Difference between revisions of "Sand Viper"
From Dungeon Defenders 2 Wiki
(Created page with "{{{{#ifeq:{{PAGENAME}}|Sand Viper|Hero_Defense|{{#ifeq:{{PAGENAME}}|Calculator/Defenses|:Test_Calc_Math|{{#ifeq:{{PAGENAME}}|Mystic|:Mystic/List|:Test_Table/Data}}}}}} |Hero=M...") |
|||
| Line 3: | Line 3: | ||
|Type= | |Type= | ||
|Name=Sand Viper | |Name=Sand Viper | ||
| + | |Overview=Sand Viper deals damage to one enemy. His attack damage starts at 1x dmg and every next tick done on the same target deals 15% more damage up to 8 ticks (2.2x damage). Can be expanded by Slow Death sphere that will low Sand Viper initial damage by 10% but it will increase every tick damage by 25% more damage (3x at max). Can also be upgraded by Slip Vipers sphere that split up one beam to three beams but no longer deals increased damage over time. | ||
|Description=The Mystic summons a serpent that can fixate on a single target firing a beam that damages them over time. The beam grows more intense the longer it attacks a single target. | |Description=The Mystic summons a serpent that can fixate on a single target firing a beam that damages them over time. The beam grows more intense the longer it attacks a single target. | ||
| + | |Attack=Attack Damage | ||
| + | |A1=2.4<noinclude>x</noinclude> | ||
| + | |A2=3.96<noinclude>x</noinclude> | ||
| + | |A3=5.52<noinclude>x</noinclude> | ||
| + | |A4=7.07<noinclude>x</noinclude> | ||
| + | |A5=8.63<noinclude>x</noinclude> | ||
| + | |Crit=Crit Damage | ||
| + | |C1=3.5<noinclude>x</noinclude> | ||
| + | |C2=5.77<noinclude>x</noinclude> | ||
| + | |C3=8.05<noinclude>x</noinclude> | ||
| + | |C4=10.32<noinclude>x</noinclude> | ||
| + | |C5=12.6<noinclude>x</noinclude> | ||
| + | |Health=Max Health | ||
| + | |H1=20<noinclude>x</noinclude> | ||
| + | |H2=25<noinclude>x</noinclude> | ||
| + | |H3=30<noinclude>x</noinclude> | ||
| + | |H4=35<noinclude>x</noinclude> | ||
| + | |H5=40<noinclude>x</noinclude> | ||
|Icon=Mystic_SandViper.png | |Icon=Mystic_SandViper.png | ||
|Level=1 | |Level=1 | ||
| − | |Mana= | + | |Mana=30 |
| − | |Element= | + | |Element=[[Magical]] |
| + | |ISpeed=1.67<noinclude>s</noinclude> | ||
}} | }} | ||
Revision as of 10:33, 6 January 2017
| Sand Viper | ||||||||||||
| ||||||||||||
| The Mystic summons a serpent that can fixate on a single target firing a beam that damages them over time. The beam grows more intense the longer it attacks a single target. | ||||||||||||
| Defense Statistics | ||||||||||||
|
Sand Viper deals damage to one enemy. His attack damage starts at 1x dmg and every next tick done on the same target deals 15% more damage up to 8 ticks (2.2x damage). Can be expanded by Slow Death sphere that will low Sand Viper initial damage by 10% but it will increase every tick damage by 25% more damage (3x at max). Can also be upgraded by Slip Vipers sphere that split up one beam to three beams but no longer deals increased damage over time.
| Attribute | Tier One | Tier Two | Tier Three | Tier Four | Tier Five |
|---|---|---|---|---|---|
| Attack Damage Defense Power (x) |
2.4x | 3.96x | 5.52x | 7.07x | 8.63x |
| Crit Damage Defense Crit Damage (x) |
3.5x | 5.77x | 8.05x | 10.32x | 12.6x |
| Max Health Defense Health (x) |
20x | 25x | 30x | 35x | 40x |
