Defense Health
Overview
Defense Health is a Hero Stat that directly determines the Tower Health, Aura battery life, and Trap charge count.
Defense Health ratios
Defense | Tier 1 | Tier 2 | Tier 3 | Tier 4 | Tier 5 | Cannonball Tower | 10 | 12.5 | 15 | 17.5 | 20 | Ballista | 10 | 12.5 | 15 | 17.5 | 20 | Spike Blockade | 22.5 | 28.125 | 33.75 | 39.375 | 45 | Training Dummy | 16 | 20 | 24 | 28 | 32 | Flameburst Tower | 8.5 | 10.6 | 12.75 | 14.75 | 17 | Frostbite Tower | 10 | 12.5 | 15 | 17.5 | 20 | Arcane Barrier | 18 | 22.5 | 27 | 31.5 | 36 | Earthshatter Tower | 12 | 15 | 18 | 21 | 24 | Sky Guard Tower | 8.5 | 10.6 | 12.75 | 14.75 | 17 | Poison Dart Tower | 11 | 13.75 | 16.5 | 19.25 | 22 |
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Defense | Tier 1 | Tier 2 | Tier 3 | Tier 4 | Tier 5 | Explosive Trap | 0.160 | 0.176 | 0.192 | 0.208 | 0.224 | Geyser Trap | 0.105 | 0.115 | 0.125 | 0.135 | 0.145 | Blaze Balloon | 0.042 | 0.046 | 0.050 | 0.054 | 0.058 |
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Aura Battery Life
At this point it is unclear the exact values of the Battery life of Auras. It is assumed that the number of uses scales up linearly with defense health. Example: an Aura from a 500 DH Monk will have twice as many uses as an Aura from a 250 DH Monk.