Sand Viper
Sand Viper | ||||||||||||||
The Mystic summons a serpent that can fixate on a single target firing a beam that damages them over time. The beam grows more intense the longer it attacks a single target. | ||||||||||||||
Defense Statistics | ||||||||||||||
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Sand Viper deals damage to one enemy. His attack damage starts at 1x dmg and every next tick done on the same target deals 15% more damage up to 8 ticks (2.2x damage). Can be expanded by Slow Death sphere that will low Sand Viper initial damage by 10% but it will increase every tick damage by 25% more damage (3x at max). Can also be upgraded by Slip Vipers sphere that split up one beam to three beams but no longer deals increased damage over time.
Attribute | Tier One | Tier Two | Tier Three | Tier Four | Tier Five |
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Attack Damage Defense Power (x) |
2.4x | 3.96x | 5.52x | 7.07x | 8.63x |
Crit Damage Defense Crit Damage (x) |
3.5x | 5.77x | 8.05x | 10.32x | 12.6x |
Max Health Defense Health (x) |
20x | 25x | 30x | 35x | 40x |