| Monk
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| Information
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| Race
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Human
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| Gender
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Male
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| Weapon
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Polearms
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| Damage Type
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Physical
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| Base Stats (lvl 1)
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| Defense Power
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250
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| Defense Health
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100
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| Defense Speed
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250
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| Hero Damage
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176
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| Hero Health
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760
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| Ability Power
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100
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| Hero Crit Damage
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70
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| Defense Crit Damage
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70
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| Base Stats (lvl 50)
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| Defense Power
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642
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| Defense Health
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418
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| Defense Speed
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250
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| Hero Damage
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244.6
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| Hero Health
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5660
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| Ability Power
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198
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| Hero Crit Damage
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241.5
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| Defense Crit Damage
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241.5
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The Monk is a hybrid hero with both melee and ranged attacks. Melee Primary Attack deals Physical Damage, while ranged Secondary Attack deals Magical Damage.
Defenses
| Defense |
Description
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| 100px |
Lightning Aura: Deals Magical Storm Damage to all enemies within its radius.
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| 100px |
Boost Aura: Boosts damage dealt and reduces damage taken for all Defenses within its radius.
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| 100px |
Serenity Aura: Heals each second and reduces damage taken for all heroes within its radius.
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| 100px |
Sky Guard Tower: Fires a projectile at a flying enemy that deals Magical Damage. Fires an extra projectile for each nearby flying enemy.
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Abilities
| Defense |
Description
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|---|
| 100px |
Pole Smash: The Monk slams his weapon into the ground, dealing Crushing Physical Damage to nearby enemies and knocking them into the air.
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| 100px |
Chi Blast: The Monk sends forth a gust of Chi energy in a piercing line, dealing Magical Damage and knocking enemies backwards.
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| 100px |
Heroic Wave: The Monk emits a wave of stabilizing energy that Heals all nearby Heroes and increases their Hero Power for a time.
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| 100px |
Heal Self: The hero channels healing energy, regenerating a portion of their Health each second. The channel is broken if the hero moves or takes damage.
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