X%-250% of Defense Power as damage around it.
Inspirational Scarlet Enforcer Malthius Incursion
(not guaranteed)
Nearby defenses gain +X Defense Power.
Annoyance
Unholy Fire
Sword Of Unholy Fire Unholy Catacombs Incursion Annoyance - Taunts nearby enemies every 2 seconds, drawing thier attention for 3 seconds.
Unholy Fire - Blocking unleashes a flame dealing 400%-600% Ability Power as fire damage twice per second.
Null Voide Harbinger's Voidreaver The Dead Road Defense Training Dummy deals X% Defense Health as damage. 8%-20% chance per hit (dummy) to teleport enemy back to lane start.
Harbinger's Fury Harbinger's Voidreaver Forgotten Ruins Defense During Provoke hits deal X% Ability Power as damage over 3s, and Seismic Slam damage increased by X% Ability Power
Howling Crystalline Saber Random map Attacks add Feast Stacks. Each Feast Stack increases Hero Damage by 0.5%. At 10 stacks, Howls, changing weapon speed and multiplying Hero Damage by X% until a stack falls off.
Sonic Boom Flying Dragon The Wyvern Den Attacking in the air fires a sonic projectile that deals X% of your Hero Damage stat as damage.
Drakin Slayer Jurassic Revenge (shield) Weapon reward after 15 round in Onslaught Defeating a Drakin grants a charge. Blocking with your shield consumes charges, unleashing fireballs dealing 150% of your Hero Heath Stat as magical fire damage each.
Slamming Block Harbinger's Portal (shield) Boss from Harbinger's Warship Defense Shield blocks reduce the cooldown of Seismic Slam by Xs.