Squire

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Squire
Squire
Primary Attack: A Melee Physical Slash Attack as Hero Damage.
Secondary Attack: A Shield Block Action which reduces incoming damage..
Usable Weapons: Swords, Shields
Lore: Noble and brave, the Squire is always the first to enter a fight and the last standing. Charging headfirst into any situation, the Squire relies upon stubborn brute strength (and perhaps a little luck) to overwhelm his enemies. The Squire's simple defenses embody his brash and bold nature by crushing, poking, skewering, and slicing, incoming enemies.

Information

Squire swordbeam.png Sword Beam: The Squire unleashes a piercing beam that deals Magical Damage.
Squire Provoke.png Provoke: The Squire Taunts nearby Enemies, drawing their attention. During the taunt, he boosts his Hero Damage and speed while reducing his damage taken.
Squire seismic slam.png Seismic Slam: The Squire slams his Shield into the ground, dealing Crushing Magical Earth Damage and Stunning enemies.
Heal.png Heal Self: The hero channels healing energy, regenerating a portion of their Health each second. The channel is broken if the hero moves or takes damage.

Squire cannonball.png Cannonball Tower: Fires a massive cannonball that deals Crushing Physical Damage to one enemy.
Squire SpikedBlockade.png Spike Blockade: Blocks enemies. Attacks, dealing Physical Damage, when stuck by melee enemies. Draws extra attention from enemies.
Squire ballista.png Ballista: Fires a piercing projectile that deals Physical Damage in a line. Deals less damage to each enemy hit after the first.
Squire training dummy.png Training Dummy: When struck by friend or foe, the dummy spins, dealing Physical Damage to nearby enemies. Spins faster with each hit. Draws extra attention from enemies.

(M) Experience Bonus Sphere 1 : Increases experience gained by 10%.(M) Experience Bonus Sphere 2 : Increases experience gained by 20%.

Advanced EditList of Squire-specific Item Passives:

Name Effect Item
Weapon Shield Chest Boots Gloves Helmet Relic
Aftershock Seismic Slam stun duration increased by X%. CrossWhite.png TickGreen.png CrossWhite.png CrossWhite.png CrossWhite.png CrossWhite.png TickGreen.png
Automation 25% chance on hit Spike Blockade repaired 13%-16% of damage dealt. TickGreen.png CrossWhite.png CrossWhite.png CrossWhite.png CrossWhite.png TickGreen.png TickGreen.png
Black Arrow Ballista has a 30% chance on hit to deal 20%-30% extra physical damage. TickGreen.png CrossWhite.png CrossWhite.png CrossWhite.png CrossWhite.png CrossWhite.png CrossWhite.png
Full Hearts Sword Beam damage increased by 1%-3%. TickGreen.png CrossWhite.png TickGreen.png TickGreen.png TickGreen.png TickGreen.png TickGreen.png
Hearty Blockade 10%-40% of your Defense Health is added to the Spike Blockade's Health. CrossWhite.png CrossWhite.png CrossWhite.png CrossWhite.png CrossWhite.png CrossWhite.png TickGreen.png
Iron Core Cannonball Tower and Heavy Cannonball Tower deal 1-3% more damage. TickGreen.png CrossWhite.png TickGreen.png TickGreen.png TickGreen.png TickGreen.png TickGreen.png
Shellshock Cannonball Tower has a X% chance on hit to stun for 2s. TickGreen.png CrossWhite.png CrossWhite.png CrossWhite.png CrossWhite.png CrossWhite.png CrossWhite.png
Trollface Provoke duration increased by Xs. CrossWhite.png TickGreen.png CrossWhite.png CrossWhite.png CrossWhite.png CrossWhite.png TickGreen.png


Special Passives that can only roll on specific weapons or shields:

Name Weapon Localisation Effect
Splody Harpoon Impaling Cutter Griblok’s Horde Incursion Ballista's projectiles detonate on each enemy hit dealing X%-250% of Defense Power as damage around it.
Inspirational Scarlet Enforcer Malthius Incursion
(not guaranteed)
Nearby defenses gain +X Defense Power.
Annoyance
Unholy Fire
Sword Of Unholy Fire Unholy Catacombs Incursion Annoyance - Taunts nearby enemies every 2 seconds, drawing thier attention for 3 seconds.
Unholy Fire - Blocking unleashes a flame dealing 400%-600% Ability Power as fire damage twice per second.
Null Voide Harbinger's Voidreaver The Dead Road Defense Training Dummy deals X% Defense Health as damage. 8%-20% chance per hit (dummy) to teleport enemy back to lane start.
Harbinger's Fury Harbinger's Voidreaver Forgotten Ruins Defense During Provoke hits deal X% Ability Power as damage over 3s, and Seismic Slam damage increased by X% Ability Power
Howling Crystalline Saber Random map Attacks add Feast Stacks. Each Feast Stack increases Hero Damage by 0.5%. At 10 stacks, Howls, changing weapon speed and multiplying Hero Damage by X% until a stack falls off.
Sonic Boom Flying Dragon The Wyvern Den Attacking in the air fires a sonic projectile that deals X% of your Hero Damage stat as damage.
Drakin Slayer Jurassic Revenge (shield) Weapon reward after 15 round in Onslaught Defeating a Drakin grants a charge. Blocking with your shield consumes charges, unleashing fireballs dealing 150% of your Hero Heath Stat as magical fire damage each.
Slamming Block Harbinger's Portal (shield) Boss from Harbinger's Warship Defense Shield blocks reduce the cooldown of Seismic Slam by Xs.