Template:Mercenary Defenses
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Revision as of 18:34, 12 December 2024 by Mia Nava (talk | contribs) (Mia Nava moved page Template:Shards/Mercenary Defenses to Template:Mercenary Defenses: Accidental Shards categorization)
List of Mercenary-specific Defenses:
Tower | Type | Description | Additional info | |||
---|---|---|---|---|---|---|
Mana cost | Damage Type | Targets | ||||
Royal Guard Blockade | Blockade | Blocks enemies. Attacks with his shield dealing physical damage. The Earthen Guard Shard can be used to add a chance for "splash" damage. | 30 | Physical | Melee | |
Nether Spider Spawner | Trap | Spawns several (max 3) spiders that run towards enemies and explode, dealing physical damage and weakening enemy attacks. Note that spiders cannot target Flying enemies, but may hit them if nearby a ground target. | 40 | Physical | Nearest (AoE) | |
Nether Archer | Tower | Fires bolts of dark energy that bounce between enemies, dealing less damage after each bounce. The Ghost Arrows shard can be used to increase "bounces" from 3 to 8. | 50 | Magical | Nearest (Chains) | |
Elvish Artillery Cannon | Tower | Fires a chaotic ball of energy dealing area of effect storm damage. The Critical Allocation Shard, can be used to massively increase Crit chance/Damage, at the cost of Range. | 60 | Storm | Nearest (AoE) |